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1. Mines - in Ships and Modules [original thread]
But you'd have a much better chance of killing things if you just used a smartbombing rokh than one of your mines. Mines which you specifically note don't hurt frigates.
- by Danika Princip - at 2015.07.30 22:40:23
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2. Mines - in Ships and Modules [original thread]
I'm really confused. Do these things only last 30 seconds from the time you launch them? Can you explain how this has anything to do with people using too many frigates, when it seems to encourage people to fly nothing but frigs and maybe destro...
- by Danika Princip - at 2015.07.30 21:32:52
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3. Ships Need Crews - in Ships and Modules [original thread]
Austin Saferon wrote: I don't want to punish PvP players at all. The penalty would only affect you if every time you fight you loose your ship. the penalty would not hurt you if using pirate crews only if using a faction crew I believe they c...
- by Danika Princip - at 2014.02.09 00:48:00
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4. Ships Need Crews - in Ships and Modules [original thread]
The Jagji wrote: The only problem with this idea is that it goes against the EVE Lore. Witch is, you are linked up to your ship, and control it with you mind. So crews can't work in EVE due to that lore. But ships have crews. Just not bridg...
- by Danika Princip - at 2014.02.08 23:58:00
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5. Ships Need Crews - in Ships and Modules [original thread]
A nerf to PVP? Why would you ever think that was a good idea?
- by Danika Princip - at 2014.02.08 23:32:00
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6. New Freighter Proposition - in Ships and Modules [original thread]
So, an orca/carrier/supercarrier/titan?
- by Danika Princip - at 2013.12.14 17:41:00
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7. Different structure HP thought - in Ships and Modules [original thread]
Domanique Altares wrote: Danika Princip wrote: How are you going to shoot my engines through my shields, armour and hull? He'll have Geordi match the modulation of his phasers to the harmonic frequency of your shields. Does that m...
- by Danika Princip - at 2013.08.29 22:19:00
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8. Different structure HP thought - in Ships and Modules [original thread]
Cadus Anzomi wrote: How would it work in EVE to implement different types of targeting zones on a ship? Just a thought that came to me during my work shift tonight. For example that you can hit the engine, shoot of a weapon, have different armo...
- by Danika Princip - at 2013.08.29 21:59:00
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9. Idea - remote hardeners - in Ships and Modules [original thread]
Stack enough of these things, and won't you eventually hit 99% resists or something? Remind me why it would be a good idea to give supercaps even more EHP?
- by Danika Princip - at 2012.04.15 00:21:00
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10. New Ship - in Ships and Modules [original thread]
Can you not just use courier contracts and a freighter?
- by Danika Princip - at 2012.01.13 23:53:00
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