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61. Planetary Interaction Overview - in Player Features and Ideas Discussion [original thread]
One thing I noticed about gas giants. Their... well... giant. End result is the link to a distant resource pocket almost always cost more then just plonking down a new spaceport. End result, I got collections of buildings all over the planet, an...
- by Culmen - at 2010.06.09 01:32:00
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62. Remote skill planner - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 10/05/2010 01:34:10 Check, Yes Manage and Add, No. and further more why do i even need a sig?
- by Culmen - at 2010.05.10 01:34:00
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63. Saved Fittings Changes - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 03/05/2010 06:24:33 wrong forum, delete and further more why do i even need a sig?
- by Culmen - at 2010.05.03 06:24:00
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64. Petition to Have the Muninn and the Rapier Switch Names - in Player Features and Ideas Discussion [original thread]
Jeeze, people are really taking this seriously? Its not a suggestion, I'm just pointing out. Now the threads stuck in F&I, IE the pointless forum. and further more why do i even need a sig?
- by Culmen - at 2010.03.31 05:41:00
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65. Petition to Have the Muninn and the Rapier Switch Names - in Player Features and Ideas Discussion [original thread]
Dear CCP. I think you should switch the names of the Muninn and the Rapier To bring everybody up to speed the Muninn and the Broadsword use the Rupture hull The Huginn and the Rapier use the Bellicose hull. In Norse mythology Huginn and Muninn we...
- by Culmen - at 2010.03.31 01:04:00
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66. Server Population Trend - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 14/03/2010 05:13:17 Originally by: Banana Torres Originally by: Von Mukesh Well, lets see. I can just keep coming back into the fight every ten seconds... Except, of course, you can't. So now you are a ...
- by Culmen - at 2010.03.14 05:13:00
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67. Right Click Jump = Warp to gate, approach gate, jump. - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 02/03/2010 23:57:28 Originally by: darius mclever 1. right click on gate -> warp to 2. during warp right click on it -> "add as first waypoint" 3. hit autopilot button 4. ??? 5. profit! does that help? t...
- by Culmen - at 2010.03.02 23:56:00
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68. Right Click Jump = Warp to gate, approach gate, jump. - in Player Features and Ideas Discussion [original thread]
When you right click on a station thats 25 AUs away, and click dock. Your ship warps to the station, approaches it and docks automatically. All with one click. Why can't we have that with gates? It's a simple convenience that would save on alot ...
- by Culmen - at 2010.03.02 23:47:00
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69. Divided up the rookie help channel - in Player Features and Ideas Discussion [original thread]
What is the sound of 3500 people asking questions? Rookie Help channel. I recently started a new alt and got to see rookie help Simply put, there are too many people in that channel. It scrolls so fast there barely enough time to comprehend anyt...
- by Culmen - at 2010.02.05 15:34:00
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70. Ordinary killing bounty ? - in Player Features and Ideas Discussion [original thread]
Originally by: buttesauce why? also its too easy to abuse Its a decent idea, considering that its more expensive then a clone But this isn't the right forum Try features and ideas Also though i like the concept, and it'll make me a ...
- by Culmen - at 2009.08.03 05:02:00
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71. CCP please read, shouldnt we have a new intro??? - in Player Features and Ideas Discussion [original thread]
Originally by: soldieroffortune 258 ....on the strenght of your wings, the fate of empires and the hops of worlds will be decided... YES! factional warfare will determine who gets the beer!! but other then that yeah, totally agree w...
- by Culmen - at 2008.07.04 01:32:00
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72. Giving Contracts Teeth: Transferable kill rights revisited - in Player Features and Ideas Discussion [original thread]
Another advantage of contract kill rights it will make survival for scammers, next to impossible Imagine something like the EIB scam with the current contracts system he defrauds hundreds, his contract history is all red and thats it but with co...
- by Culmen - at 2006.08.31 01:23:00
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73. TITANS - Mobile Stations??? - in Player Features and Ideas Discussion [original thread]
well any of the said things would result in a multi-billion isk ship getting blown up by concord but yeah, why not --------------------- Carebear, Until i get my missile skill training done
- by Culmen - at 2006.08.30 00:42:00
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74. Giving Contracts Teeth: Transferable kill rights revisited - in Player Features and Ideas Discussion [original thread]
I realize that having kill rights potentially applying to a whole corp might not seem fair But that is the way justice works When you make a transgression, you donÆt get the attention of merely one officer per infraction You get the whole police d...
- by Culmen - at 2006.08.29 20:37:00
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75. Giving Contracts Teeth: Transferable kill rights revisited - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 29/08/2006 20:33:56 Giving Contracts Teeth, transferable kill rights revisited Tell me, what is the point of handing out a loan, if you canÆt break somebodyÆs knee caps? Contracts as currently stated, donÆt provide any i...
- by Culmen - at 2006.08.29 20:26:00
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76. Morphing ships: Transformers, Macross, Voltron, Power rangers, etc.,. - in Player Features and Ideas Discussion [original thread]
/me has bad image of thorax being used in power sword mode --------------------- Carebear, Until i get my missile skill training done
- by Culmen - at 2006.08.10 14:28:00
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77. Savable Ship Template Module Installation - in Player Features and Ideas Discussion [original thread]
/signed this idea has been done before but for some unknown reason has never been heard from I WANT THIS IDEA PUT IN! NOW! --------------------- Carebear, Until i get my missile skill training done
- by Culmen - at 2006.08.10 14:24:00
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78. Dive bombers - in Player Features and Ideas Discussion [original thread]
first let stealth bombers use torpedoes then we talk --------------------- Carebear, Until i get my missile skill training done
- by Culmen - at 2006.08.10 14:21:00
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79. A True Local Chat - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 10/08/2006 02:46:26 Originally by: Grey Area Edited by: Grey Area on 09/08/2006 00:08:30 Seeing as there's a targetting limit of 250km, and pretty much a line of sight about the same (okay, must admit that seem...
- by Culmen - at 2006.08.10 02:46:00
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80. A True Local Chat - in Player Features and Ideas Discussion [original thread]
well it doesnt have to be cartoon style text boxes perhaps a better example would be ragnarok online Slightly large picture alert its simple, yet feels personal --------------------- Carebear, Until i get my missile skill training done
- by Culmen - at 2006.08.08 22:57:00
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