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281. News / Events - in Player Gatherings and Events [original thread]
Living in a Region which CCP seems to have promptly forgotten also "helps" to miss events... I wonder when the region in question will catch something worthwhile, before that we just need to have our own "fun"...
- by DTson Gauur - at 2007.07.08 13:57:00
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282. Eve Fitting Tool - in Ships and Modules [original thread]
Heh, more missing modules: Strip miners Ice Harvesters All of them are no where to find.
- by DTson Gauur - at 2007.07.06 10:56:00
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283. Eve Fitting Tool - in Ships and Modules [original thread]
Very nice, this tool has now bumped QF down to #2 spot on my fitting needs :)
- by DTson Gauur - at 2007.07.04 12:58:00
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284. Why do people dislike and like the destroyer class ships - in Ships and Modules [original thread]
Originally by: Arakidias Cormorants are supposed to be quite good at range. Supposedly they reach 90km with t2 ammo. Cormorant makes excellent long range anti frig/drone sniper 7x 150mm II (or as many as you can fit) 2x SB II, 2x TC I...
- by DTson Gauur - at 2007.07.03 08:40:00
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285. Eve Fitting Tool - in Ships and Modules [original thread]
Wanted to do some dream fits and ran into a lil probby State Issue Raven is missing :D
- by DTson Gauur - at 2007.07.03 07:56:00
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286. Eve Fitting Tool - in Ships and Modules [original thread]
After a quick try: Character import using Eve API - nice Missing some modules - not cool The fittings window autoclosing every friggin time you d'n'd a module to ship view - EXTREMELY ANNOYING Otherwise very promising app.
- by DTson Gauur - at 2007.07.02 15:29:00
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287. Very hard to read the Kali 2 ammo counters - in Test Server Feedback [original thread]
Originally by: Dominique Vasilkovsky I managed to snap screenshots before and after the change as you can see here . Eugh... Like the UI isn't bad now, it actually goes for worse...
- by DTson Gauur - at 2007.06.01 08:19:00
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288. EVE Cache Folder & Stuffs - in Test Server Feedback [original thread]
Originally by: Mephysto Note that this will not work until the test servers are updated to at least build 32743 The capture and logs folders are now permenantly moved to C:\Documents and Settings\<username>\My Documents\EVE ...
- by DTson Gauur - at 2007.06.01 08:14:00
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289. Most annoying loss? - in Crime and Punishment [original thread]
Map reading ftw, -3.9 sec status, 47 jumps from .6 system in empire to my current low-sec home (was moving the last pieces of my high-sec stuff out. SECOND jump after leaving the station in high-sec I warped to wrong gate and went thru (I blame sl...
- by DTson Gauur - at 2007.05.31 07:06:00
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290. Sheriff Jones Comics. - in EVE General Discussion [original thread]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 21/05/2007 22:50:18 Comicos 3: Drone AI I liked this one, tho Siigari has done it better imho :) => Volume 18 - Drone Frustration V (and the one before this one too...
- by DTson Gauur - at 2007.05.21 23:16:00
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291. I call shenanigans! - in Intergalactic Summit [original thread]
I must admit I have noticed this too. On these biographies of different capsuleers is a trend that calling yourself an orphan is somehow "chic". I myself can claim to be an "orphan" since I have denounced my own House and moved out, permanently I...
- by DTson Gauur - at 2007.05.21 23:05:00
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292. This must stop. - in Intergalactic Summit [original thread]
These petty squabbles of racism are just what fuel the fire more. I'm a young capsuleer but I have seen and worked for most of the empires in my quest to find a place to live. First and foremost I found that while MinMatar people were pretty fort...
- by DTson Gauur - at 2007.05.21 22:47:00
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293. Gun-ships dominate the universe: Missile-boats on verge of extinction - in Ships and Modules [original thread]
Originally by: Lab Ratta Its like bringing a knife to a gun fight. Guns hit for two resists where missles hit for one only and max range for even T1 missiles is 150km so even with a hard cap of 250km Gun-ships are over powered in all asp...
- by DTson Gauur - at 2007.05.19 09:46:00
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294. Rokh, can this setup be better? - in Ships and Modules [original thread]
My current Blokh: 6x Regulated Mega Neutron Particle Cannon I 2x Heavy NOS 1x C5-L XL Boost 1x Sens Boost II 1x 100MN AB I 1x 24km scram , the T2 one 1x Fleeting web (-90%) 1x Invul II 2x Magstab II 1x Tracking Enhancer II 1x PDS II 1x Emergenc...
- by DTson Gauur - at 2007.05.09 09:06:00
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295. Best/fastest/most uber/omggetmeone car ever!!! - in Out of Pod Experience [original thread]
Originally by: ReePeR McAllem The veyron cant beat a bike off the line. It can however beat -said- bike to its top speed. Then leave it as a spec in the rear view mirror Yes, if you can find atleast a 5 mile long straigth bit of roa...
- by DTson Gauur - at 2007.05.06 18:37:00
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296. Increasing Heavy Missile Damage - in Skill Discussions [original thread]
Originally by: Calethria During a run in with some Dire Pith Demolisher/Destroyer I found that the damage done by my heavy missiles was really REALLY low. So low that I could not complete my mission. And consequently, what modules i need...
- by DTson Gauur - at 2007.04.27 14:08:00
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297. How do I increase my combat range? - in Skill Discussions [original thread]
Long range Targeting to increase your maximum locking range. Sharpshooter to increase your weapons optimal range Trajectory Analysis to increase your weapons falloff range Although... you saying you have a 22km locking range is a pretty dead gi...
- by DTson Gauur - at 2007.04.26 06:00:00
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298. Ground Zero VS Ion Core, Battle of Kerying -- Report - in Corporations and Alliances Summit [original thread]
*Snip Link* GF all around, I didn't follow local but after fight showed that this engagement was very smack free. Almost got out alive, but the last fighter bomber attack wave warped right on top of me :p And I got my Revenge at last! Lazar Pr...
- by DTson Gauur - at 2007.04.16 15:17:00
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299. TQ startup delay - in EVE General Discussion [original thread]
Originally by: CCP Sharkbait i decided to tell all information as i get it and as yet there is some people that think i shouldn't say everything i do, but you peeps (players) like it, Oveur (Senior Producer) likes it and Hellmar (CCP CEO)...
- by DTson Gauur - at 2007.03.23 11:07:00
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300. Storyline.......21 jumps away? - in Missions & Complexes [original thread]
Last night in total 64 jumps for a storyline and YES Materials for War... 20 jumps from where I'm missioning, but since I had to fetch my hauler from 28 jumps away, fly 16 more BACK to actually do the storyline and then the 20 back to mission sys...
- by DTson Gauur - at 2007.03.22 10:05:00
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