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1. Missile Launchers and Effects - in Test Server Feedback [original thread]
Benny Ohu wrote: Kaikka Carel wrote: Drakes seventh launcher is assymetrical. Looks very wierd and disturbing. Assuming that the models doesn't even has visual hardpoints was it so difficult to place it in the middle of the hull and not righ...
- by Culmen - at 2012.05.03 05:40:00
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2. Singularity Missile & Launcher Defect Thread - in Test Server Feedback [original thread]
I noticed that there are no models for the missiles. Is this intentional, unfinished or broken?
- by Culmen - at 2012.05.03 04:46:00
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3. Missile Launchers and Effects - in Test Server Feedback [original thread]
Ok now that the initial wow factor has worn off, lets see the new missile effects in new light. I don't know how I missed this. BUT THE MISSILE DO NOT HAVE MODELS! It's all trail and no missile. You can now look at the missile models in the sho...
- by Culmen - at 2012.05.03 03:41:00
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4. Looting all from the new inventory - in Test Server Feedback [original thread]
Id settle for a right click wreck -> loot all button
- by Culmen - at 2012.05.03 02:14:00
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5. Singularity Missile & Launcher Defect Thread - in Test Server Feedback [original thread]
This might be a major one. I noticed that Mjolnir Citadel Torps do not have any firing animation. IE you press fire, and you get a damage notificiation and nothing else. All the other citadel torps fire fine. Also is it intentional that the Tor...
- by Culmen - at 2012.05.03 01:16:00
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6. Not liking the items window changes - in Test Server Feedback [original thread]
mxzf wrote: I'm still on the fence about it. It looks nice, but it has become less functional for how I want to use the inventory. Also, @Culmen, the Open Fuel bay is gone (as with open corp hangers and open drone bay and so forth) because it...
- by Culmen - at 2012.05.03 00:54:00
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7. Missile Launchers and Effects - in Test Server Feedback [original thread]
Ok looks like Mjolnir Citadel Torps aren't finished yet. Judging by rockets and citadel torps looks like regular torps might launch three missiles at once too. Man a stealth bomber is going to look like it exploded everytime it fires off a salvo.
- by Culmen - at 2012.05.03 00:38:00
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8. Not liking the items window changes - in Test Server Feedback [original thread]
Just noticed. The right click ship -> open fuel bay command is gone. Bad form.
- by Culmen - at 2012.05.03 00:25:00
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9. Missile Launchers and Effects - in Test Server Feedback [original thread]
Seconded. But a couple of possible bugs. The trails for citadel cruise missiles visibly zig zag on launch, and there doesn't seem to be any animation on them if the target is at point blank. Also this is minor to the point of being a non-issue, ...
- by Culmen - at 2012.05.03 00:01:00
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10. Not liking the items window changes - in Test Server Feedback [original thread]
mxzf wrote: Yeah, I'm still trying to decide if I like it or not. I did discover that you can shift+click (or right click and pick the option) to pop a window out and separate it. I'm still not sure if I'm sold yet though. Yeah just discover...
- by Culmen - at 2012.05.02 23:50:00
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11. Not liking the items window changes - in Test Server Feedback [original thread]
Drew Solaert wrote: I absolutely love it. It's the custom filters that have me sold. I like that feature too. Just want to have a ship window, a hanger window, and multiple cargo hold windows open at once. All of which can have the custom fi...
- by Culmen - at 2012.05.02 23:43:00
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12. Not liking the items window changes - in Test Server Feedback [original thread]
Ok looks like the ships, items and cargo hold windows have all been merged into a single window. I like this in theory, but I would prefer if there were a way to have multiple inventory windows open at once. Its an additional hassle if you want t...
- by Culmen - at 2012.05.02 23:28:00
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13. Need Duality NAO - in Test Server Feedback [original thread]
There was an issue with parsing this post's BBCode
- by Culmen - at 2012.05.02 22:48:00
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14. Need Duality NAO - in Test Server Feedback [original thread]
IT IS UP! Missile ONLINE! Interesting choice on the cargo hold/items window.
- by Culmen - at 2012.05.02 22:35:00
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15. Need Duality NAO - in Test Server Feedback [original thread]
Singularity going up! 0 Players, someone has to be first!
- by Culmen - at 2012.05.02 22:24:00
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16. Need Duality NAO - in Test Server Feedback [original thread]
Have they fixed it yet? Have they fixed it yet? Have they fixed it yet? HAVE THEY FIXED IT YET? Have they fixed it yet? Have they fixed it yet? [u]Have they fixed it yet?[/u Have they fixed it yet?
- by Culmen - at 2012.04.25 04:03:00
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17. Duality Client Keep Connecting To TQ - in Test Server Feedback [original thread]
Janis Ezra wrote: RavenTesio wrote: Create a Launcher Shortcut to include the line '/Server:Duality' (for Duality) and '/Server:Singularity' (for SiSi) Right now the latest update is quite small, don't see the new missile or launcher models ...
- by Culmen - at 2012.04.24 17:30:00
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18. Duality Client Keep Connecting To TQ - in Test Server Feedback [original thread]
Thanks, that seems to have fixed it.
- by Culmen - at 2012.04.23 20:50:00
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19. Duality Client Keep Connecting To TQ - in Test Server Feedback [original thread]
Hi, I've downloaded the installer for duality but it keeps connecting me to TQ. The launcher says version 1.31. I get the iInferno Splash Screen, but it otherwise keeps connecting me to TQ. Am I installing it wrong?
- by Culmen - at 2012.04.23 20:41:00
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20. New Turret: Did CCP Mix Up The Models? - in Test Server Feedback [original thread]
Edited by: Culmen on 29/05/2011 06:58:46 OK without looking at the names. Which of these guns is the 125mm Gatling Autocannon? Is it.. A)This one? B)This one? C)This one? If you answered B) then you are incorrect. That is apparently t...
- by Culmen - at 2011.05.29 06:57:00
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