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1981. [LITTLE-THINGS] Remove backgrounds on ship thumbnails - in Player Features and Ideas Discussion [original thread]
confirming, having to look twice or read tool tips ruins the game. (i honestly dont care either way. just came here to be side-splittingly hilarious and farm likes.)
- by Daichi Yamato - at 2015.04.07 19:51:46
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1982. Scooping loot using fleeted alts in hisec - in Player Features and Ideas Discussion [original thread]
you can gank a ganker before they gank or you can pursue kill rights. Dont know how much good that is to you when it comes to -10 alts flying dessies. And how would you intend to make it any better with weird and wonderful mechanics that actually...
- by Daichi Yamato - at 2015.04.07 19:41:29
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1983. Scooping loot using fleeted alts in hisec - in Player Features and Ideas Discussion [original thread]
So they just jet-can it... Either steal the loot first or gank the shuttle and/or hauler. Or gank the wreck.
- by Daichi Yamato - at 2015.04.07 05:33:35
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1984. Fix the Hulk(ageddon) - in Player Features and Ideas Discussion [original thread]
does the word 'balance' just pass over your head riddick?
- by Daichi Yamato - at 2015.04.06 16:51:37
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1985. NPC-Corp-Wardeck-System - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: and you can get as many of your allies to war dec your target as you want so you as well have unlimited allies With each one being a completely separate war dec with a 24 hour grace period instead of 4 hours and each...
- by Daichi Yamato - at 2015.04.06 05:39:24
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1986. NPC-Corp-Wardeck-System - in Player Features and Ideas Discussion [original thread]
defenders get unlimited allies. Having a POS or POCO's is not a requirement for being decced. its a separate mechanic entirely. As far as war dec mechanics go, the only advantages aggressors have is when the fighting starts and who the original ...
- by Daichi Yamato - at 2015.04.04 21:50:50
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1987. Limit Prop Mod application - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Ya lets make prop mods increase sig so Shield ships all get royally ******. Or we can keep it as is, because it has never been an issue until a new line of ships released 3 months ago emerged and have yet to be effectively b...
- by Daichi Yamato - at 2015.04.04 15:54:19
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1988. Limit Prop Mod application - in Player Features and Ideas Discussion [original thread]
Zura Namee wrote: Why not just make oversized prop mods have oversized sig increases? Keep current fitting exactly the same, but give a 10mn AB sig bloom if fit on a frig/dessie. Was going to be my suggestion. An absolute sig increase like ...
- by Daichi Yamato - at 2015.04.03 21:33:33
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1989. NPC-Corp-Wardeck-System - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Daichi Yamato wrote: Perhaps its because hi-sec has become boring. You know what an easy fix for that obvious truth would be? Hint: The solution involves no changes to the game or its mechanics. Burn jita everyday...
- by Daichi Yamato - at 2015.04.03 20:35:31
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1990. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Marranar Amatin wrote: No I am not. If you would actually read what I write instead of jumping to conclusions you should now that. I am simply for changing a broken mechanic. If removing afk camping makes ISK generation in 0.0 too easy, someth...
- by Daichi Yamato - at 2015.04.03 18:35:19
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1991. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Mario Putzo wrote: All stemming from one quick glance at local log. It is the single largest source of intel gathering in the game. Period...and it is entirely free to use. So? There's an enormous wealth of information ava...
- by Daichi Yamato - at 2015.04.03 18:33:26
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1992. NPC-Corp-Wardeck-System - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: You can tell there's a lot of pent-up aggression when the daily subject ranges from how to get players out of NPC corporations to how to wardec NPC corporations. Perhaps its because hi-sec has become boring. Wardecs we...
- by Daichi Yamato - at 2015.04.03 17:39:47
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1993. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Marranar Amatin wrote: Just because you keep repeating it, does not make it come true. Local is NOT a counter to cloakies, there simply is no counter to cloakies right now. They are completly invulnerable for as long as they wish, and there is ...
- by Daichi Yamato - at 2015.04.03 16:29:59
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1994. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
How does the fact that is a portion of the UI mean it doesnt suck? Considering how much players have said other parts of the UI suck, im curious how your argument works? If i could right click and warp to anyone in local, it would still be just ...
- by Daichi Yamato - at 2015.04.02 17:32:06
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1995. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: No, I'm saying that WH space is pretty empty which indicates that even if null were like WHs, they would lose most of their population, not to mention that null also has static navigation, no ship restrictions and force projec...
- by Daichi Yamato - at 2015.04.01 17:54:30
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1996. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: The killboards suggest it's pretty balanced. And thats why we are trying to keep it balanced. you're the one asking for changes in only one direction and trying to upset balance. Lucas Kell wrote: It's you wanting p...
- by Daichi Yamato - at 2015.03.31 21:33:56
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1997. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: I really do love this idea that you guys put forward that if AFK cloaking didn't exist, all PvP activity would just cease in nullsec. It's absolute horseshit and you know it. That would be because no one has said that ...
- by Daichi Yamato - at 2015.03.31 17:02:38
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1998. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Lol? I'm saying you should lose your 100% AFK safety, and you're the one leaping in screaming "FINE! BUT NULL PVE SHOULD BE RUINED AS WELL!", as if removal of local and removal of ability to sleep while safely undocked are ev...
- by Daichi Yamato - at 2015.03.31 16:40:38
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1999. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: I didn't concede that lol, read it again. It quite clearly states that the majority of kills have nothing to do with AFK cloakers, they are from skilled PvPer. go ahead and chck the killboard stats. and youve just conceded ...
- by Daichi Yamato - at 2015.03.31 16:39:45
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2000. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Lol, bullshit. It was a counter to sov being held by groups who couldn't be fought by the smaller ones. It was designed as a way to reduce ratting to cripple groups that relied on it for income. Yes...and when they saw us e...
- by Daichi Yamato - at 2015.03.30 16:46:09
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