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981. Loyalty point transfer system would be great. - in Player Features and Ideas Discussion [original thread]
@ donna - Resource pool yup. - Could be handled with same roles as corp wallet or new ones. Doesn't much matter which. - Handled the same way as taxing mission rewards. - Do we need it? About as much as isk and mineral tax. The advantage is in th...
- by Daichi Yamato - at 2016.07.13 13:22:49
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982. [Suggestion] Make ganking (suicide) more expensive (by time) - in Player Features and Ideas Discussion [original thread]
There are no real victims like there are no real crimes. But like pedro said, there are winners and losers like in any game/competition. It may upset you to lose, but calling yourselves victims is laughable.
- by Daichi Yamato - at 2016.07.13 10:11:59
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983. Loyalty point transfer system would be great. - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Daichi Yamato wrote: Thats not lp. Am i looking to tax them twice? That's cute. Pooling lp can be useful, clearly. if players in a corp consent to being taxed, because no one can force them to stay in corp, then what ...
- by Daichi Yamato - at 2016.07.13 09:17:44
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984. Minmatar/Caldari Faction discussion - in Player Features and Ideas Discussion [original thread]
If you can come up with a good niche then fine. But just putting **** together because you feel min/cal NEED to be paired isn't going to work. As far as the ship goes you've barely even started to explain what they do and the Bonuses kinda confus...
- by Daichi Yamato - at 2016.07.13 09:03:51
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985. [Deployable] Portable Threat Sensing Depot - in Player Features and Ideas Discussion [original thread]
Jurius Doctor wrote: Daichi Yamato wrote: Yup. **** players that pay attention. Conversely, are you saying " **** players that can't afford multiple monitors"? Or who play on laptops? This is me. When you are paying attention you don...
- by Daichi Yamato - at 2016.07.13 00:17:59
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986. Loyalty point transfer system would be great. - in Player Features and Ideas Discussion [original thread]
afk phone wrote: Daichi Yamato wrote: Nope to lp trading. Yep to lp corp tax. The corp can already tax LP. Tax them when the wonk the NPC - take it off the bounties. Are you looking to be able to tax them twice? Thats not lp. Am i ...
- by Daichi Yamato - at 2016.07.12 17:28:17
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987. [Deployable] Portable Threat Sensing Depot - in Player Features and Ideas Discussion [original thread]
Yup. **** players that pay attention.
- by Daichi Yamato - at 2016.07.12 17:15:31
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988. Shadow of the Serpent & Events - in Player Features and Ideas Discussion [original thread]
There was an error while parsing this message. Reference code: f9078
- by Daichi Yamato - at 2016.07.12 12:34:24
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989. New Skill which increases invulnerability time after gate jump. - in Player Features and Ideas Discussion [original thread]
Nope. A minutes enough.
- by Daichi Yamato - at 2016.07.12 12:19:19
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990. Loyalty point transfer system would be great. - in Player Features and Ideas Discussion [original thread]
Nope to lp trading. Yep to lp corp tax.
- by Daichi Yamato - at 2016.07.12 11:41:53
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991. [Suggestion] Make ganking (suicide) more expensive (by time) - in Player Features and Ideas Discussion [original thread]
Calling it victim blaming is like a certain someone saying ganking is bullying and pvp'ers are sociopaths with murderous tendencies. Players have access to the tools for protection and endless guides on how to use them. If a worker refuses to wea...
- by Daichi Yamato - at 2016.07.12 01:36:08
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992. Speaking of clone jumping. Pausing the Training Queue. Argghhhhh! - in Player Features and Ideas Discussion [original thread]
Taking out the need to pause would be nice. But you dont need a notification to restart something you paused mere seconds before.
- by Daichi Yamato - at 2016.07.11 22:32:34
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993. Proposals on new players, wars, crime watch, clones, missions - in Player Features and Ideas Discussion [original thread]
Like pedro said, there is some tid bits in there but the op is wholly ill-informed or has just decided to make 'facts' up. 'ccp have let the ganking community grow' - no they haven't. They've nerfed it to the point that only the most organised ...
- by Daichi Yamato - at 2016.07.10 13:43:16
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994. Idea to for allowing capital ships in high security space - in Player Features and Ideas Discussion [original thread]
Caps, in particular supers, have sucked the fun out of much of the game (honestly the most fun to be had is where caps cannot go). Let them into hi-sec and people will mission run with dreads, and where everyone uses proteus, battleships and vindi...
- by Daichi Yamato - at 2016.07.09 13:53:45
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995. Player Created Missions? - in Player Features and Ideas Discussion [original thread]
On the contrary, what you are trying to do is take something that is very open, very simple and free for everyone and trying to give it an arbitrary framework that works with rules and triggers. Honestly, what do you think is more simple: - just ...
- by Daichi Yamato - at 2016.07.08 23:22:44
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996. Player Created Missions? - in Player Features and Ideas Discussion [original thread]
You don't need an agent for this. Just a chat channel and contracts.
- by Daichi Yamato - at 2016.07.08 13:14:50
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997. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
Circumstantial Evidence wrote: Um... standard NPC loot, NO chance for Serpentis or Angel faction modules? If so, this sounds suspiciously underwhelming, and not the treasure hunt I was hoping for. I don't expect faction modules to drop every ti...
- by Daichi Yamato - at 2016.07.07 15:33:36
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998. Skill specific SP rewards from PVE - in Player Features and Ideas Discussion [original thread]
Implants are already drops that boost training. Even if this idea was implemented. It should never be restricted to the char that picked it up. You should be able to sell them on the market. That means players who rarely pve can still get them fo...
- by Daichi Yamato - at 2016.07.07 14:18:14
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999. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
Very much appreciated.
- by Daichi Yamato - at 2016.07.06 21:50:51
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1000. Skiff and Procurer bonuses - in Player Features and Ideas Discussion [original thread]
The proc/skiff has more yield, more speed, more tank, more dps, larger drone bays AND more efficient mining lasers. The only thing the rettie/mack has is a bigger ore bay.
- by Daichi Yamato - at 2016.07.06 19:00:12
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