| Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
41. To: The Developers (Launching Planetary Resources To Citadels, etc.) - in Player Features and Ideas Discussion [original thread]
Courier contracts: yes. Npc moving assets: never never never never never never never never never never. On a similar note. It might be interesting to allow more than one customs office per planet.
- by Daichi Yamato - at 2017.07.17 15:53:13
|
42. Bookmark anomalies with anom code by default - in Player Features and Ideas Discussion [original thread]
Would be nice.
- by Daichi Yamato - at 2017.07.17 15:49:34
|
43. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: How has this pointless thread not been locked yet? OP has some serious voodoo going on. Weekend. And these are no longer the proper forums. Isd's may be more focused on the discord forums.
- by Daichi Yamato - at 2017.07.16 23:01:30
|
44. Titan Ideas - in Player Features and Ideas Discussion [original thread]
1. Cost and hp are not dependent. Look at interceptors. 2. Wtf. Why?
- by Daichi Yamato - at 2017.07.16 13:07:08
|
45. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
ImYourMom wrote: with 496 pages It would only get lost.... Your idea is on the first ******* page of that thread already. This thread doesn't just deserved to be locked, it should be fed to the dogs!
- by Daichi Yamato - at 2017.07.15 12:23:20
|
46. REFINERY-mine? - in Player Features and Ideas Discussion [original thread]
Not against mining drones. They can be shot. No mining lasers that are protected by massive structure hp and timers.
- by Daichi Yamato - at 2017.07.15 12:19:43
|
47. Wealth tax - in Player Features and Ideas Discussion [original thread]
Get out.
- by Daichi Yamato - at 2017.07.15 00:12:42
|
48. Monthly Event Rebirth! - in Player Features and Ideas Discussion [original thread]
It's just not realistic. And the ship idea is just awful. If ccp had infinite money and an infinite team then you could do monthly events. But sadly not.
- by Daichi Yamato - at 2017.07.12 22:34:05
|
49. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
The graph has weekly integers. I imagine these are weekly averages. Maybe something to do with that or the way something has been measured for that week. Seems weird. But i have found that destruction is kill board value of losses. Not mineral am...
- by Daichi Yamato - at 2017.07.12 00:24:52
|
50. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
@ cade My understanding of that graph is that destruction was measured in value of destroyed items. Not mineral value. Otherwise what was the point of this ? Is there anywhere that it says that destruction is measured in minerals? @ Donna Yup. O...
- by Daichi Yamato - at 2017.07.11 12:50:36
|
51. Random alpha thougts on the game - in Player Features and Ideas Discussion [original thread]
I have to disagree, In an open world sandbox you start a contest from the moment you join the game. In that respect everyone starts the same. From that moment everything's you do is in build up to all the fights you have. Most of the interesting ...
- by Daichi Yamato - at 2017.07.10 12:25:05
|
52. make station storage like ship storage - in Player Features and Ideas Discussion [original thread]
Alternatively allow us to do things with items from containers, like buying/selling, reprocessing and multi-fit (so much the latter please). I like using containers to sort things but they are lacking in features.
- by Daichi Yamato - at 2017.07.09 19:45:13
|
53. Just a little idea in regards to belt rats... - in Player Features and Ideas Discussion [original thread]
When it comes to belts you should keep in mind the noob in a venture. Not fun for them if they can't mine until they clear some tougher rats. Meanwhile older players clear these tougher rats like they are nothing and hoover up all the wrecks regar...
- by Daichi Yamato - at 2017.07.09 19:39:20
|
54. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
Cade, changing concord response times has little to do with Web and alts. It's just to lower the entry level of ganking freighters. Red frog make profit through sheer volume. Like ganking, no one else wants to do it because it's not worth it. But ...
- by Daichi Yamato - at 2017.07.09 14:02:35
|
55. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
@ rivr If goons are killing everyone but their friends then even more reason to open the field to more players. @ donna. I'm not a ganker. Must have said that a hundred times. I'm the guy competing with hundreds of afk freighters. The other thing...
- by Daichi Yamato - at 2017.07.08 23:22:41
|
56. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
Donna, all you need is a webber. Thats it. One escort. What i want? Lower ehp and/or increased response time of concord. The latter is my favourite as that allows defenders more time as well. What does the freighter get? More money for hauling su...
- by Daichi Yamato - at 2017.07.08 06:13:25
|
57. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Daichi Yamato wrote: Tried to tell them this when it first came out. Can you believe that the carebears said that even the current amount of tank wasn't high enough. They wanted it to be unprofitable to gank even when it w...
- by Daichi Yamato - at 2017.07.07 00:58:45
|
58. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
Tried to tell them this when it first came out. Can you believe that the carebears said that even the current amount of tank wasn't high enough. They wanted it to be unprofitable to gank even when it was carrying dead space fit pirate battleships....
- by Daichi Yamato - at 2017.07.05 21:48:18
|
59. Semi-Epic Arcs - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: What you want is procedural world driven missions. Where factions have 'hubs' that they spill out from that can be either known faction spaces, or hidden moving constellations in enemy territory that reflect their current '...
- by Daichi Yamato - at 2017.07.04 20:06:53
|
60. Semi-Epic Arcs - in Player Features and Ideas Discussion [original thread]
Just wait till you've ran the epic arcs a few more times. They are just as dull and boring as missions. Just like you complained, all you do is go somewhere, shoot something or haul something and then go somewhere else. The same would happen, but...
- by Daichi Yamato - at 2017.07.04 18:02:07
|
| Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
| First page | Previous page | Next page | Last page |