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121. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
Between alts and immortality, bounties will never be as glamorous as you want. You will never stop people being able to collect their own bounty. So you have two choices. They either pay out peanuts or you make them worthwhile enough that people w...
- by Daichi Yamato - at 2017.06.05 00:03:18
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122. TSP - Traffic Space Control - in Player Features and Ideas Discussion [original thread]
Isk sinks are only good if isk faucets are too strong. Where as its never good to fine someone for accidentally bumping someone in a game. Same with damage. Imagine the tedium of repairing yourself everytime you undock from a station or having to ...
- by Daichi Yamato - at 2017.06.04 23:42:13
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123. Get Rid of Faction Frigs/Cruisers from FW Plex's - in EVE General Discussion [original thread]
Noobs in T1 frigs will die to other T1 frigs played by more experienced and higher sp players. Freedom is a big deal in eve. That freedom comes with making fights unfair. All of us learn to choose our battles. Solo is hard. Very hard. You shouldn'...
- by Daichi Yamato - at 2017.06.04 16:38:22
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124. An idea for the blood compex - in Player Features and Ideas Discussion [original thread]
If ccp do things like this, and public fleets as another person once suggested, it's unlikely that they are going to be paid for it. It's probably going to be on their own time like the alliance tournament or the irregular dev fleets.
- by Daichi Yamato - at 2017.06.04 16:21:32
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125. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
The logi/dps combo idea sounds like a spider tanking nightmare. Please no. Or lower the effective turrets to 4-5. I hope im not the only one whos worried they are comparing the damage a logi T3 can do with what a full on combat T3 can do. And for...
- by Daichi Yamato - at 2017.06.03 13:28:27
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126. Permanent Skins, actually Permanent. - in Player Features and Ideas Discussion [original thread]
It depends how it works. The implant slot will likely end up restricting how many skins you can use on a character at once. Or be incredibly cumbersome if it doesnt. With each unpackaged ship being unique there may be no way to have an 'apply to ...
- by Daichi Yamato - at 2017.06.03 01:18:24
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127. To: The Developers (Reverse Engineering To Make Original Blueprints) - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: i think its time to omega up an alt.....where is that locator agent again. He frequents Teonusude. Thought I'd save you 250k.
- by Daichi Yamato - at 2017.06.03 00:31:05
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128. TSP - Traffic Space Control - in Player Features and Ideas Discussion [original thread]
Fek was talking about making docking more realistic (by which he means take longer. How fun) You still don't get it about the fines. I can park a freighter in front of an undock and people will bump into me. Hundreds of people will be fined by th...
- by Daichi Yamato - at 2017.06.02 23:38:03
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129. Help a Logibro - in Player Features and Ideas Discussion [original thread]
Nothing stopping you generating millions of your own by unpacking and repackaging noob frigs and then fitting them. Just remember to tell your gang that you are dropping a repper for a whore mod and spending your limited number of locked targets ...
- by Daichi Yamato - at 2017.06.01 22:05:03
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130. TSP - Traffic Space Control - in Player Features and Ideas Discussion [original thread]
Which brings us full circle to where fek is. Can't answer the arguments. So becomes snide and thinks everyone is just being mean. 'this is eve' right?
- by Daichi Yamato - at 2017.06.01 21:23:20
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131. Cap batteries - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Daichi Yamato wrote: I can understand making batteries more difficult to fit. I put large batteries on logi where i can and it's pretty powerful. But i don't think we need a new xl battery. They've been changed to be ...
- by Daichi Yamato - at 2017.06.01 13:08:59
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132. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Teckos Pech wrote: Here is the strategy for you going forward, stop saying local work the same for everyone. It doesn't. How does Local work differently between Highsec and Losec? Highsec and Nullsec? Losec and Nullse...
- by Daichi Yamato - at 2017.06.01 05:50:00
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133. Cap batteries - in Player Features and Ideas Discussion [original thread]
I can understand making batteries more difficult to fit. I put large batteries on logi where i can and it's pretty powerful. But i don't think we need a new xl battery. They've been changed to be significantly better than cap rechargers for their...
- by Daichi Yamato - at 2017.06.01 05:25:26
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134. The numbers and faction standings - in Player Features and Ideas Discussion [original thread]
Asukas pi 2.0
- by Daichi Yamato - at 2017.05.31 18:02:26
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135. TSP - Traffic Space Control - in Player Features and Ideas Discussion [original thread]
Your general idea is fundamentally flawed from the first step. Can the server determine who is bumping who? Or who is deliberately sitting in the way of others? Nope. So who does it fine? No idea. Your general idea needs to get beyond that hurdl...
- by Daichi Yamato - at 2017.05.30 20:09:46
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136. TSP - Traffic Space Control - in Player Features and Ideas Discussion [original thread]
Well no its not. You said people get fined for bumping but did not say what constitutes a bump. Because the server doesn't know does it? The server only understands that one object collides with another but it cannot even begin to concieve who is ...
- by Daichi Yamato - at 2017.05.30 01:15:33
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137. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
Who would try to screw over everyone elses game to create their nullbear sanctuary, and just make **** up to push their agenda? Definitely dracvlad...
- by Daichi Yamato - at 2017.05.29 16:42:34
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138. TSP - Traffic Space Control - in Player Features and Ideas Discussion [original thread]
Fek Mercer wrote: I tried to have a similar idea to just make jita traffic flow a little better by changing the shape of the station so the station port protruded from the structure, or rotate the station so it faced the most common warp in poi...
- by Daichi Yamato - at 2017.05.29 15:01:06
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139. PI - Courier Contracts - in Player Features and Ideas Discussion [original thread]
I like this idea. I do think its a bit of an issue that you can collect all your pi goods from all your chars at once from this, but then again the alts have to be in system in space to even put the stuff in the poco to be picked up. So in the end...
- by Daichi Yamato - at 2017.05.29 14:11:00
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140. IN GAME SUGGESTIONS for CCP- Please keep clean and pertinent - in Player Features and Ideas Discussion [original thread]
Tiberius Rahl wrote: What do you think about Alpha/Newplayer CCP organised and run fleets for pvp, the game is gradually loosing content and something needs to be done to halt the attrition rate of new players who leave due to the steep learnin...
- by Daichi Yamato - at 2017.05.29 13:33:19
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