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41. [Issue] Current keyboard shortcut binding system needs a makeover - in Assembly Hall [original thread]
Definitely needed. Why does the game tell me that "OEM is not supported" when I try to bind a function to STRG-÷? I mean, I can type an ÷ in normal chat, why can't I bind anything to that? Or to Page up? Or Page down? Man, I could go on ranting ab...
- by Da'Than - at 2009.07.23 11:47:00
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42. The Nerf Everyone Patch - in Player Features and Ideas Discussion [original thread]
For the rest of my life, I will celebrate the day this list is made into a patch.
- by Da'Than - at 2009.07.15 12:38:00
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43. Digital Matrix? - in Missions & Complexes [original thread]
Very bad luck, I'd say. Seems like statistics just c*cked up your day.
- by Da'Than - at 2009.07.02 21:09:00
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44. [Proposal] Changing Character Name - in Assembly Hall [original thread]
Supported, but bring in a name history and a time limit between to changes (6 months, one year or so).
- by Da'Than - at 2009.07.01 18:10:00
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45. [IDEA] a whole lot -_- - in Assembly Hall [original thread]
I don't know if the idea is weird or only the writing, but I don't get it.
- by Da'Than - at 2009.06.10 14:14:00
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46. Over Done Ice Mining Guide (V1.0, PDF) - in Science and Industry [original thread]
Was able to read it from the mirror, cool stuff
- by Da'Than - at 2009.06.10 09:44:00
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47. Over Done Ice Mining Guide (V1.0, PDF) - in Science and Industry [original thread]
Sounds interesting... is there a copy at a host that doesn't take ages to load and lets me save a copy to my hd without giving out my data?
- by Da'Than - at 2009.06.10 09:16:00
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48. Stealth Nerf to low class wormholes? - in Missions & Complexes [original thread]
8 Neurovisual Input Matrices from a Perimeter Ambush Point two days ago. I see no nerf here. Just pure, blind luck
- by Da'Than - at 2009.06.04 07:33:00
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49. [Issue] POS: Flogging the Dead Horse Be Recommended for Implementation - in Assembly Hall [original thread]
*Thumbsup*
- by Da'Than - at 2009.06.01 13:24:00
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50. [Issue] Let us view Caldari weapon systems! - in Assembly Hall [original thread]
One thumb up
- by Da'Than - at 2009.05.29 07:52:00
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51. [PROPOSAL] Logistics Drones - Where are my hull rep drones - in Assembly Hall [original thread]
Sounds good, also nice for w-space actions.
- by Da'Than - at 2009.05.28 16:44:00
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52. REPROCESSING BUGGED? - in Science and Industry [original thread]
Let's just hope that this is the first step to put a little balance to missioning and give miner a reason to mine something else then Veld. However, if it is a change, it's another proof of CCP's communication abilities
- by Da'Than - at 2009.05.28 16:41:00
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53. [Proposal] Paint your ship!!! - in Assembly Hall [original thread]
Yes! Even if it is only a way to cover those ugly white stripes on Caldari ships, they look like the painter was drunken while doing it (no straight borders... )
- by Da'Than - at 2009.05.27 14:07:00
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54. Alt accounts + GSC - in Player Features and Ideas Discussion [original thread]
No. If you want the benefits of several ships working together, join a corp. Or has this game been renamed to Alt Online?
- by Da'Than - at 2009.05.26 12:42:00
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55. How would you adapt if CCP nerfed lvl 3 and 4 mission in empire space? - in Missions & Complexes [original thread]
Cancel my sub, wait if they put in some kind of compensation while it runs out, do more exploration, mining and wormholes (or get bored to hell and curse about the wasted subscriptioin money). I don't play this game because i want to shoot at oth...
- by Da'Than - at 2009.05.22 11:50:00
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56. [Proposal] Fix current bugs instead of new content in next patch - in Assembly Hall [original thread]
This game really needs less half-broken new content and some serious bug hunting.
- by Da'Than - at 2009.05.20 08:19:00
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57. noob plexes - in Missions & Complexes [original thread]
I think the problem is not that the complexes would be too hard in T1 ships (they are not), but the fact that this noob plexes are rushed by experienced players in T2 gear. But then again... they are not worth it, get a probe launcher and some cor...
- by Da'Than - at 2009.05.20 08:10:00
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58. Total mining system revamp (touches on T1/cap manufacture issues too) - in Assembly Hall [original thread]
- by Da'Than - at 2009.05.18 09:24:00
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59. Mining, minerals and exploration - in Player Features and Ideas Discussion [original thread]
Now, this is a set of ideas I have been thinking about for some time. Primary aim of the proposes: 1. Stop Veldspar from being the nber-ore and give the others some reason for their existence back. 2. Make mining a bit more interesting. 3. Make li...
- by Da'Than - at 2009.05.15 14:50:00
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60. SCOUT OUTPOST...WHAT DO THEY DO? - in Missions & Complexes [original thread]
It spawns loads of capitals.
- by Da'Than - at 2009.04.08 17:14:00
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