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1. Learning new skills - in Skill Discussions [original thread]
My thanks for bringing the concept of Malcanis' Law to my attention. Very interesting read. To the OP - That is basically pay-to-win. Why? I just buy two characters which have the skills I train to V and train up, then sell them and buy new ones ...
- by Cyniac - at 2014.08.12 20:21:00
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2. Is it worth training rigging skills to V? - in Skill Discussions [original thread]
If you need to train a rigging skill to V you will know. I needed Drone rigging V for some very specific Domi fits - well worthwhile for me. Conversely if you don't have a fit or a situation where XXX rigging V is needed (you will know) then don...
- by Cyniac - at 2014.08.07 14:14:00
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3. Skill Point Reset Function - in Skill Discussions [original thread]
Step 1 - Biomass Step 2 - Train for a couple of years Voila! Your wish is my command!
- by Cyniac - at 2014.06.24 00:31:00
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4. Mining & Salvage Drones - in Skill Discussions [original thread]
Nalelmir Ahashion wrote: Don't ask me but it seemed like a popular concept on many threads online hence I had to ask GM for details. IIRC that actually might have been the case years ago. One of the problems of google and the interwebz in g...
- by Cyniac - at 2014.05.07 16:52:00
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5. Skill ReseT - in Skill Discussions [original thread]
Start a new alt . Voila all skills reset to the starting point. That's the best you are going to get.
- by Cyniac - at 2014.04.25 09:00:00
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6. Which skills should NOT ever be trained to Level 5 ??? - in Skill Discussions [original thread]
Scanning skills really depend on how much you scan - as has been pointed out if you live in a wormhole or an explorer you reallly want all the skills to be V -- no one has pointed this out but in my opinion the order of importance is: Astrometric...
- by Cyniac - at 2013.01.21 09:13:00
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7. Planetology and Advanced Planetology Question - in Skill Discussions [original thread]
From experience (I have an alt with 5/5 planetology / advanced planetology) having skills to 5/5 allows for a faster placement of heads but more importantly to better exploit a planet - so you save a (little) time and you increase yield by about 1...
- by Cyniac - at 2012.12.18 23:07:00
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8. What are the necessary 5's? - in Skill Discussions [original thread]
Tippia wrote: While I can't vouch for it myself, the capship pilots I know swear by Jump Drive Calibration V This applies especially for Blackops I've found. But a rather specialised skill.
- by Cyniac - at 2012.12.17 21:59:00
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9. New player trying to mix Industrialism and Missioning. Help please? - in Skill Discussions [original thread]
Heyo Victor First off - I did the same thing. I focussed as an industrial pilot with supporting combat skills for entertainment and getting a bit of isk. A few things to think about: 1) Your attributes - I did most of my early work on a mem/i...
- by Cyniac - at 2012.02.27 16:11:00
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10. Need Help Tailoring This - in Skill Discussions [original thread]
I'm surprised you've not gotten more responses yet. There is one skill which stands out like a sore in your sheet and that's electronic warfare drone interfacing - extra drone range is a good thing and easy to get. Get it to IV for a nice +12 km ...
- by Cyniac - at 2012.02.22 19:52:00
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11. Level V, which gunnery skills need to be at lvl 5 - in Skill Discussions [original thread]
Let me paraphrase the original question - Working towards medium guns - which are the gunnery support skills which need to get to V, if any, before you get T2 guns? (the fact they will all eventually get to V is a given in my case, just a quest...
- by Cyniac - at 2012.02.17 14:42:00
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12. Why not, give us the option to - in Skill Discussions [original thread]
Ravenal wrote: better solution is just to drop the stupid price increase in clone cost as you get more skill points --- it's bad for casual players and discouraging for any player with loads of skill points. That way your "unwisely" chosen ski...
- by Cyniac - at 2012.02.14 08:52:00
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13. Why not, give us the option to - in Skill Discussions [original thread]
Tippia wrote: Standard response copypasta: It removes the point of having skills to begin with. It removes the point of having attributes. It removes attribute implants from the game. It removes variety and instead encourages FOTM and cookie-c...
- by Cyniac - at 2012.02.02 03:20:00
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14. Extra Skill Point gain while playing, good idea? - in Skill Discussions [original thread]
I'll try to put this in a different way. No. Notice the period? Makes all the difference. Well you could argue its not really all that different... but hey it has the advantage of being succinct and to the point. So in conclusion. No.
- by Cyniac - at 2012.02.01 23:01:00
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15. Maxed Indy... What next? - in Skill Discussions [original thread]
Whatever rocks your boat really. Some less than usual industry skills which turn out to be useful at times: starbase defense management - for those times when you have to fight for what is yours Trade skills - you know... for buying and selling...
- by Cyniac - at 2012.02.01 22:50:00
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16. Not sure which weapon system to train next [PVE] - in Skill Discussions [original thread]
Greybush Threepwood wrote: Unless you want to fly a tengu, I don't see why missiles would even be considered. Stealth bombers are fun...
- by Cyniac - at 2012.01.30 12:51:00
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17. Battleship advice - in Skill Discussions [original thread]
Alyssa SaintCroix wrote: I'd like to move up to level 4's for some extra income or something else to do, so I'm kind of in the market for a ship that's fairly easy to pilot (human skill wise, not SP skill wise) From a purely easy to pilot pe...
- by Cyniac - at 2012.01.25 16:08:00
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18. Skills for a brand new player - in Skill Discussions [original thread]
Jensen Blayloc wrote: First, get the "learning" skills, and train them, this is the list you need first, train them in order, to level 3. Learning: Learning Analytical Mind Instant Recall Spacial Awareness Iron Will This is ... ...
- by Cyniac - at 2012.01.24 18:50:00
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19. Combat Pilot not fully sure of what to do next! - in Skill Discussions [original thread]
Mike Whiite wrote: Adonis Lee Ongrard wrote: The primary attribute is always the most important, and Intelligence and Perception are the most-used primary attributes. . Isn't the skill you get Primairy + Secondairy /2. If I remembered ...
- by Cyniac - at 2012.01.24 17:51:00
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20. Lebon - in Skill Discussions [original thread]
Lebon, Tienes que tener el cuenta que el Evelopedia esta generado automaticamente desde la base de datos del juego, pero que no todos los objetos que existen en la base de datos estan disponibles. De forma general la Evelopedia no es una fuente...
- by Cyniac - at 2012.01.12 19:00:00
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