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161. Idea: Purchasables (Attribute Remap, Character Rename) - in Player Features and Ideas Discussion [original thread]
It is. And it shouldn't be. Aliases are worthless when it comes to local, killboards, eve who and pretty much anything where you're looking at more than one character at once. Look up previous threads on this subject. The alias bs is an unpopula...
- by Daichi Yamato - at 2017.05.15 22:48:31
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162. Idea: Purchasables (Attribute Remap, Character Rename) - in Player Features and Ideas Discussion [original thread]
You get to change your attributes already. Attributes probs won't last much longer though. Name wise, no. Your identity is defined by name. Eve is about consequences.
- by Daichi Yamato - at 2017.05.15 19:04:27
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163. Launch Cargo into Sun - in Player Features and Ideas Discussion [original thread]
Don't mind jettisoning anything to the sun and it being destroyed. No damage from the sun though.
- by Daichi Yamato - at 2017.05.14 16:06:56
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164. Wreck Hunting Ship + Mini Game - in Player Features and Ideas Discussion [original thread]
Because of the spam you'd get in busier systems. It'd be a cluster ****. Also depending on whether they'd be immediately identifiable as wrecks and filtered out correctly when you're trying to find 'not wrecks'.
- by Daichi Yamato - at 2017.05.14 13:15:43
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165. Wreck Hunting Ship + Mini Game - in Player Features and Ideas Discussion [original thread]
Suggestion I thought of last time this came up: All the wrecks on a grid that have been left for a certain time spawn a beacon of some kind at their centre. This beacon can be probed down and is easier to do so the more and larger the wrecks on g...
- by Daichi Yamato - at 2017.05.14 13:02:05
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166. Hidden in space - in Player Features and Ideas Discussion [original thread]
This is wormholes. Currently crossing my fingers local gets removed in null too.
- by Daichi Yamato - at 2017.05.14 12:26:56
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167. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mag's didn't QQ no. Just left one day.
- by Daichi Yamato - at 2017.05.14 12:25:16
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168. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: First off how many people quit? People say this all the time, but it is completely devoid of any factual basis at all. Indeed. Pretty sure dracvlad said he was quitting. The only people I've seen disappear after a QQ ...
- by Daichi Yamato - at 2017.05.13 20:57:29
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169. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: With moon mining goes into asteroids and citadels AFK camping will become an even bigger pain. It shouldn't be long till every dispo moon will have 20 campers sitting on top. 20, 100... What difference does it make when it takes...
- by Daichi Yamato - at 2017.05.13 20:34:34
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170. Anti-Bumping Bubble [Carebears warning] - in Player Features and Ideas Discussion [original thread]
Higgs rig and some well placed safes will alow you to be constantly aligned and within range of rocks forever. You don't even have to sacrifice mining yield
- by Daichi Yamato - at 2017.05.13 10:43:51
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171. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
So you're admitting that the defenders are poor players doing themselves no favours but should have their hands held anyways? No. The defenders already have wardec mechanics in their favour. If they are still fighting against overwhelming odds th...
- by Daichi Yamato - at 2017.05.11 02:21:36
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172. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
Let me put it another way: this game is here because of players that enjoy the freedom to be good or bad. Honorable or dishonourable. Lie, cheat, awox and steal or white knight. Surely you've witnessed players that saw the crazy things eve play...
- by Daichi Yamato - at 2017.05.11 01:24:05
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173. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Vokan Narkar wrote: I just don't understand why ISDs doesn't enforce rules of this forum subsection. Instead they endorse trollers who are not posting anything constructive and even mocking OPs, closing threads and move i...
- by Daichi Yamato - at 2017.05.10 00:07:07
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174. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
Alderson Point wrote: Daichi Yamato wrote: You're complaining about noobs not sticking with the game because they are being 'exterminated' at the earliest opportunity. I forget that extermination is synonymous with fair fight... Face it, ...
- by Daichi Yamato - at 2017.05.09 12:58:16
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175. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
Benje en Divalone wrote: Daichi Yamato wrote: Not really. Eve is a niche game, it's not for everyone. It's designed as a pvp playground and its meant to be harsh. Nothing wrong with being niche if the game is meeting CCP's financial goals....
- by Daichi Yamato - at 2017.05.09 12:27:44
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176. How about making the new Maulus navy NOT appear on DSCAN - in Player Features and Ideas Discussion [original thread]
How do you know they are stabbed if they warp off before you are on grid?
- by Daichi Yamato - at 2017.05.09 00:37:29
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177. Aeneas - Auxiliary Mining Barge - in Player Features and Ideas Discussion [original thread]
Orca does as much drone damage as a domi/geddon but with better speed and tracking. And it has better capacity. Why would we need this?
- by Daichi Yamato - at 2017.05.07 17:08:19
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178. option to remove friendlys from local - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: Sitting Bull Lakota wrote: I'd settle for the ability to sort by standing, reverse alphabet, and time in system. That last one might actually buff cloak camping. I said this in Corp chat a few days ago, let me...
- by Daichi Yamato - at 2017.05.07 09:25:37
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179. Lower the skills that new character starts with - in Player Features and Ideas Discussion [original thread]
That's exactly what we want them to do. Be ready to fly the ready fit ships to get into the action. Ready fit ships that are easy to make because everyone is at the same level. Before they gave people these skills one recurring complaint was that...
- by Daichi Yamato - at 2017.05.06 13:16:19
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180. Lower the skills that new character starts with - in Player Features and Ideas Discussion [original thread]
Taking cpu and grid skills as an example, makes the difference between some fits working for alphas or not. It's a bit of a faff trying to come up with fits for new players. Honestly, given the chance to start again i may prefer they weren't skill...
- by Daichi Yamato - at 2017.05.06 11:28:38
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