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1. Nerf Falcons - in Ships and Modules [original thread]
FALCON & ROOK PILOT PERSPECTIVE: I love the Falcon but really prefer the Rook (Rook has some teeth at least). For once, Caldari has something they are good at in a combat role that fits within the outline of the race. The Caldari race does everyt...
- by DRMALIKIA - at 2008.08.12 03:50:00
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2. Bird of Prey <crow> - in Ships and Modules [original thread]
3 T2 SML 1 Best Named MWD, 1 Warp Disruptor T2, 1 Fleeting Web (Or T2 Web) 1 Over Drive Injector T2, 2 Beta Cap Power Relays Auxilary Thurster & Dynamic Fuel Valve Can run mwd and disruptor forever, with web on gets me 3 minutes 45 seconds before...
- by DRMALIKIA - at 2007.10.15 22:27:00
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3. [rev] Raptor - in Ships and Modules [original thread]
So with the new proposed changes to interceptors, what is the possibility of this ship being worth a crap going forward? The 80% reduction in Propulsion jamming and the 5% Scram & Disruptor Range. Now it will suck a bit less, so I am torn, give up...
- by DRMALIKIA - at 2007.10.14 22:57:00
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4. 5% Kinetic Missile Damage - It needs to go. - in Ships and Modules [original thread]
/SIGNED CCP RESPOND PLEASE!
- by DRMALIKIA - at 2007.08.29 15:32:00
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5. MK2 changes and other ship issues - Caldari Perspective - in Ships and Modules [original thread]
Edited by: DRMALIKIA on 23/08/2007 19:20:56 I did not see much reference to the MK2 changes made and how that is compared to Caldari but, the OP has some valid points. Instead of getting into a Caldari sucks debate again I was hoping for more...
- by DRMALIKIA - at 2007.08.23 19:20:00
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6. Eagle -- 5th Turret? - in Ships and Modules [original thread]
WOW! My head hurts. I jut wish for once Caldari ships got some PVP setup lovin. We always get to sit 3 million miles away throwing pebbles at people instead of being in your face, spanking that arse! /SIGNED 6th Turret & an extra MID CCP RES...
- by DRMALIKIA - at 2007.08.23 18:05:00
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7. Eagle gang setup - in Ships and Modules [original thread]
Would some Cap Recharge Rigs compensate for the loss of the NOS? And or supplement it I would think. Just not looking forward to loosing my NOS. CCP RESPOND PLEASE!
- by DRMALIKIA - at 2007.08.23 17:39:00
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8. Eagle gang setup - in Ships and Modules [original thread]
Originally by: MECHcore HI: -2x med nos T2 -4x med ion T2 blasters MED: -1x L T2 shieldbooster -1x T2 em hard -1x 10nm AB T2 -1x X5 proto web -1x 20km fleeting scrambler LOW: -1x mag field stabilazor T2 -3x PDU T2 me fit give...
- by DRMALIKIA - at 2007.08.23 16:11:00
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9. On interceptors - in Ships and Modules [original thread]
HI: T2 Stand Launchers X 4 MIDS: Best Named MWD, T2 24K Scram, Named/T2 Cap Recharger LOWS: T2 PDU, Best Named Over Drive Injector, T2 Cap Power Relay, RIGS: Speed rigs all the way (not used before) Speed = 4,800 m/s I have maxed cap skills, In...
- by DRMALIKIA - at 2007.08.17 19:52:00
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10. Caldari HAC... I'm slightly confused - in Ships and Modules [original thread]
Personally it depends on your fighting style. Caldari by design are missile spewers. You go pew pew, I go spew spew. For someone that specialized in missiles, I love the Cerberus. It's a rails/hybrid vs missiles preference. As we all know Caldari...
- by DRMALIKIA - at 2007.07.10 21:13:00
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11. [REV] Drake (Passive) - in Ships and Modules [original thread]
MY FAV: HIGHS 7 T2 Heavy Missile Launchers or Heavy Assault ML Small Smart Bomb MEDS 3 T2 Large Sheild Extenders 1 T2 Sheild Recharger 2 T2 Invuls or 2 T2 Race Specific Active or if resisance is high enough, WEB/SCRAM/JAM/DAMP LOWS 2 T2 PDU's 1 T2...
- by DRMALIKIA - at 2007.04.16 22:33:00
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12. Exploration Guide v1.5 - in Ships and Modules [original thread]
Doing some fine tunning on the 2.0 version. I can finish it up after work and email it to you. I have it in Microsoft Word, all my changes highlighted, for your review. I'll send you an in game email to acquire your out of game email for file tran...
- by DRMALIKIA - at 2007.04.05 18:40:00
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13. Covert Ops Ships Made Crap Coz CCP Poor Programming Skills? - in Ships and Modules [original thread]
Edited by: DRMALIKIA on 30/08/2006 00:31:17 I am going to break this down into parts as I see it, educate me if I am incorrect on anything: Comment made by CCP "If a ship that is being targeted, and cloaks, the lock will now guarantee the unc...
- by DRMALIKIA - at 2006.08.30 00:28:00
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14. My new Ferox - in Ships and Modules [original thread]
Too many ways to list here. If you can keep at range, railsa re great for the Ferox because of the bonuses. Your setup depends on whether you mission run or PVP, etc. Mission Running Setup: HIGH SLOTS: 5 Heavy T2 Launchers, 2 Med T2 Nosferatus M...
- by DRMALIKIA - at 2006.08.15 21:32:00
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15. Advice for my Moa/Sniper for level 2 missions - in Ships and Modules [original thread]
Edited by: DRMALIKIA on 14/08/2006 19:22:44 Send me an EVE mail in game. I can hook you up with my missin damages cheat sheet. Has all the damages the enemy uses on you (protect againist) and all the damages to shoot at the enemy (what they a...
- by DRMALIKIA - at 2006.08.14 19:22:00
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16. Budget General Purpose Ferox - looking for Guidance - in Ships and Modules [original thread]
Edited by: DRMALIKIA on 11/08/2006 15:39:33 Decent Ferox Setup: High: 5 Heavy launchers (or 5 Dual 150mm or 200mm), 2 Med Nos (going for damage take off the NOS, use a combo rails & Laucnhers) MED: Passive Tank: Resistance Amps Kin, Therm, Em...
- by DRMALIKIA - at 2006.08.11 15:39:00
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17. RAVEN WARP SCRAMBLES MEGA AT 125KM - in Ships and Modules [original thread]
HA HA HA!!!! I love the fact that no matter what, someone always grips about the other guy. Normally it is the missiles users whining because they can't instantly hit like turrets do, and now you have a turret user whining because he got hit by m...
- by DRMALIKIA - at 2006.08.11 15:21:00
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