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101. Is there anywhere that pirates are rare? - in Crime and Punishment [original thread]
Edited by: DRMALIKIA on 27/07/2007 13:10:51 I think it is more a function of scouting out systems at various times of day. I know several low sec areas I have setup shop in the past are busy during prime time hunting hours. After that is ove...
- by DRMALIKIA - at 2007.07.27 13:10:00
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102. cloak jammer array - in Player Features and Ideas Discussion [original thread]
Dude, Try searching the forums before posting. If you want to read up on the discussion you have 24 pages of posts to do it in. http://oldforums.eveonline.com/?a=topic&threadID=511281 Originally by: CrestoftheStars if you don't bother...
- by DRMALIKIA - at 2007.07.27 12:35:00
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103. Hardware and Software Upgrades on Tuesday, 31 July from 0400-1200 GMT and Thursday, 2 August - in EVE Information Portal [original thread]
Edited by: DRMALIKIA on 26/07/2007 17:45:40 Without reading the entire brochure of information that the RAMSAN has to offer, I am going to tack a cr@ck at what it does. Gigantic RAM hard drive? Faster data in and out since you are not writing...
- by DRMALIKIA - at 2007.07.26 17:45:00
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104. Tactical Shield Manipulation - in Skill Discussions [original thread]
/daily bump Originally by: CrestoftheStars if you don't bother to read the tread could you pls keep your comment out of it ? please:)
- by DRMALIKIA - at 2007.07.25 16:56:00
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105. Tactical Shield Manipulation - in Skill Discussions [original thread]
/SIGNED OOH where OOH where Has CCP gone OOH where OOH where Could they be This one time at CCP band camp I trained up Tactical Shield Manipulation to LVL 5, and it did not do what was advertised. Now my armor hurts and I have no soo...
- by DRMALIKIA - at 2007.07.24 18:13:00
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106. Wanting to create Caldari Character - What to aim for - Where to go. - in Skill Discussions [original thread]
The three main areas you need to focus on for Caldari, PVE effetiveness is as follows: Engineering (skills that pertian to Capacitor & Sheilds) Missiles (look at cruise & torps, get skills that boost all missile types) Spaceship Command Here is a...
- by DRMALIKIA - at 2007.07.24 17:50:00
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107. anti-scrambling unit - in Player Features and Ideas Discussion [original thread]
Originally by: Cpt Branko Originally by: SpiritalDust now i have been warp scrambled before and it sucks when all you can do is scramble back and fight and kill the other guy first, or use ECM drones / ECM / damps to break the lo...
- by DRMALIKIA - at 2007.07.20 18:10:00
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108. The farse that is Motherships - new ship (POMS) - in Player Features and Ideas Discussion [original thread]
Could do it this way. In "Pilot" mode: The ships is moveable, can have clone vats, 2-3 players can repair ships internally in the mobile POS, etc. Ship could provide a system wide offensive bonus to itĘs fleet. You cannot deploy anything beside...
- by DRMALIKIA - at 2007.07.20 18:02:00
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109. How to prevent scammers to abuse the gang-system - in Player Features and Ideas Discussion [original thread]
Edited by: DRMALIKIA on 20/07/2007 17:34:56 /signed WOW that is pretty crappy. But, now we all can run out and try it!!!! Maybe if we all scam each other and "Exploit" a game mechanic on enough nubs to the game, CCP might start caring when peo...
- by DRMALIKIA - at 2007.07.20 17:35:00
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110. the unholy snag about stabz??!! - in Player Features and Ideas Discussion [original thread]
Edited by: DRMALIKIA on 20/07/2007 17:23:10 Another option to counteract being scrambled is to fit a MWD, ECM Burst, or some for of EWAR. This works better then stabs in the sense that you either out run your enemy and warp off, you fly toward...
- by DRMALIKIA - at 2007.07.20 17:22:00
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111. Shortcut keys and UI feedback - in Player Features and Ideas Discussion [original thread]
/signed once for me /signed once my alt (hey I pay for two, I get two votes) /signed for my corp Originally by: CrestoftheStars if you don't bother to read the tread could you pls keep your comment out of it ? please:)
- by DRMALIKIA - at 2007.07.19 17:46:00
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112. Reload all with *insert ammo type* - in Player Features and Ideas Discussion [original thread]
/signed for all it is worth. CCP has UI standing for Unuseable Icons instead of User Interface. Must be all the beer drinking during their programing sessions. Maybe they need some AA sessions as well, lol. Originally by: CrestoftheStars ...
- by DRMALIKIA - at 2007.07.19 17:36:00
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113. Module Grouping - in Player Features and Ideas Discussion [original thread]
/signed Keep the signatures coming! Originally by: CrestoftheStars if you don't bother to read the tread could you pls keep your comment out of it ? please:)
- by DRMALIKIA - at 2007.07.19 17:33:00
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114. Suggesting a little more mission variety than Kill or Courrier - in Player Features and Ideas Discussion [original thread]
Cool ideas. Originally by: CrestoftheStars if you don't bother to read the tread could you pls keep your comment out of it ? please:)
- by DRMALIKIA - at 2007.07.19 17:29:00
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115. Damage Cost - in Player Features and Ideas Discussion [original thread]
Edited by: DRMALIKIA on 19/07/2007 17:25:25 Originally by: astraVolk Originally by: Yamichi Wiggin booooo That seems to make sense to me. IRL if you hit my car, your insurance pays for all of it. you're the loser. i don't pay ...
- by DRMALIKIA - at 2007.07.19 17:25:00
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116. anti-scrambling unit - in Player Features and Ideas Discussion [original thread]
Originally by: SpiritalDust Hello My idear is to add a anti-scrambling unit into the game What the anti-scrambling unit would do is act like a Warp Core Stabalizers but will have the option to be activated which it will then start decodin...
- by DRMALIKIA - at 2007.07.19 17:22:00
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117. Deuling system - in Player Features and Ideas Discussion [original thread]
And then kill the form trolls with our Velociraptor Troll Eatting Magic cards. Originally by: CrestoftheStars if you don't bother to read the tread could you pls keep your comment out of it ? please:)
- by DRMALIKIA - at 2007.07.16 19:08:00
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118. Reactive Shields - in Player Features and Ideas Discussion [original thread]
Cool idea. The physical presences of the sheild is there "Active Hardners, sheild boost) graphic but, you are correct. They left that out when an ammo type hits the ship. Suppose it would just be one more lag causing effect but would be more reali...
- by DRMALIKIA - at 2007.07.16 19:06:00
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119. Allign Featue for Fleet - in Player Features and Ideas Discussion [original thread]
/signed Originally by: CrestoftheStars if you don't bother to read the tread could you pls keep your comment out of it ? please:)
- by DRMALIKIA - at 2007.07.16 18:22:00
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120. The Caldari Manticore - Change the Description or Add another Launcher - in Player Features and Ideas Discussion [original thread]
/signed Only reason I trained up a Manticore was it's 3rd Laucnher advantage. Now I feel like I wasted my time since all the other neighborhood kids get a 3rd launcher as well. Go go gadget nerf bat! Caldari sucks, let's continue to balance out ...
- by DRMALIKIA - at 2007.07.10 21:50:00
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