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141. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
One question: I do a lot of RE over the years, the images show a remove of Ram chips, but no actual info on that. Are you removing the use of RAM from the RE process?
- by DaReaper - at 2014.09.11 17:28:00
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142. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
DaOpa wrote: CCP Ytterbium wrote: Panteraa wrote: Are there plans to change T2 BPO's? I'm not looking for details, I'm just curious if a change is on the timeline. We are not happy with them in general - what would exactly happen to th...
- by DaReaper - at 2014.09.11 17:23:00
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143. Sticky:Dev blog: Incursion changes in Hyperion - in EVE Information Portal [original thread]
Rek Seven wrote: Fantastic. Keep buffing the zero risk all reward isk printing machine that is incursions. Let's give people even less of an incentive to live in wormhole space, null sec and low because that will be good for the game, right? S...
- by DaReaper - at 2014.08.19 21:36:00
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144. Sticky:Dev blog: Coming in Hyperion on August 26th - in EVE Information Portal [original thread]
Except for like 1 of the wormhole changes, but that is for antoher thread, Hyperion looks like to will be rather good across the board. oh and second!
- by DaReaper - at 2014.08.11 15:18:00
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145. Sticky:Dev Blog: A New Executive Producer For EVE Online! - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: The die is cast, your Rubicon has been crossed, and your plans on enhancing null sec at the expense of high sec will merely accelerate. I have to really admire the brilliant insight and courage CCP's upper management h...
- by DaReaper - at 2014.07.25 23:32:00
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146. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: Love how you left out the small part about how easy and simple it is to do industry, and it will be dead easy to calculate the huge losses high sec now faces given the massive advantages null sec has been given. It doe...
- by DaReaper - at 2014.07.02 18:15:00
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147. Sticky:Dev Blog: Little Things in Kronos: The Changes and Fixes You Ask... - in EVE Information Portal [original thread]
This one change alone made my morning: Incoming conversation requests are now logged in the "Notifications and Logs" window You have no idea how many random chats I missed because I would go afk, and come back and hit accept only to find the oth...
- by DaReaper - at 2014.05.27 16:04:00
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148. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Nathan Natinde wrote: I have a large POS, only one other guy has access, (and then only because I know him in RL because 'EVE') I already have billions in assembly arrays and labs at risk The only thing that makes my industry experience bearab...
- by DaReaper - at 2014.04.15 17:59:00
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149. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Rivr Luzade wrote: Edward Olmops wrote: I think if you lose 20 Erebuses per month, MAYBE, just MAYBE you can afford the paint. ;-) (and it is not that they would be unusable in regular colors) Thanks for that input but I'm more thinkin...
- by DaReaper - at 2014.03.06 21:39:00
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150. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Caelo Agalder wrote: CCP Fozzie wrote: Caelo Agalder wrote: Nice idea. Too expensive. 1000 AUR = 1 PLEX 1 PLEX = 650mil ISK 1 Painting = 45 AUR 1 PLEX actually converts to 3500 AUR Still 8.5mil which, for larger ships (or T2 l...
- by DaReaper - at 2014.03.06 20:16:00
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151. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Clearly people are not reading... reading comprehension 101 for the win... For thouse of you whining about it being skins and not real custom jobs.. READ THE DAMN BLOG! 1) This is a trial program, to see if there is any intrest what so ever. Peo...
- by DaReaper - at 2014.03.06 20:15:00
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152. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
rofflesausage wrote: Narkashima wrote: Teinyhr wrote: Georgiy Giggle wrote: All I see: Here some paints you can buy in LP (about 10% of all options) and 90% of other paints please buy for real money. When did even became a 'you have ...
- by DaReaper - at 2014.03.06 19:54:00
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153. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
What I would love to see in the future, the ability to make custom skins, save them, then sell them for isk. If anyone has played Forza you can custom paint a car, then auction the car with your custom paint job on it. This could easily be done f...
- by DaReaper - at 2014.03.06 19:43:00
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154. Dev Blog: EVE Source Limited Edition open for pre-orders - in EVE Information Portal [original thread]
I got #255, so did good, happened to check FB on the way to work and went 'oooo!' The signed lithos will look good next to my signed freighter concept art. but $32 made me pause.. I get to the tell the wife it cost me $30 more bucks.. ah well ear...
- by DaReaper - at 2014.02.13 21:14:00
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155. Sticky:Dev Blog: The new era of Serenity - in EVE Information Portal [original thread]
As a long time eve player, about to hit my 9th year of eve, i'll reply to a few of the comments. 1) Serenity was made separate due to the rules and regulations in china. Its so it can be monitored by the gov and setup so the culture of china is r...
- by DaReaper - at 2012.12.07 03:42:00
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156. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Iam Widdershins wrote: Gizznitt Malikite wrote: The first victim, who received the killrights, can set any price on the killrights they like.... So, if they set it really cheap (or to zero)... then you can have an alt activate your killrig...
- by DaReaper - at 2012.10.13 18:31:00
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157. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Salpad wrote: Natalie Cerulean wrote: While part of me was hoping for a system in which bounties meant that someone could be shot anywhere I suppose this is a good way to protect the "pure" carebears while at the same time the "buyable" kill...
- by DaReaper - at 2012.10.13 18:27:00
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158. Sticky:Video Dev Blog: Introducing EVE Online: Retribution - in EVE Information Portal [original thread]
Circle icons ala EvE 2004? please make sure that shield, armor, and hull are divided, cause the old icons was a pita to tell what was dying
- by DaReaper - at 2012.10.10 20:39:00
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159. New Dev Blog: Dominion Upkeep and Upgrades: The Expanded Edition - in EVE Information Portal [original thread]
Originally by: Nobani Originally by: DaReaper Forgive me if this has been addressed. The system cost, now is the cost the same for each system no matter how many you own? Or will the cost increase per system? Cause if they don;t ...
- by DaReaper - at 2009.11.19 21:08:00
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160. New Dev Blog: Dominion Upkeep and Upgrades: The Expanded Edition - in EVE Information Portal [original thread]
Forgive me if this has been addressed. The system cost, now is the cost the same for each system no matter how many you own? Or will the cost increase per system? Cause if they don;t increase based on how many systems then nothing will change, t...
- by DaReaper - at 2009.11.19 20:50:00
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