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161. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
Mini freighter = t3h pwn!! around 50-70km3, about 300Mish, require at least ity lvl 5 (everything else does regarding haulage), not sure about stats, perhaps 2 versions of mini freighters, 1 following the indy tech tree, and another following the...
- by Cyberstrike2027 - at 2005.10.19 01:40:00
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162. DO NOT BAN INSTAS - in Player Features and Ideas Discussion [original thread]
I have a ity mk5 with 5 27.44% expanders...33,434m3 cargo hold (with 8 cans) but top speed of 80 something m/s I also have a freighter, 787,000m3 but top speed of 67m/s, and takes a good 10 mins to goto warp And, I have an occator, with 6 27.4...
- by Cyberstrike2027 - at 2005.10.19 01:18:00
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163. An idea about missiles (picture included :o) - in Player Features and Ideas Discussion [original thread]
Small ships taking less dmg from torps is insane, and just a way for ccp to spread the population of eve into 0.0 space... @ original post, lag man, fleet battles, this would be unplayable. Nice idea, just not feasible :/
- by Cyberstrike2027 - at 2005.10.19 01:07:00
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164. I think we need an AFK indicator - in Player Features and Ideas Discussion [original thread]
/signed I think I've signed before lol, it just popped up @ top of forum
- by Cyberstrike2027 - at 2005.10.19 00:53:00
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165. Trained SP -> Other Skill - in Player Features and Ideas Discussion [original thread]
umm....skillpoints train @ the same rate, regarding ur attributes, implants, learning skills if u ever used eve character manager, it showed the ammount of SP/hour ur character trained. between skills, the ranks = more SP/level of that skill. ta...
- by Cyberstrike2027 - at 2005.10.19 00:51:00
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166. Skill Ending. - in Player Features and Ideas Discussion [original thread]
talking of skill queing, I think characters should just keep reading the current skillbook, all the way to lvl 5, unless the user changes it. I mean, we already read while we're offline, and wot if the end of chapter 3 is a real cliff hanger, our ...
- by Cyberstrike2027 - at 2005.10.19 00:47:00
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167. Another BC idea - in Player Features and Ideas Discussion [original thread]
I like this, have it with a like 500-1000km range, and a refire time of about a minute or so. better yet, use painters by the frontlines to lock onto a target 500-1000km away. I do like this idea, dunno wot it has to do with a bc, the stats shud...
- by Cyberstrike2027 - at 2005.10.19 00:44:00
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168. Skill Ending. - in Player Features and Ideas Discussion [original thread]
Stay on topic goddamit!! Anywho, @ opening post: yes, would be a nice touch, and wouldn't even take much code. Just take eve time + eta = finish time. I mean, I work it out rather accurately, sometimes I'm a day off (hate when that happens ) b...
- by Cyberstrike2027 - at 2005.10.19 00:36:00
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169. Trained SP -> Other Skill - in Player Features and Ideas Discussion [original thread]
would be a bit unrealistic, the whole thing at the moment, is u buy skill "books" with 5 chapters in. U read (set to learn) them, one chapter at a time. At least, this is how I've always imagined it... then the rank is simply how thick the book i...
- by Cyberstrike2027 - at 2005.10.19 00:32:00
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170. CCP your making a mistake- Stealth bombers - in Test Server Feedback [original thread]
stroke a rabbits tail against a stealth bomber and it shatters to a million bits Stealth bombers are fine as they are
- by Cyberstrike2027 - at 2005.10.07 00:09:00
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171. Ship makeover? - in Test Server Feedback [original thread]
just an overhaul on the textures I wud appreciate. Also, more detailed models of "release" ships wouldn't go amiss either :) if it was on looks, a brutix wud rule everything else
- by Cyberstrike2027 - at 2005.10.07 00:05:00
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172. Phasors, The new type of gun in EVE for Caldari. - in Player Features and Ideas Discussion [original thread]
stop trying to balance eve, really, it's balanced. Caldari = best military, with strong shields, and missiles aplenty. Amarr = religious, strong all round ships, but mainly armour tanked, with lasers. Gal = Snipers haven, armour tanked railguns fr...
- by Cyberstrike2027 - at 2005.09.29 01:07:00
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173. Idea for graphic enhancements - in Player Features and Ideas Discussion [original thread]
@ original post: Heat waves wouldn't exist in space, what matter are the waves actually in? nice look, but scientifically flawed. Damage to ships would be nice, but should be toggleable, simply coz...well....40+ fleet battles, "hello mister lag,...
- by Cyberstrike2027 - at 2005.09.29 00:59:00
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174. Make Dreanaughts a bit more...uber - in Player Features and Ideas Discussion [original thread]
yup....my skillz will b ready min jan -.-
- by Cyberstrike2027 - at 2005.09.15 23:40:00
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175. Distress signals - in Player Features and Ideas Discussion [original thread]
Originally by: Zarek Osmabruck Edited by: Zarek Osmabruck on 15/09/2005 11:03:07 Edited by: Zarek Osmabruck on 15/09/2005 09:48:07 hmm another button on the UI Great idea, but maybe just send out on a trigger i.e. 75% struct and ...
- by Cyberstrike2027 - at 2005.09.15 23:35:00
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176. Eye candy for shield impact - in Player Features and Ideas Discussion [original thread]
ps. different colours 4 empires: yellow/golden 4 amarr, blue 4 caldari, green 4 gal, and orange/rusty for min (do they have anything on their ships that isn't rusty rofl, even the shields XD) or possibly different colours so u can actually see t...
- by Cyberstrike2027 - at 2005.09.15 23:17:00
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177. Eye candy for shield impact - in Player Features and Ideas Discussion [original thread]
then make it optional u n00b YAY 4 original post, gimme gimme gimme, I wanted this 4 ages... Way cool to see a 1400mm projectile hit ur shields then lightning spread out from the point of impact XD SG:1 Prometheus style plz
- by Cyberstrike2027 - at 2005.09.15 23:15:00
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178. Make Dreanaughts a bit more...uber - in Player Features and Ideas Discussion [original thread]
gimme!!
- by Cyberstrike2027 - at 2005.09.13 23:27:00
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179. Q-Ships - in Player Features and Ideas Discussion [original thread]
This shud be implemented for all the ships that use the same class hull. EG, a navy vexor/guardian vexor/HAC vexor/vexor vexor shud all show up as a vexor hull, and when scanned, shud show up with details. the AF wud be the same too, although t...
- by Cyberstrike2027 - at 2005.09.13 23:21:00
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180. Contracts, Loans and Insurance - in Player Features and Ideas Discussion [original thread]
/sign oh man, this is uber pro we defo need this!!
- by Cyberstrike2027 - at 2005.09.13 23:02:00
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