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141. Trashing Impounded items - in Player Features and Ideas Discussion [original thread]
I have no clue wot ur babbling on about. ----------------------- http://freestate-graphics.neostrada.pl/eve_chart-4096.jpg
- by Cyberstrike2027 - at 2005.11.02 01:01:00
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142. Shield Animations - in Player Features and Ideas Discussion [original thread]
no, and wtf does that have to do with this thread? Anyone else think we shud have shield animations? u know, to make our ships look cool, and laugh at people's flickery shields ----------------------- http://freestate-graphics.neostrada.pl/e...
- by Cyberstrike2027 - at 2005.11.02 00:59:00
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143. Shield Animations - in Player Features and Ideas Discussion [original thread]
just for a demo: http://www.b5tech.net/tutorial/Shields/ShieldFXTestFire.wmv yes yes, I know it's star Trek, and the phaser is a constant firing weapon, but the concept is the same. At impact, the shield spreads the force out over it's surface...
- by Cyberstrike2027 - at 2005.11.01 21:25:00
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144. Missle Chain Loading - in Player Features and Ideas Discussion [original thread]
I'm guessing he's using a cruiser, the galente one, celestis I think, has 2 launchers. In that case, chain loading would be quiet nice ----------------------- http://freestate-graphics.neostrada.pl/eve_chart-4096.jpg
- by Cyberstrike2027 - at 2005.11.01 21:19:00
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145. Shield Animations - in Player Features and Ideas Discussion [original thread]
Please Please lol! Just have some shields in an oval around the ship, invisible until hit, then make the shot disperse over the shield, possibly dispersing more relating to the dmg the shot did. Then when the shields fail, make then flicker, kin...
- by Cyberstrike2027 - at 2005.11.01 21:13:00
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146. Ship Huds - in Player Features and Ideas Discussion [original thread]
about to say that, u r always in ur pod, so when u move ships, ur pod plugs in, and all the instruments are in the same place 4 u. Not saying this is a bad idea though , wud be quite nice, just a simple thing to add some variation. -----------...
- by Cyberstrike2027 - at 2005.11.01 16:09:00
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147. The upcoming ELO system - in Player Features and Ideas Discussion [original thread]
I think this is solely for ship deaths. Gangs will have to be balanced, but overall I could see this working. Unless it's based on something other than simple ship deaths combined with gangs, then eve's vagueness just overwhelms the system, as pe...
- by Cyberstrike2027 - at 2005.10.28 04:26:00
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148. Anti-Cloaking Device - in Player Features and Ideas Discussion [original thread]
remember depth charges weren't used blind, they used sonar on the ships to calculate depth's. But then the were only working in 1 dimension; down eve, it's in 3, so even if u knew the range it was from ur ship, there are 46656000 possible firin...
- by Cyberstrike2027 - at 2005.10.28 04:14:00
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149. Earth and Beyond Code for Sale? - in Player Features and Ideas Discussion [original thread]
I dunno y Plekto wants CCP to buy this code, eve isn't even heading in that direction, this isn't SWG ffs!
- by Cyberstrike2027 - at 2005.10.27 01:23:00
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150. Wanted Freight Containers . - in Player Features and Ideas Discussion [original thread]
Originally by: Liski There's enough room in the freighter already. Um...Why did they take it down to just below 1M m3? They can't haul dreads around now....which means they have to be built-on-site, or flown to the detination via syno...
- by Cyberstrike2027 - at 2005.10.27 01:17:00
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151. Missle\ TORPEDO size rant of the day. - in Player Features and Ideas Discussion [original thread]
Dev's, simply, make the munitions realistic, regarding size/weight/dmg/AoE... a small ship should be OMGWTFBBQPWNED by any torpedo. And as for interceptors, their speed + direction (velocity) should be taken into account regarding the blast radiu...
- by Cyberstrike2027 - at 2005.10.27 01:11:00
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152. [SHIP] PanzerSchiffe - in Player Features and Ideas Discussion [original thread]
this has been toyed with before, although we thought of a BC hull, or even a cruiser, to fill the role of artillery; extreme firepower, but not too armoured. Would be pretty nice, have BS's on the frontline with target painters, which the artille...
- by Cyberstrike2027 - at 2005.10.26 14:43:00
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153. Tech II Ships - in Player Features and Ideas Discussion [original thread]
save up + buy a better ship
- by Cyberstrike2027 - at 2005.10.26 14:37:00
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154. Corporations - why? - in Player Features and Ideas Discussion [original thread]
I've often wondered this, you just revert back to the n00b corp. You can't "go in alone" unless you create your own corp. But then it's not a Corp, it's a Sole Trader/pirate/miner/fighter/mercenary/market maker/hauler.
- by Cyberstrike2027 - at 2005.10.21 18:13:00
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155. Public Transportation - in Player Features and Ideas Discussion [original thread]
Yeah, keep it in empire, I would love this. Don't allow people who are in wars to use it, only allow a players pod (no cargo/ships) and make it mega fast, like an earlier post said, 2 seconds per system. And make it a reasonable price, flat rate, ...
- by Cyberstrike2027 - at 2005.10.21 17:34:00
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156. Easy Graphic upgrade's for DEV and people that want to discuss. - in Player Features and Ideas Discussion [original thread]
Originally by: Cuisinart Originally by: Juno II warping no one ses you warping. first of all, make gangwarp everyone warp in the same warp. would be realy nice. You can achieve this with the current version by simply having a...
- by Cyberstrike2027 - at 2005.10.21 17:22:00
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157. Tractor beams, tow cables, and other parfanaliya. - in Player Features and Ideas Discussion [original thread]
so that's grapple hooks for min, and tractor beams for everyone else then
- by Cyberstrike2027 - at 2005.10.21 00:40:00
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158. Eve Stock Market - in Player Features and Ideas Discussion [original thread]
Coming with the Kali update NOW WHAT WE REALLY NEED IN THE SHORT TERM IS CONTRACTS!! SIGNED DOCUMENTS THAT BIND CHARACTERS TO PROVIDE A SERVICE/ITEM AND BIND THE OTHER PARTY TO PAY THEM! TRUST DOESN'T WORK!!!! we need contracts, so one party...
- by Cyberstrike2027 - at 2005.10.21 00:18:00
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159. Web-Based Skill changing - in Player Features and Ideas Discussion [original thread]
Originally by: Jean Mitchell Originally by: Cyberstrike2027 This has been posted so many times before... official stance: It would detract too much from immersion in the game universe. ie, eve would be less of a game, as people...
- by Cyberstrike2027 - at 2005.10.21 00:15:00
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160. Web-Based Skill changing - in Player Features and Ideas Discussion [original thread]
This has been posted so many times before... official stance: It would detract too much from immersion in the game universe. ie, eve would be less of a game, as people wouldn't be "playing" it.
- by Cyberstrike2027 - at 2005.10.19 23:53:00
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