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1181. Rename the Ship Tree back to ISIS - in Player Features and Ideas Discussion [original thread]
Indeed it was silly to change the name. But its done now.
- by Daichi Yamato - at 2016.04.22 00:26:54
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1182. ORE Strategic Industrial Barge "Narwhal" T3 mining barge - in Player Features and Ideas Discussion [original thread]
I think it'd obsolete existing ships or be redundant in itself Cloaky miner? Prospect Cloaky hauler? Blockade runner Miner with capacity? Mack Tanky miner? Skiff Tanky hauler? Dst And so on... (before you mention Cloaky-interdiction nullified ...
- by Daichi Yamato - at 2016.04.21 22:42:04
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1183. Idea: Hired help - NPC ships & Hired bounty hunters to track p... - in Player Features and Ideas Discussion [original thread]
Charcal wrote: imagine large scale battles where per. say a lower ship with less tech can hire alittle help to actually wanna tag along and not care about beeing oneshotted because he was able to distract the oposing fleet alittle more with s...
- by Daichi Yamato - at 2016.04.21 00:53:30
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1184. Just an Idea - in Player Features and Ideas Discussion [original thread]
Friends. This idea makes gate camps too easy to detect and avoid with little to no risk.
- by Daichi Yamato - at 2016.04.19 22:16:34
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1185. Because Falcon! - in Player Features and Ideas Discussion [original thread]
So its 100% chance of having an effect? Great, now I'll just have every gang member use ecm drones and when we come up against another gang they may take one if us down, but after that they cant switch target, maneuver or even warp away. Some of t...
- by Daichi Yamato - at 2016.04.19 00:32:41
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1186. New visuals and modules to display on ships - in Player Features and Ideas Discussion [original thread]
Been suggested before. My answers still yes please.
- by Daichi Yamato - at 2016.04.18 22:24:15
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1187. Own corporation agents hiring - in Player Features and Ideas Discussion [original thread]
I dont think ill ever understand requests like this. Not unless you are mistaking 'theme park' for 'role play'. Why can't you, or your alt, play the role of the agent? With the added immersion that the agent actually talks like a real person and ...
- by Daichi Yamato - at 2016.04.18 18:05:50
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1188. Own corporation agents hiring - in Player Features and Ideas Discussion [original thread]
Much of what you want can be done with contracts. Check them out. And agents that provide missions have been mentioned, but not sure where CCP is on that atm.
- by Daichi Yamato - at 2016.04.18 14:55:39
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1189. Fleet formations - in Player Features and Ideas Discussion [original thread]
Nope. Just let players use real positioning that provides real benefits that requires real skill rather than making it an arbitrary mechanic with magic boosts that you get for merely pushing a button.
- by Daichi Yamato - at 2016.04.18 14:44:14
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1190. Add Better Game Music Please - in Player Features and Ideas Discussion [original thread]
Blasphemy
- by Daichi Yamato - at 2016.04.18 14:34:37
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1191. Mission skill points - in Player Features and Ideas Discussion [original thread]
May as well make every rat provide xp (yep change the name) at that point. And why do it for just missions? Give xp for mining, explo', industry etc.
- by Daichi Yamato - at 2016.04.17 19:17:18
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1192. Weapon Accuracy Score is nice, but needs to go with Ship Evasion Sco... - in Player Features and Ideas Discussion [original thread]
This is instead of tracking? That could be misleading. With tracking i knew the way to avoid being hit was to orbit or spiral or whatever. With accuracy rating you could get people flying straight at an artie boat and wonder why they are being hi...
- by Daichi Yamato - at 2016.04.17 12:39:43
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1193. Rapid Rocket/Heavy Assault Launchers - in Player Features and Ideas Discussion [original thread]
I'd consider these instead of RLML's and RHML's actually.
- by Daichi Yamato - at 2016.04.16 00:01:49
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1194. Allow more attribute remaps - in Player Features and Ideas Discussion [original thread]
Yeah, your attitude of 'Max SP/hour or im not playing' is not one that should be reinforced or catered to. Luckily it seems attributes are on the way out any ways. Otherwise, -1.
- by Daichi Yamato - at 2016.04.15 23:57:57
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1195. Overview still list criminals higher than alliance members - in Player Features and Ideas Discussion [original thread]
The default overviews are very generalised. You can now share your own overviews really easily. Make them a default that suits your corp and alliance needs better. I have one for noobs on the bullet in board that i update everytime CCP releases n...
- by Daichi Yamato - at 2016.04.15 03:54:23
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1196. New Anomalies to Strengthen Aegis Sov - in Player Features and Ideas Discussion [original thread]
Aside from the usual 'remove local and nerf cloaks' and covert ships are weak arguments, having crap adm's doesnt change the fact that your alliance controls when you're structures are vulnerable. You should still be able to turn up for the MULTIP...
- by Daichi Yamato - at 2016.04.13 17:48:24
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1197. Inertia Amplifier - in Player Features and Ideas Discussion [original thread]
I almost forgot. Someone replying to these threads got their freighter out of being bumped with 5 allies counter bumping in battleships.
- by Daichi Yamato - at 2016.04.13 01:29:43
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1198. Inertia Amplifier - in Player Features and Ideas Discussion [original thread]
If you put as much caution and effort into flying a freighter through a popular gank system as you did low sec or null sec, these threads wouldn't exist. Thats the problem. Freighter pilots want a gtfo button AFTER they've left it too late.
- by Daichi Yamato - at 2016.04.13 01:26:26
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1199. Inertia Amplifier - in Player Features and Ideas Discussion [original thread]
Industrials were more vulnerable when eve was growing every year. Making me out to be some industrial basher is silly. I spend much of my time in game in industrials and freighters. And the tactics i use to 'not be there' is certainly counter pla...
- by Daichi Yamato - at 2016.04.13 01:23:54
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1200. Inertia Amplifier - in Player Features and Ideas Discussion [original thread]
@ nevyn. They aren't helpless though. They can tank or they can evade. Barges have dps now, but its not going to help it when it gets attacked by bigger gangs. There is still no counter play when i bring 5 bs's to kill your skiff once you are tac...
- by Daichi Yamato - at 2016.04.13 01:02:56
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