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81. A True Local Chat - in Player Features and Ideas Discussion [original thread]
Originally by: Scorpyn Sort of like a "line of sight" chat or "current grid" chat instead of the current way local works? im imagining something like this minus the panel breaks and the riced thorax though the riced thorax would be ...
- by Culmen - at 2006.08.08 22:45:00
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82. A True Local Chat - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 08/08/2006 22:37:48 Please note THIS DOES NOT ALTER THE CURRENT CHAT CHANNEL CALLED LOCAL IN ANYWAY! Your opinion about too much info on local is irrelavent to this idea now that we got that out of the way, heres my probl...
- by Culmen - at 2006.08.08 22:37:00
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83. Hangar Interactions - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 08/08/2006 21:45:47 I think its time that all the collected junk in our hangars started interacting with each other lets face it, all of us have hangars full of stuff that havent been touched for months so heres my proposa...
- by Culmen - at 2006.08.08 21:44:00
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84. Step one to de-suckify scan probes - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 12/06/2006 18:35:18 Scan probes suck... yadayadyad.. blah blah.. you've read the threads step 1 to solving the problem: simply make all probes dropped by gang members usable to all scan probe equipped members in your gang...
- by Culmen - at 2006.06.12 18:33:00
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85. 'Beacon' as a selectable search option for scan probes? - in Player Features and Ideas Discussion [original thread]
the beacon was probably on the overview if it was already there, you wasted your probes and probes find hidden deadspace entryways just fine, when scanning for cosmic signatures ive found several myself you just got to know how to use them -------...
- by Culmen - at 2006.06.12 18:26:00
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86. NEW SKILL "Emergency Refit" - in Player Features and Ideas Discussion [original thread]
or how bout a module activation delay that applies to all modules IE if you strap on the new module, you cant fire or activate armor reppers for 20-60 seconds and a pop up message that alerts everyone around, sorta like the warp scramble message ...
- by Culmen - at 2006.05.12 18:05:00
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87. Torpedoe Bombers - in Player Features and Ideas Discussion [original thread]
2 bombers = 1 raven's firepower, with far more risk then its worth cruise missile do **** damage plus its hard to get that many covert ops pilots around more powerful bombers would encourage more stealth bomber pilots turning a ship that has an e...
- by Culmen - at 2006.05.12 18:03:00
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88. Torpedoe Bombers - in Player Features and Ideas Discussion [original thread]
As of now a the stealth bomber is more or less completely useless in fleet battles simply put 2-3 cruise missile are not enoguh to break the tank of even a cruiser also as it stands citadel torpedoes are practically useless. the explosion radius ...
- by Culmen - at 2006.05.12 16:18:00
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89. There is no grinding in Eve. Or is it? - in Player Features and Ideas Discussion [original thread]
a much more simple solution would be to increase the loot range for loot cans from 1500m to something like 5000m, maybe more note i said loot cans, jet cans are uneffected --------------------- Nerd 1: You like my Thorax? Do you want my Thorax? Te...
- by Culmen - at 2006.03.22 11:41:00
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90. Tier 2 destroyers - in Player Features and Ideas Discussion [original thread]
i think the caldari desperately need a missiles destroyer one that can fit 8 standard launchers but nothing else think of it as 2 kestrels glued together --------------------- Nerd 1: You like my Thorax? Do you want my Thorax? Tell me where you ...
- by Culmen - at 2006.03.21 11:26:00
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91. T2 Passive Targeting - lock while cloaked - in Player Features and Ideas Discussion [original thread]
i like the idea though it would turn stealth bombers into unstoppable killing machines there would litterally be no way to stop those 3 cruise missilse which is precisely why i like the idea i fly stealth bombers --------------------- Nerd 1: Yo...
- by Culmen - at 2006.03.21 11:24:00
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92. Idea: Emergency warp stop - in Player Features and Ideas Discussion [original thread]
Originally by: pshepherd Edited by: pshepherd on 19/03/2006 00:57:19 Originally by: Gamer4liff Are there really any reasons why you should not be able to do this? I can't think of any. because if you log off when you se...
- by Culmen - at 2006.03.19 10:37:00
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93. POW - in Player Features and Ideas Discussion [original thread]
terrible idea if your paying to play the game, not spend some time in prison plus i dont see how you're going to stop people from starting a corp of alts, war deccing and getting a permanent bonus for a nominal fee --------------------- Nerd 1: Y...
- by Culmen - at 2006.03.19 10:32:00
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94. Idea- Sell or Trade Kill Rights. - in Player Features and Ideas Discussion [original thread]
Linkage with hope of bumpage --------------------- Nerd 1: You like my Thorax? Do you want my Thorax? Tell me where you want my Thorax. Nerd 2: Yes, god yes, your Thorax is so gorgeous, stick it right into my Rifter, oh yeah
- by Culmen - at 2006.03.18 11:03:00
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95. New Post with New Idea but BASED On - in Player Features and Ideas Discussion [original thread]
this would all be resolved if they just implemented boosters... make them drop more from low end rats and make them non tradeable --------------------- Nerd 1: You like my Thorax? Do you want my Thorax? Tell me where you want my Thorax. Nerd 2: Ye...
- by Culmen - at 2006.03.17 22:45:00
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96. Custom Ship Paint Jobs - in Player Features and Ideas Discussion [original thread]
Originally by: Vang Vorkain Originally by: Packtu'sa FeralShadow: First off, I think that's a terrible idea, but don't feel bad, because MANY people have that idea, you're certainly not the first to put forth...bad-idea-ness. Howe...
- by Culmen - at 2006.03.17 21:44:00
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97. NPC Fleet Battles - in Player Features and Ideas Discussion [original thread]
Originally by: pshepherd Originally by: Culmen 10/10 deadspace complex those need a fleet, possibly with capital ships 20 battleships, or 1-2 capital ships can easily take a 10/10 i think 20 BSs counts as a fleet well.....
- by Culmen - at 2006.03.17 16:15:00
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98. NPC Fleet Battles - in Player Features and Ideas Discussion [original thread]
Edited by: Culmen on 17/03/2006 11:48:52 geeze ease up on the suggestions already!! and FYI they already do have them they're called lvl 4 missions if you really want a serious fight we already got the lvl 4 Exstravaganza bonus level and if...
- by Culmen - at 2006.03.17 11:49:00
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99. Cargo Scanner Changes: the solution to high sec ganking - in Player Features and Ideas Discussion [original thread]
Ive read through most of the post on empire gate ganking, and so far all of them have concentrated on the gank part but few realize that the first step to any successful highsec gate gank is the cargo scan there isnt a single gate camp in high s...
- by Culmen - at 2006.03.17 02:19:00
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100. Why no phenomenon or anomalies in EVE space? - in Player Features and Ideas Discussion [original thread]
See the sticky tacticle enviroments thread their coming SOON(tm) --------------------- Nerd 1: You like my Thorax? Do you want my Thorax? Tell me where you want my Thorax. Nerd 2: Yes, god yes, your Thorax is so gorgeous, stick it right into my R...
- by Culmen - at 2006.03.16 00:01:00
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