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21. Freighter Tweaks - in Player Features and Ideas Discussion [original thread]
Fine, let freighters have a high slot and low slot but in balance: - no cloaks - no cyno gens - no damage controls - no cargo expanders - no agility mods - no... you get where I'm going.
- by DTson Gauur - at 2013.07.21 21:35:00
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22. Antimatter Charge - in EVE General Discussion [original thread]
Well... considering the missiles ARE nukes in the multikiloton range (prolly even megaton range on capital missiles) is it so far fetched to have ammo with anti-matter? The lore never actually tells us just how much AM there is in a projectile......
- by DTson Gauur - at 2013.07.21 15:37:00
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23. Pirate Faction Battleships. - in Player Features and Ideas Discussion [original thread]
It's quite obvious the OP has never even flown a Rattler, or he wouldn't be making an ass of himself.
- by DTson Gauur - at 2013.07.07 09:47:00
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24. [eb] - eveboard.com - in Skill Discussions [original thread]
Chribba, What might be wrong with my data on eveboard? The key I use is exclusive to eveboard and the sheet claims that my skill in training is/was Black Ops 5... Training Currently training Black Ops to level 5 Time remaining -133d 4h 45m 58s ...
- by DTson Gauur - at 2013.07.02 13:53:00
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25. Advice about getting a good VPS - in EVE Technology Lab [original thread]
Vaerah Vahrokha wrote: Hello, ATM I am oriented into vps.net, if only their sales dept was not so terrible. Also, they ask me to: - pay on UK pounds (I live in Tenerife - Spain, so I'd prefer paying with Euros or dollars). - pay some > 1...
- by DTson Gauur - at 2013.06.19 20:49:00
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26. time dilation problem ? - in EVE General Discussion [original thread]
CCP Explorer wrote: There is then action ongoing in another solarsystem on that same node. There are 252 location and service nodes on TQ (on 57 blades; most of them quad core, some with 8 cores) and 70 proxies (on 12 blades with 1 to 8 cores)....
- by DTson Gauur - at 2013.06.16 16:52:00
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27. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
Just remove the whole lot, they're useless in their current incarnation. Totally unrealistic and utterly obtuse targets for certificate X and so on. Remove, THINK about how to make them actually usable, THEN bring them back.
- by DTson Gauur - at 2013.05.03 13:43:00
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28. Ever have so much crap in EVE... - in EVE General Discussion [original thread]
At one point my Eve life I knew I had 2 carriers, I was sitting in one, but couldn't find the other one anywhere... A week later I found it in the Corp director hangar at the lowsec station I staged out of back then, how it ended up there is a com...
- by DTson Gauur - at 2013.04.16 07:44:00
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29. Incursion adjustment suggestions . - in Missions & Complexes [original thread]
On top of all that Vanguard sites could use some touch ups too, nothing major but for example more randomization in the waves. Wouldn't it be a surprise in NMC/OTA to get a sniper wave instead of the Auga/Romi/Deltoles, nothing more exciting than ...
- by DTson Gauur - at 2013.02.05 20:25:00
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30. [Proposal] - improved drone interface (incl. mockup) - in Player Features and Ideas Discussion [original thread]
A standard carrier usually has 15 fighters and few hundred drones of all sizes and functions. Fighters are usually set into a group of 9 / 10 + second group of 6 / 5 of spares. Other drones are usually just grouped together by type, so if you lose...
- by DTson Gauur - at 2013.02.04 10:19:00
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31. Incursion Fleets - in Missions & Complexes [original thread]
BTL is basically dead, join ISN Secondary ingame if you got Logistics 5
- by DTson Gauur - at 2013.01.26 14:35:00
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32. You Blockhead: Painful lessons for the newcomer - in EVE General Discussion [original thread]
During my early days when I had a piratical streak I decided to move some stuff I had in high sec. Having a low sec status but not a fullblown outlaw yet I set a route to fly and loaded a Drake with about 100mil worth of stuff. This happened befor...
- by DTson Gauur - at 2012.08.25 07:51:00
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33. Self-destruct changes on Singularity - in Test Server Feedback [original thread]
Tyrrax Thorrk wrote: PS; as a roleplayer do you honestly think it's reasonable for every single ship in eve to have explosives rigged up everywhere that'll do more damage than any external attack could ? That's a colossal waste of resources, a...
- by DTson Gauur - at 2012.07.31 16:41:00
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34. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Saul Elsyn wrote: Well maybe a step back and a hard look at the ship's role and the comments made should be done. 1. Fighter mechanics at present allow safe-spotted fighter support on the field. In Hi-sec this has tons of inherent problems amo...
- by DTson Gauur - at 2012.07.19 09:28:00
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35. Maximum Effective HP? - in EVE General Discussion [original thread]
You can make a Damnation tank a Doomsday ;) Yes, you read that correctly. Proteus can do it too. It's not cheap or practical but you asked...
- by DTson Gauur - at 2012.07.01 20:58:00
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36. Estimated L4 ISK/Hour? - in Missions & Complexes [original thread]
Drakarin wrote: DTson Gauur wrote: I generally do anything between 20 mil and 100 mil / hour depending on the missions. I don't salvage or loot, just kill and I also blitz the mission if it's possible. Hence for me the Cargo Delivery usually...
- by DTson Gauur - at 2012.07.01 09:38:00
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37. waiting for someone to suicide gank the ship taking live streaming vid from Jita... - in EVE Alliance Tournament Discussion [original thread]
So far seen effects in JitaCam: "The blue pulse" => Is the new target breaker module "The white radiating web" (what the mach has) => ECCM
- by DTson Gauur - at 2012.06.30 17:11:00
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38. Estimated L4 ISK/Hour? - in Missions & Complexes [original thread]
I generally do anything between 20 mil and 100 mil / hour depending on the missions. I don't salvage or loot, just kill and I also blitz the mission if it's possible. Hence for me the Cargo Delivery usually takes ~5 minutes from undock to turn in....
- by DTson Gauur - at 2012.06.30 17:06:00
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39. Eve's rate of data transfer/bandwidth requirements - in EVE General Discussion [original thread]
CCP Explorer wrote: Even FPS games only run at 24-32 Hz. And EVE can't both run at those rates and scale like it does. One of the reason you can have fleetfights with thousands of pilots and many thousands of drones is that EVE ticks at 1 Hz. I...
- by DTson Gauur - at 2012.06.30 13:33:00
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40. Eve's rate of data transfer/bandwidth requirements - in EVE General Discussion [original thread]
Constable Chang wrote: Eve uses TCP doesn't it? Not UDP? If so, whats the excuse? One of the main purposes of TCP is that it can cope with packet loss. Can't say for sure, but my bet is that since the server is actually asynchronous it does...
- by DTson Gauur - at 2012.06.30 07:44:00
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