| Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 60 70 80 90 100 200 |
181. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
You're complaining about noobs not sticking with the game because they are being 'exterminated' at the earliest opportunity. I forget that extermination is synonymous with fair fight... Face it, every complaint about wardecs, even yours, stems ...
- by Daichi Yamato - at 2017.05.06 00:19:23
|
182. option to remove friendlys from local - in Player Features and Ideas Discussion [original thread]
So? Smartbombs aren't meant for firewalling. Bumpings not meant for tackling. Webs aren't meant to get your freighter into warp faster. Cloaks and mwd's aren't meant to let you through gate camps risk free. Rorquals aren't meant to be capital tac...
- by Daichi Yamato - at 2017.05.05 23:32:39
|
183. option to remove friendlys from local - in Player Features and Ideas Discussion [original thread]
manus wrote: Second of all, op gave a pretty good reason for why this would be a good idea, would you be kind and explain the idea OP put forward and the rationale behind it. Just so i know that you understand it. Because i dont think you do....
- by Daichi Yamato - at 2017.05.05 22:57:07
|
184. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
Not really. Eve is a niche game, it's not for everyone. It's designed as a pvp playground and its meant to be harsh. At some point youre going tp to get shot at. And its unlikely to be a fair fight. Thats what a sandbox is. If you don't feel like...
- by Daichi Yamato - at 2017.05.05 21:30:35
|
185. option to remove friendlys from local - in Player Features and Ideas Discussion [original thread]
Does not warrant making it a better intel tool. The map is not real time. Please delay local by 15 minutes. That would solve so much.
- by Daichi Yamato - at 2017.05.05 04:19:34
|
186. hi sec carriers - in Player Features and Ideas Discussion [original thread]
Domi, geddon, orca and soe battleship thingy.
- by Daichi Yamato - at 2017.05.04 22:02:23
|
187. Large negative sec status = no concord protection - in Player Features and Ideas Discussion [original thread]
Vokan Narkar wrote: ? this is already there and starts at -5.0 ^^^
- by Daichi Yamato - at 2017.05.04 22:00:27
|
188. A GM's guide to Alpha clone re-balancing - in Player Features and Ideas Discussion [original thread]
1. Needs some consistency. 2. Deny them to all alphas. 3. No 4. No. Other points of imbalance, Minnie should have logi drones and medium drones. Gal should have heavy drones.
- by Daichi Yamato - at 2017.05.04 20:37:42
|
189. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
Wardecs are broken. But almost no one agrees on how they should be fixed. They are absolutely necessary though, for structure removal. So there will be no nuking. I think we are just moving toward a system where wardecs are for removing structure...
- by Daichi Yamato - at 2017.05.04 13:16:54
|
190. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
Ok, since hes stopped replying I'll skip to the end. There is nothing that the aggressors can do that the defenders can't do. The defenders can have neutral logi, they can blob, they can play station games. The reason aggressors are usually so po...
- by Daichi Yamato - at 2017.05.04 12:14:30
|
191. Two little suggestions regarding to alpha clones - in Player Features and Ideas Discussion [original thread]
Civ drones, yeah. Even t1 i wouldn't mind. Adv industry, no. Industry scales with more chars. So any free chars should get the bare minimum. Give them what they need to make a few ship/mods/ammo and get a taster for it, but that's it. If the item...
- by Daichi Yamato - at 2017.05.04 11:59:14
|
192. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
Why can't you do that?
- by Daichi Yamato - at 2017.05.04 01:46:03
|
193. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
You get 24 hours to make friends before the dec starts. If you get notice, so should aggressors.
- by Daichi Yamato - at 2017.05.04 01:32:30
|
194. Harness the wormhole - in Player Features and Ideas Discussion [original thread]
Vokan Narkar wrote: As an "end game" content I like this idea - but it has to be extremely difficult and expensive to do so its done only once per a wek/month for a good reason not every day. like titans? Oops. Unstable worm holes are a pre...
- by Daichi Yamato - at 2017.05.02 21:54:00
|
195. option to remove friendlys from local - in Player Features and Ideas Discussion [original thread]
@ manus, It makes it too easy to avoid pvp (everyone who is not friendly is hostile). That is most definitely a bad thing. The game has been stagnating because the barrier for pvp has been getting higher. Not only did this alienate the core playe...
- by Daichi Yamato - at 2017.05.02 15:41:03
|
196. Time to adjust the server ticks? - in Player Features and Ideas Discussion [original thread]
Last o saw a dev chime in on this they said the 1 second server tick is integrated in so many pieces of code all over the game you'd be talking about rewriting the whole game pretty much.
- by Daichi Yamato - at 2017.05.02 15:12:58
|
197. option to remove friendlys from local - in Player Features and Ideas Discussion [original thread]
Nope. Its not meant to be an intel tool. We should do the opposite and take out everyone but corp/fleet/alliance.
- by Daichi Yamato - at 2017.05.01 21:49:09
|
198. Fixing the Alpha FW farming surge. - in Player Features and Ideas Discussion [original thread]
@ verlyn, So you're problem is bots and getting around the multi box restriction. Just because your idea is awful doesn't mean i need to come up with a better one. I am yet to decide there is even a problem. Like i said, if it was thousands of ome...
- by Daichi Yamato - at 2017.05.01 16:16:05
|
199. Fixing the Alpha FW farming surge. - in Player Features and Ideas Discussion [original thread]
You could just as easily say alphas are exploiting missions for 'free' isk, mining, explorations, even pvp for 'free' loot. You completely misunderstand what the difference between an alpha and omega is. You're like the vendetta mercs complaining...
- by Daichi Yamato - at 2017.04.30 23:47:14
|
200. Fixing the Alpha FW farming surge. - in Player Features and Ideas Discussion [original thread]
If it was a million omegas or a million alphas it makes no difference. You'd still have the same problem. The issue is clearly with fw mechanics themselves.
- by Daichi Yamato - at 2017.04.30 22:39:03
|
| Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 60 70 80 90 100 200 |
| First page | Previous page | Next page | Last page |