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141. IT"S BEEN 7 YEARS!!! OPEN THE FREAKING DOOR ALREADY! - in Player Features and Ideas Discussion [original thread]
Marr21608 wrote: All I am advocating is a pub. A simple pub. Themed to the race or faction. Perhaps being able to interact with mission agents would be a good and simple way to use it. Which may be interesting the first time. But why would...
- by Daichi Yamato - at 2017.05.29 12:42:00
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142. IT"S BEEN 7 YEARS!!! OPEN THE FREAKING DOOR ALREADY! - in Player Features and Ideas Discussion [original thread]
Marr21608 wrote: So if you could suddenly walk in the stations, like "Surprise here you go!". You are saying you wouldn't walk around in every type of station that there is to check out? I find that hard to believe. Lore is cool, EVE Lore is ...
- by Daichi Yamato - at 2017.05.28 22:54:30
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143. IT"S BEEN 7 YEARS!!! OPEN THE FREAKING DOOR ALREADY! - in Player Features and Ideas Discussion [original thread]
Marr21608 wrote: Seriously, it's been 7 years. What the heck? Like, this is the most blatant and obvious banner for how CCP operates and what they expect from subscribers. Doesn't this stand out to anyone at CCP? This is one of the first t...
- by Daichi Yamato - at 2017.05.28 00:03:52
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144. Upwell structures need more paid services - in Player Features and Ideas Discussion [original thread]
Taxing compression of course. Other services will be released with other structures, but at the end of the day you should be attacking competition so you can make your taxes higher.
- by Daichi Yamato - at 2017.05.27 12:49:18
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145. Tech 2 Orbiters (Shuttles) - in Player Features and Ideas Discussion [original thread]
Five 100km jumps? No. Not opposed to a tech 2 shuttle, something with a faster warp speed, but hell no to any mjd. Well thats really just an intie isnt it...oh well.
- by Daichi Yamato - at 2017.05.25 17:09:38
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146. Better piloting controls - in Player Features and Ideas Discussion [original thread]
Pretty much what shawn has said:- If you want your movement to be automated, expect it to be less than smart. Want to move smart, fly it yourself. Separates the good players from bad.
- by Daichi Yamato - at 2017.05.24 11:35:11
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147. Idea: Rage Rolling - in Player Features and Ideas Discussion [original thread]
Dracvlad? Is that you?
- by Daichi Yamato - at 2017.05.23 20:04:47
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148. Player-AI PvE - in Player Features and Ideas Discussion [original thread]
My point still stands. There isn't any ai that can give you anything near the level of a pvp experience. Sure we can do better than now but as pointed out, thats what burners are. Thats what the mining npc's are. Pretty sure all the npc's are goin...
- by Daichi Yamato - at 2017.05.23 19:35:53
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149. Player-AI PvE - in Player Features and Ideas Discussion [original thread]
Npc's will always be predictable. They will always operate under certain parameters. Even burners have been clocked and farmed. So too will blood raiders be practiced to perfection. This is the nature of npc's. Always. You want that 'pvp feeling'...
- by Daichi Yamato - at 2017.05.23 16:20:48
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150. PVP & PVE can co-exist!!! - in Player Features and Ideas Discussion [original thread]
Thor Chanlin wrote: so if it is so good and "everyone" is enjoying it, after years, player numbers remain static that speaks volumes even assuming it is a true figure Because they nerfed pvp. Wardecs used to be cheaper and easier to do. Ga...
- by Daichi Yamato - at 2017.05.21 13:49:36
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151. PVP & PVE can co-exist!!! - in Player Features and Ideas Discussion [original thread]
Just wanted to throw something in here, The game isn't stagnant because there are too many wolves and too few sheep, it's the complete opposite. Too few wolves and too many sheep. Fewer players are pvping. Destruction of player ships is down. Pl...
- by Daichi Yamato - at 2017.05.21 12:47:54
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152. So The BR Sotiyos - in Player Features and Ideas Discussion [original thread]
There is, rivr. Pirate bpc's. Whilst the npc's can be beat by punishers, the punishers can be beaten by players. And thats how escalation starts.
- by Daichi Yamato - at 2017.05.20 22:20:32
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153. So The BR Sotiyos - in Player Features and Ideas Discussion [original thread]
Ai in any game that does not constantly change is eventually farmable. Players will keep trying different things until something works. Then they will keep doing what works, perfecting the process until the maximum reward is gained from the minimu...
- by Daichi Yamato - at 2017.05.20 13:17:34
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154. tech 3 battle crusier - in Player Features and Ideas Discussion [original thread]
Forget about the stats (they are ridiculous anyways), if you want a new ship just think of the concept. What does it do? How does it do it? What is it's strengths/weaknesses? Why would it improve on the current line up of ships? And when i say th...
- by Daichi Yamato - at 2017.05.20 12:38:28
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155. The degraded and forgotten ships. - in Player Features and Ideas Discussion [original thread]
Indeed. You need some sort of idea rather than just 'buff rokhs or I'll quit waah'
- by Daichi Yamato - at 2017.05.18 13:35:49
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156. Deep space exploration idea(Expeditions) - in Player Features and Ideas Discussion [original thread]
This seems exactly like wormholes.
- by Daichi Yamato - at 2017.05.17 12:35:53
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157. Revisiting the Bounty Hunter - in Player Features and Ideas Discussion [original thread]
Players should be able to put bounties on anyone for anything at anytime. The server cannot fathom human interactions and will not track every slight, imagined or real, between every player. It also allows for paid hits which is also nice. But yo...
- by Daichi Yamato - at 2017.05.17 12:24:43
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158. Mission NPC's - in Player Features and Ideas Discussion [original thread]
I think we are in the first few steps of a major pve overhaul. I hope missions get a big remake but be patient. This **** takes years.
- by Daichi Yamato - at 2017.05.17 12:09:38
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159. My ideas on how to make Hi-Sec more Secure against Gankers & Cri... - in Player Features and Ideas Discussion [original thread]
Just another carebear that doesn't know his arse from his elbow. Take some advice from someone who mines in a gank happy system: If you know code are in system you should swap retties for procs. You were in a fleet so you can afford to have a ded...
- by Daichi Yamato - at 2017.05.17 12:05:30
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160. Alpha Skill Filter - in Player Features and Ideas Discussion [original thread]
^^^^ This would be really nice. Better than showing info on everything and having catagories of skills cluttered with things you cannot train.
- by Daichi Yamato - at 2017.05.17 01:35:31
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