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1. Eve Bank - in Player Features and Ideas Discussion [original thread]
Dont get me wrong im not looking for a bank myself, I'm rather asking for a set of features to improve the actual possibilities of managing and establishing a bank in Eve, aswell as of offering those services to the public easier, safer and in a m...
- by Cyvhiros - at 2012.07.19 13:37:00
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2. Eve Bank - in Player Features and Ideas Discussion [original thread]
I dont know if this may have been proposed before, I'll just do it now: What about creating an Eve feature that allows the creation of an investment Bank system? Eve online has a quite realistic economic system, but it somehow lacks the possibil...
- by Cyvhiros - at 2012.07.19 10:48:00
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3. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: And if projectile turret do more damage than rockets, its because they have what ? 10 times less range ? As I said, rocket outdamage any close range weapon from 6km to anywhere outside. Infact, this 2 rocket launcher con...
- by Cyvhiros - at 2012.07.10 13:39:00
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4. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: For the crippling handicap, Amarr and Gallente suffer it a lot more. At least *you* can select damage, and as I said, playing with resistance hole sometimes worst even a 50% damage bonus : against T2 gallente ships for e...
- by Cyvhiros - at 2012.07.10 11:46:00
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5. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Missiles are between mid and top tier gun, both in term of fitting and dps ; they have the best range though, no matter what. You said it yourself: An amarr ship will have the choice of using their top tier guns, o...
- by Cyvhiros - at 2012.07.09 15:59:00
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6. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
Dont get me wrong, im not saying misiles/rockets are weaker than their turret counterparts, nor am I intending them to get any kind of buff. The only thing I hope for is that misile vessels get the chance of using their weapon systems full poten...
- by Cyvhiros - at 2012.07.09 15:29:00
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7. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: This is plain wrong. Only weapon system easier to fit than rockets and standard launchers is projectile turrets. Any hybrid turret is plain harder to fit that missile launcher, and top tier laser turret use a lot more PG ...
- by Cyvhiros - at 2012.07.09 15:02:00
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8. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
Misiles/Rockets: Cons: Average lower DPS than turret weapons (AC's, Pulses, Blasters) Only available on 1 "size", not with multiple versions as turrets Harder to fit than most of the turret systems (with the notable exceptions of the neut II and...
- by Cyvhiros - at 2012.07.09 11:55:00
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9. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Sigras wrote: I say all that to say this, I believe that large web drones should be buffed to 30% each (which is really only equivalent to a 62% web because of the stacking penalty) but really they could just be taken out as any ship slow eno...
- by Cyvhiros - at 2011.11.13 20:52:00
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10. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Nemesor wrote: Anyone can use drones. Fixing a ship is not done by fixing drones. Blasters don't need a range bonus. Just damage and speed. The point is we are not fixing ships, this is not a thread about it, nor are we speaking abou...
- by Cyvhiros - at 2011.11.13 18:51:00
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11. Point defence turrets - in Player Features and Ideas Discussion [original thread]
Ok no idea if this has been posted by now, prolly it has, but yet I'm gona risk speaking about it again: Every1 likes small turrets, that is just a universal truth =D. EvE's monocaliber turret phylosophy is way cool and quite realistic to me (a...
- by Cyvhiros - at 2011.11.13 18:44:00
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12. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Spugg Galdon wrote: If CCP give us small and medium web drones I will use them to dictate range more while using lasers and ACs. I like the idea of more web drones but it just gives other ships more tools to kite blasters. Not really, as t...
- by Cyvhiros - at 2011.11.13 17:58:00
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13. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Hamox wrote: Cyvhiros wrote: If u dont like the short range, you shouldnt have chosen gallente as your main faction. When I started to play EVE I was told by ingame people and game masters who helped new players that all faction have thei...
- by Cyvhiros - at 2011.11.13 14:31:00
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14. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
"give my ship a sprint module which only I'll be able o use (as a gallente) and that I'm gona use to close in on my targets to use my blasters" So the solution on blasters will be making the whole kiting strategy useless? Sry that doesnt sound li...
- by Cyvhiros - at 2011.11.13 13:53:00
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15. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
Cyvhiros wrote: Gecko O'Bac wrote: Kiev Duran wrote: CCP, please take a look at how missiles are used in your game. Through posts like these, myself and others get the feeling that there is a disconnect between how you want missiles to b...
- by Cyvhiros - at 2011.11.07 23:12:00
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16. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
Gecko O'Bac wrote: Kiev Duran wrote: CCP, please take a look at how missiles are used in your game. Through posts like these, myself and others get the feeling that there is a disconnect between how you want missiles to be used and how they...
- by Cyvhiros - at 2011.11.07 23:11:00
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17. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
Phantomania wrote: Well, my conclusion is, if the Tornado can destroy Medium Drones, then Cruise Missiles on the Naga is justified, real simple! If thats not acceptable, then maybe the Tornado, Oracle and Talos need serious nerfing so they ca...
- by Cyvhiros - at 2011.11.07 19:53:00
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18. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
Phantomania wrote: Well, my conclusion is, if the Tornado can destroy Medium Drones, then Cruise Missiles on the Naga is justified, real simple! If thats not acceptable, then maybe the Tornado, Oracle and Talos need serious nerfing so they ca...
- by Cyvhiros - at 2011.11.07 19:52:00
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19. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
CCP Ytterbium wrote: NAGA: Dual bonuses: what you have to consider here, is that in its default configuration, the Naga has 8 launchers AND 8 turrets, which means: Torpedo projection smiliar to Raven: even with one bonus to torpedoe...
- by Cyvhiros - at 2011.11.07 19:34:00
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20. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
Aglais wrote: My 8x Ion Blaster Cannon II Naga doesn't fall to the fitting problems your fancy torpedo Nagas do. Would cruises honestly fit in anywhere in PvP outside of a sniping role? Sadly problably not since 90% of its potential lost...
- by Cyvhiros - at 2011.11.07 17:04:00
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