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1581. Daichi Yamato's version of structure based decs - in Player Features and Ideas Discussion [original thread]
If this proposal prevents an aggressor making a dec because they fear the defender will be too strong for them, then that is as good a meaningful decision as we can hope for and it will be working as intended. im not apathetic to the 'road block'...
- by Daichi Yamato - at 2015.11.02 13:22:43
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1582. Daichi Yamato's version of structure based decs - in Player Features and Ideas Discussion [original thread]
You can entosis their Service Modules (maybe including the WHQ if it is a module) without having to destroy the entire citadel. So they wont enjoy all the benefits of their citadel during its reinforce period. Small corps could effectively dec ot...
- by Daichi Yamato - at 2015.11.02 12:36:32
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1583. Daichi Yamato's version of structure based decs - in Player Features and Ideas Discussion [original thread]
Who's chickenshit or 'elite' is irrelevant. Black Pedro wrote: The problem isn't that the attacker has something at risk - I actually support that. The problem is that the defender's structures are now immune to attack by any attacker who c...
- by Daichi Yamato - at 2015.11.02 10:25:30
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1584. Daichi Yamato's version of structure based decs - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Your proposal would also mean that during those 7 days I also have to continuously guard a button, and if I can't log in for whatever reason to protect it when it comes out of reinforce, say because it is in the middle of t...
- by Daichi Yamato - at 2015.10.31 14:02:03
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1585. Daichi Yamato's version of structure based decs - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: This especially. With the way citadels are turning out, any way to pre-emptively end the war stands to make it impossible to actually destroy structures in highsec. Which is so unacceptable that it's hard to put in wor...
- by Daichi Yamato - at 2015.10.31 02:05:21
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1586. Daichi Yamato's version of structure based decs - in Player Features and Ideas Discussion [original thread]
@ Pedro 1) This is something that is open to discussion. We can do anything with it from vulnerability timers, to entosis contests or damage mitigation. Whichever way its done, there will be several phases of 'breaks' and timers in between assaul...
- by Daichi Yamato - at 2015.10.31 01:53:35
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1587. Daichi Yamato's version of structure based decs - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: If a defender isn't willing to bash the structure within their home system, then they're certainly not going to travel to the attacker's home system. That being said, those that are willing to bash to defend their home system,...
- by Daichi Yamato - at 2015.10.31 01:36:31
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1588. Daichi Yamato's version of structure based decs - in Player Features and Ideas Discussion [original thread]
@ Donna worried you're expecting hand outs for smaller corps. The proposal gives an option defenders to end a dec early, but its not to make things easier on them 20v5 will still be one sided. I personally dont see a problem with that. Donnacha...
- by Daichi Yamato - at 2015.10.30 15:40:49
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1589. Daichi Yamato's version of structure based decs - in Player Features and Ideas Discussion [original thread]
Like wardecs now, the mechanic is very much focussed on hi-sec. Anyone with a whq could war Dec a WH Corp and try to take shots at them when they enter hi-sec and the WH Corp would be free to try and rid themselves of the Dec by attacking said whq...
- by Daichi Yamato - at 2015.10.30 13:30:57
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1590. Daichi Yamato's version of structure based decs - in Player Features and Ideas Discussion [original thread]
Vic Jefferson wrote: Why make it have to be scanned down? The exposure is a good thing, so why not have it in the open? On one hand, this is conceptually this is very sound. As you say, attackers have no exposure. On the other hand, you risk ...
- by Daichi Yamato - at 2015.10.30 10:40:01
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1591. Daichi Yamato's version of structure based decs - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: It is an interesting concept, and it may help to make wars meaningful. In cases of mutual wars, neither side should be required to deploy a WHQ. The reason I wanted to include mutual wars in this mechanic is to al...
- by Daichi Yamato - at 2015.10.30 10:28:05
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1592. NPE and PVP - where's the beef? - in Player Features and Ideas Discussion [original thread]
Valacus wrote: Zan Shiro wrote: Staten Island wrote: After a suitable amount of time/experience, the new players are directed to go to the lowsec and then the null system where they are progressively directed to engage in both pvp and pve...
- by Daichi Yamato - at 2015.10.30 08:27:12
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1593. NPE and PVP - where's the beef? - in Player Features and Ideas Discussion [original thread]
whilst this idea may help captivate a PvP mindset early in a players life, it does not help them find PvP when they enter the rest of the universe. Even with this idea, you are still left with all the problems you outlined in the beginning once yo...
- by Daichi Yamato - at 2015.10.29 02:42:42
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1594. PvP Matchmaking? - in Player Features and Ideas Discussion [original thread]
As long as you have to physically move to the location and anyone can interrupt your fight if they want then I dont mind these tournament ideas. But if you want magic teleportation and magic barriers then no, you have SiSi for non-sandbox and con...
- by Daichi Yamato - at 2015.10.29 00:55:59
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1595. Ship throttle control - in Player Features and Ideas Discussion [original thread]
You don't even need to double click...
- by Daichi Yamato - at 2015.10.28 14:47:12
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1596. [Carrier Rebalance] Discussion. - in Player Features and Ideas Discussion [original thread]
you should really read the dev blog. addresses much of your confusion.
- by Daichi Yamato - at 2015.10.27 15:39:58
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1597. Daichi Yamato's version of structure based decs - in Player Features and Ideas Discussion [original thread]
The WHQGÇÖs Themselves I propose two separate forms of this structure/service module. The first, and smaller of the two, is designed for more casual war deccing corps and to provide a low entry barrier for people wishing to PvP with other corp...
- by Daichi Yamato - at 2015.10.27 06:43:01
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1598. Daichi Yamato's version of structure based decs - in Player Features and Ideas Discussion [original thread]
(TLDR at the bottom) Here's an idea ive been thinking of for a while and after vehemently shouting down others peoples ideas on the same subject, its about time i posted my own. Some idea's you'll have read before, some not. What I hope to ach...
- by Daichi Yamato - at 2015.10.27 06:38:40
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1599. Should flying consume fuel? - in Player Features and Ideas Discussion [original thread]
Game wise - extremely tedious and i dont think we need to nerf the simple task of moving. No thanks. Lore wise - Today we have submarines that can run for decades without refueling.
- by Daichi Yamato - at 2015.10.26 21:29:01
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1600. New corporation cost and wardecs - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Daichi Yamato wrote: If social corps become a thing, then why not bump up the cost of a player corp? Social corps On the other hand should be trvial to start. You have it backwards. Social corps are avoiding estab...
- by Daichi Yamato - at 2015.10.26 18:56:49
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