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1. Expanding the Mining Tree - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Decoy Ship: Known baitships are always treated as baitships. People will either just not engage or will bring overwhelming force to one-hit you and then leave before your backup can show. Generally agree with all your points but...
- by Culmen - at 2012.04.11 00:47:00
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2. New Structure - in Player Features and Ideas Discussion [original thread]
Mentioning WOW in a thread is never a good idea.... But the idea itself is pretty good. I always supported introducing a formal Duel system to EVE. By introducing I mean ADDING ON TOP OF. IE PVP in eve = existing non-consensual pvp + consensual ...
- by Culmen - at 2011.05.25 07:19:00
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3. Incarna: CQ - modules - in Player Features and Ideas Discussion [original thread]
I'll just leave this here. and further more why do i even need a sig?
- by Culmen - at 2011.05.25 07:10:00
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4. Prison Agents, a unique plan for eve pve - in Player Features and Ideas Discussion [original thread]
I think i like this new masternerd guy alot better than the old one. But take to to features and ideas. They have their own forum for this kind of stuff. and further more why do i even need a sig?
- by Culmen - at 2011.01.22 04:52:00
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5. Petition: Frozen Corpses and Incarna - in Player Features and Ideas Discussion [original thread]
I'll just leave this here Heres the thread and further more why do i even need a sig?
- by Culmen - at 2010.12.26 03:42:00
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6. Raven must stay in same shape! - in Player Features and Ideas Discussion [original thread]
Originally by: Aiwha Originally by: Surfin's PlunderBunny Originally by: Kyo Haku The raven is probably the single most hideous ship in eve. I mean really, even the blackbird and moa beat it. Woah woah, blackbird maybe....
- by Culmen - at 2010.12.22 06:48:00
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7. Soo....Customize ship skins/colors? - in Player Features and Ideas Discussion [original thread]
Originally by: Pohbis Why would the data to tell the client to load X skin, be any bigger than the one telling it to load Y skin from your harddrive? Because it needs to tell your client more info. The client is currently not being se...
- by Culmen - at 2010.12.16 21:52:00
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8. Soo....Customize ship skins/colors? - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 16/12/2010 20:54:40 Edited by: Culmen on 16/12/2010 20:51:06 For every additional byte of information. n(n-1) bytes must be sent, n being the number of people on grid. So if there are 1000 people needing one additiona...
- by Culmen - at 2010.12.16 20:51:00
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9. If CCP really wanted a popular game.... - in Player Features and Ideas Discussion [original thread]
If CCP wants a real popular game. They wouldn't make a wow clone in space. See Star Trek: Online for what you get when that happens. and further more why do i even need a sig?
- by Culmen - at 2010.12.11 07:38:00
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10. distress signals - in Player Features and Ideas Discussion [original thread]
Originally by: Keta Fraal What assurance do I have that any player warping to me would not be a pirate? And that's a bad thing why? and further more why do i even need a sig?
- by Culmen - at 2010.12.09 20:56:00
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11. Incursion pockets need lo sec rules - in Player Features and Ideas Discussion [original thread]
I think alot of people fail to realize just how much gank/neuting the Sanshas are bringing. You're not going to see alot of ordinary carebear setups, it's practically going to be all old school RR-BS PVP setups (Finally! A use for battleships!). ...
- by Culmen - at 2010.12.09 03:30:00
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12. Low sec as an ecosystem, and why increasing rewards won't work - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 04/12/2010 22:28:56 Originally by: Tehg Rhind You're right that pirates will attack other pirates, but it doesn't matter. There isn't that much motivation for them to do so and it doesn't affect the rest of the ec...
- by Culmen - at 2010.12.04 22:27:00
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13. Low sec as an ecosystem, and why increasing rewards won't work - in Player Features and Ideas Discussion [original thread]
Your whole thing about Omnivouros Predators is based on one thing. Predators only eat rabbits. This is not the case, predators are canibalistic. You'll see pirate fighting about with themselves all the time. Also by your analysis, significant 0...
- by Culmen - at 2010.12.04 03:04:00
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14. ECM - in Player Features and Ideas Discussion [original thread]
Clearly this mechanic is causing n00bs to quit and should be removed entirely from the game. and further more why do i even need a sig?
- by Culmen - at 2010.12.01 16:04:00
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15. Why? - in Player Features and Ideas Discussion [original thread]
Because I said so!
- by Culmen - at 2010.11.26 03:54:00
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16. Shared Hanger Between Alts - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 24/11/2010 18:46:39 Originally by: Hooligan Tool There will be no 'easy transporting of stuff across New Eden' button in my EVE! That's what this amounts to, unless you mean that all of your alts are based in the ...
- by Culmen - at 2010.11.24 18:41:00
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17. CCP, if you start slowly but surely... - in Player Features and Ideas Discussion [original thread]
I like this idea in principle. But it would be very hard to do in practice. There's a reason we still don't have visible missile launchers even though missiles have been in since the beginning. Guns only require at most 16 points to be designate...
- by Culmen - at 2010.11.24 16:56:00
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18. Shared Hanger Between Alts - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 24/11/2010 15:55:03 Forum shoved the thread out before i was ready so i'm putting it out peice meal. My idea is, to implement a system where multiple alts share a single hanger. Everyone's had this problem. Multiple char...
- by Culmen - at 2010.11.24 15:46:00
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19. Remove Ancestry From The Game - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 19/11/2010 07:33:17 Show of hands... who here knows what ancestry their CEO picked? For that matter, how many of you can tell me the ancestry you picked without looking? Ancestry is a purely vestigial feature. It does NOT...
- by Culmen - at 2010.11.19 07:23:00
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20. Drone swarms instead of drones - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 18/11/2010 21:10:19 One issue is that this would punish people who like to micro manage their drones. For example if one drone starts taking fire, many drone users would pull that particular drone off (rather then all 5),...
- by Culmen - at 2010.11.18 21:10:00
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