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1. New Camera Conrols - in Test Server Feedback [original thread]
why are the zoom in and out revered in tach and cinema view?
- by DaReaper - at 2015.11.14 19:23:16
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2. New Camera Conrols - in Test Server Feedback [original thread]
From other thread: ok i'll add my issues: 1) the 'original camera veiw" is not centered on the ship, when i warp the ship slides to the bottom of the camera. a "lock camera view" might be a good option 2) the zoom for tachtical and 'normal' cam...
- by DaReaper - at 2015.11.13 17:45:07
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3. Camera Feedback Thread - in Test Server Feedback [original thread]
when i load i'm looking at a black screen. i have to click a camera mode to no longer just see black
- by DaReaper - at 2015.11.13 03:15:10
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4. Camera Feedback Thread - in Test Server Feedback [original thread]
ok i'll add my issues: 1) the 'original camera veiw" is not centered on the ship, when i warp the ship slides to the bottom of the camera. a "lock camera view" might be a good option 2) the zoom for tachtical and 'normal' camera are reversed. i....
- by DaReaper - at 2015.11.13 02:38:08
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5. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
SilentAsTheGrave wrote: Ruune en Gravonere wrote: SilentAsTheGrave wrote: For each system adjacent that is not part of the same alliance sov, lowers the defensive multiplier cap by one. That i understood thanks So... thoughts? ...
- by DaReaper - at 2015.06.24 16:50:23
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6. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Fozzie troll best troll lol
- by DaReaper - at 2015.06.18 20:54:50
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7. Sticky:Brain in a Box on Singularity - in Test Server Feedback [original thread]
Kadesh Priestess wrote: Will modifier format (defined via dgmexpression tree or modifierInfo of effect) change with dogma rewrite? Will filtering functions change (i'm talking about AddLocationModifier and alike)? If yes, how exactly attribute ...
- by DaReaper - at 2015.04.29 17:12:01
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8. Sticky:Brain in a Box on Singularity - in Test Server Feedback [original thread]
Arya Regnar wrote: This is kinda big deal. Why didn't we hear about this sooner. there have been various fan fest presentations and dev post about BIAB and Dogma for a few years now actually. watch he FF 2015 rewrititng dogma and you will g...
- by DaReaper - at 2015.04.29 15:32:49
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9. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
Firvain wrote: I might have missed this, but what happens to our already skinned ships and bpc's we have laying about? I know skinned ships will give you the skin as a permanant thing, but will the ship return to its normal type again then asw...
- by DaReaper - at 2015.04.02 15:58:57
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10. [Rhea] New Wormhole Systems + Thera - in Test Server Feedback [original thread]
any chance to get a move to one of the other 100 systems? or will I need to do it the old fashioned way ;)
- by DaReaper - at 2014.11.14 00:31:49
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11. Sticky:Phoebe Features Live on Sisi! - in Test Server Feedback [original thread]
omg first! I'll check this out when I get off work, but whats the scanner improvements?
- by DaReaper - at 2014.10.08 16:36:00
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12. Sticky:Oceanus now on Singularity - in Test Server Feedback [original thread]
seems like this will be a small release, which is not a bad thing if there are a lot of fixes in it. Wonder if something with a bit more pssssh will be announced next week
- by DaReaper - at 2014.09.10 19:49:00
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13. Sticky:[Hyperion] Incursion changes on Sisi now - in Test Server Feedback [original thread]
Sniper Smith wrote: CCP FoxFour wrote: Hey guys, The re-spawn time between an incursion ending and it re-spawning has been lowered. I'd like a clarification.. Ending re-spawn time, and it re-spawning has been lowered, contradict e...
- by DaReaper - at 2014.08.13 21:08:00
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14. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
Ammzi wrote: CCP Nullarbor wrote: Ammzi wrote: CCP Nullarbor wrote: Bronson Hughes wrote: I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken and s...
- by DaReaper - at 2014.07.09 16:21:00
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15. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
Tam Althor wrote: CCP Nullarbor wrote: Ammzi wrote: CCP Nullarbor wrote: Bronson Hughes wrote: I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken ...
- by DaReaper - at 2014.07.09 16:03:00
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16. Sticky:[Crius] Reprocessing feedback - in Test Server Feedback [original thread]
Darkblad wrote: Velicitia wrote: Mining is the time-sink ... and repro is the "instant" (well except in POS, which takes 10 sec). POS Reprocessing currently happens instantly as well - at least the highsec usable "Reprocessing Array". The a...
- by DaReaper - at 2014.06.23 20:48:00
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17. [Kronos] Third Person Warp-In/Out Effects - in Test Server Feedback [original thread]
The point is, you enter the warp tunnel and exit it, you would not see the flash and the trail as you slow down. Your perception would not see it. The camera drone enters and exits warp in the exact same tunnel so it too would not see it. HOWEVER ...
- by DaReaper - at 2014.05.21 19:50:00
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18. [Kronos] Third Person Warp-In/Out Effects - in Test Server Feedback [original thread]
Vivi Udan wrote: I just tried it on the Test Server and I was SOOOOOOOOOO disappointed that I could not see the warp effects on my own ship . I do agree with Altrue, the sound effects should some how be linked to the size/mass of ...
- by DaReaper - at 2014.05.21 19:14:00
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19. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
so um.. does the red circle and stuff still apply? cause for the life of me no matter how many probes i drop i can;t seem to isloate and make anything even remotly close to finding work
- by DaReaper - at 2009.02.23 04:26:00
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20. Probes = Fail ? - in Test Server Feedback [original thread]
so lets see. 4 probes.. no 8 probes out, using a covert ops, i get multiple signals but no mater how i move then around i get nothing. if i make one really big it loses all signals, or if one is in a new area i get no signals... very annoying and ...
- by DaReaper - at 2009.02.22 23:26:00
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