Pages: [1] |
1. Why don't lazers use ammo? - in Ships and Modules [original thread]
Originally by: Mnengli Noiliffe yes please, and also make planets and stuff orbit other stuff, implement newtonian physics and gravitation effects, propulsion/fuel, and while you're at it also implement relativistic effects .. of wait how...
- by Cvuos - at 2006.04.21 07:18:00
|
2. Iteron V, lowsec hauling setup - in Ships and Modules [original thread]
Originally by: Heffy What if you are NOS'd after already beginning the warp alignment, can that prevent you from warping too? Or is it only warp disruption that stops a warp at this point? Correct, only scrambles. Say you are cloaked a...
- by Cvuos - at 2006.04.21 07:17:00
|
3. Why don't lazers use ammo? - in Ships and Modules [original thread]
Originally by: Meridius Mega Pulse Laser II: Activation cost: 40 Neutron Blaster Cannon II: Activation cost: 26 But Amarr ships usually get a bonus to cap usage + have better base cap. But then again I don't know how the exact m...
- by Cvuos - at 2006.04.21 07:01:00
|
4. Crow - impossible to beat for a frig? - in Ships and Modules [original thread]
Originally by: Nooey Mr Rocket Crow says hi2u. If you can reload modules mid-fight, I'll go with a Grav jammer.
- by Cvuos - at 2006.04.04 13:12:00
|
5. Crow - impossible to beat for a frig? - in Ships and Modules [original thread]
Sensor dampener baby. Crow has to either move within web range or leave.
- by Cvuos - at 2006.04.04 13:09:00
|
6. How fast can you fly a ship indefinetly? - in Ships and Modules [original thread]
Originally by: lofty29 17550m/s At that speed you can fly 1 AU in ....wait for it.... 98 days.
- by Cvuos - at 2006.02.16 02:34:00
|
7. Prettiest ship? - in Ships and Modules [original thread]
Originally by: Stitcher You mean the gigantic golden flying phallus of doom? Yes, exactly.
- by Cvuos - at 2006.02.12 18:57:00
|
8. Prettiest ship? - in Ships and Modules [original thread]
For pure aesthetics, the Armageddon.
- by Cvuos - at 2006.02.12 18:14:00
|
9. Huginn whine - in Ships and Modules [original thread]
"5% to cake filling and rate of eating too"
- by Cvuos - at 2006.02.12 17:17:00
|
10. Ruminations of the functionality of battleships - in Ships and Modules [original thread]
Originally by: Mantiss In WWI and WW II the battleship was king of the open seas. Until they were proven hopelessly vulnerable against small, comparatively nimble things that were launched from another ship. The carrier. The diver...
- by Cvuos - at 2006.02.10 21:34:00
|
11. Ferox PVP Setup - in Ships and Modules [original thread]
^^^ Pretty much, as long as you're ganged with a tackler. The Ferox is very adaptable, it can do anything a cruiser can do, better. Apart from speed. Never fit anything that commits you to a certain range, unless in the rare (and oh so satisfying...
- by Cvuos - at 2006.02.10 05:48:00
|
12. [RMR] Raven Set-up - in Ships and Modules [original thread]
Regarding Nos in PvE, how do they effect rats post-RMR? Will Nos'ing an interceptor dry stop it from MWD/ABing/shooting/scrambling/anything? I'm just about to start doing level 4s with a fresh Raven, how do you rate a 3 mill SP char chances at so...
- by Cvuos - at 2006.02.10 02:52:00
|
13. Fitting a new Caracal - in Ships and Modules [original thread]
A PvE setup I like: High: 5x Heavies Mid: Afterburner, Target painter, 2x rat specific hardeners, shield booster. Low: 2x ballistic control unit. Change target painter for shield extender when you know you're not going up against mean frigs. I...
- by Cvuos - at 2006.01.29 06:31:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |