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81. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
There are fleet fights that cause 10% tidi without this...
- by Daichi Yamato - at 2017.06.20 02:13:23
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82. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Daichi Yamato wrote: Pirate haulers appear in belts and if you kill them they drop minerals and sometimes very valuable mining mods. There are also special pirates that drop faction ammo and loot. RNG- have to pay atten...
- by Daichi Yamato - at 2017.06.20 02:08:42
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83. Making Drones More Than Just "Set and Forget DPS" - in Player Features and Ideas Discussion [original thread]
This is a huge amount of complexity when you can just micro manage your drones with skill and the best pilot wins. Programming them is going to be tedious as hell. And different fleets may require new settings. Different fits may require differen...
- by Daichi Yamato - at 2017.06.20 02:03:41
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84. Agents on Player owned structures - in Player Features and Ideas Discussion [original thread]
People make the most popular lp sources their home already. Why is skimming income off someone elses missions with a citadel bad but with corp tax is fine? And why is skimming off income from mining, pi, trade, refining etc with other structures ok?
- by Daichi Yamato - at 2017.06.20 01:29:52
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85. Advancing the Captain's Quarter - in Player Features and Ideas Discussion [original thread]
Valdr Auduin wrote: More efficiently, what if boarding and scrapping rendered more useful salvage than today's shoot'n'loot? For instance, recovering delicate things like blueprints or accessories would be the only mundane reason, but high-tie...
- by Daichi Yamato - at 2017.06.19 22:55:45
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86. Agents on Player owned structures - in Player Features and Ideas Discussion [original thread]
Agents in citadels would be great. Should pay better than agents in stations (perhaps a nerf like market tax here). And the citadel owner skim something of the top. But allow people to hand in missions like they can hand in courier contracts, from...
- by Daichi Yamato - at 2017.06.19 19:17:10
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87. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
Pirate haulers appear in belts and if you kill them they drop minerals and sometimes very valuable mining mods. There are also special pirates that drop faction ammo and loot. RNG- have to pay attention- can be stolen- spice. As far as changing ...
- by Daichi Yamato - at 2017.06.19 15:37:13
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88. Advancing the Captain's Quarter - in Player Features and Ideas Discussion [original thread]
The avatar stuff are not 'good ideas'. Boarding ships and wreckage exploration are not going to happen on tq when its just quicker and easier to shoot, loot and salvage. There is no content to be had with WiS that cannot be done more efficiently w...
- by Daichi Yamato - at 2017.06.18 16:54:56
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89. Stackable BPCs that dont clog up your hangar. - in Player Features and Ideas Discussion [original thread]
Splitting and combining bpc's of the same material and speed level is the best chance of this happening. But i don't know if its even possible.
- by Daichi Yamato - at 2017.06.17 20:24:50
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90. Ship Module Idea: Cyno Disruptor - in Player Features and Ideas Discussion [original thread]
http://games.chruker.dk/eve_online/item.php?type_id=33476
- by Daichi Yamato - at 2017.06.16 22:33:58
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91. Fleet formations - in Player Features and Ideas Discussion [original thread]
Keeping formation would likely mean the fc flying peoples ships for them. Another reason not to do it.
- by Daichi Yamato - at 2017.06.16 22:30:24
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92. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Luc Chastot wrote: For those discussing how such an arena would be implemented, you're wasting your time. This thread is not about that and even if it was, arena design is not set in stone and there certainly are ways to implement one in EVE wi...
- by Daichi Yamato - at 2017.06.16 22:25:05
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93. EVENT SITES NEED FIXING [Dev Response Required] - in Player Features and Ideas Discussion [original thread]
Pretty sure you complained about this in a previous event... Work in teams. Ive been using my alpha in a pvp algos, stealing loot and killing people who steal from us. Ccp asked us how we wanted rewards for sites to be after the serpentis event,...
- by Daichi Yamato - at 2017.06.16 13:27:12
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94. Pirate destroyers and battlecruisers - in Player Features and Ideas Discussion [original thread]
CL? CH? Can someome elaborate please? Pirate dessies and bc's is debatable. Navy faction ships are often 'alternates' to T1. Like a navy hurricane is a fast tracking cane with more utility and a little less dps. A navy exeq is an uncharacteristic...
- by Daichi Yamato - at 2017.06.16 05:42:37
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95. Make Drones a Legit Primary Weapon - in Player Features and Ideas Discussion [original thread]
Anton Wiiggin wrote: Regardless, I still feel the idea has potential to make the game better because it creates a more interactive method of using drones instead of Launch drones -> Launch MTU -> orbit at 30 -> make a sandwich while ...
- by Daichi Yamato - at 2017.06.16 03:07:32
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96. BETTER PVE EVENTS and BETTER DESIGN PVE TEAM - in Player Features and Ideas Discussion [original thread]
Luc Chastot wrote: Omnathious Deninard wrote: Eve is a PVP game, why would you expect they would have a huge team or dedicate a ton of time to PVE? Because: 1. EVE has PvE as in inherent part of the design. 2. Bad and/or neglected PvE is...
- by Daichi Yamato - at 2017.06.16 00:36:15
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97. Anomalies + tags idea - in Player Features and Ideas Discussion [original thread]
It'd slow them down. Mtu's are not intelligent looters. So you'd have to plant one next to the dead boss in order for it to loot that wreck first. Otherwise you're waiting ages or going to get a noctis. I do think ratting in null should have some...
- by Daichi Yamato - at 2017.06.15 22:46:35
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98. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Given the choice between hunting for pvp or pressing an instant gratification button that launches them into content (not even always pvp), many people, maybe even the majority of people, choose the latter. Players in eve will rat because they do...
- by Daichi Yamato - at 2017.06.15 22:25:45
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99. BETTER PVE EVENTS and BETTER DESIGN PVE TEAM - in Player Features and Ideas Discussion [original thread]
Ccp do events from time to time. But it's time consuming and ccp has a smaller dev team than most others. Add that to the design of eve, its a player driven sandbox and constantly needs attention else where, i doubt you're gonna see regular events...
- by Daichi Yamato - at 2017.06.15 13:22:13
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100. Make Drones a Legit Primary Weapon - in Player Features and Ideas Discussion [original thread]
Vexor does more dps than a thorax when combining guns and drones, AND has more ehp. A Vexor uses a combination of 2x heavies, 2x mediums and 1x small for its dps wing. That's where you are going wrong.
- by Daichi Yamato - at 2017.06.15 13:06:37
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