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1. New Mining Skins in LP Stores - in Player Features and Ideas Discussion [original thread]
Hey CCP, I first want to say as a miner I love the new mining ship skins that were added. They're pretty great looking and really help with trying to immerse into the space/factions/region. It makes the region feel more alive to have NPCs out doin...
- by Darenthul - at 2016.12.24 23:32:24
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2. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
I wish they'd just decrease strip miners down to 60 second cycles and lasers to 30 second cycles. Would at least feel more engaging than it currently is. (Don't modify total yields, just reduce the cycle times and cap usage to accomodate.) 3 minu...
- by Darenthul - at 2014.05.12 18:34:00
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3. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Damn was kinda hoping these ships would have two internal tractor beams so you could nab two canisters at once while popping relics/data.
- by Darenthul - at 2013.10.02 16:31:00
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4. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
As someone who spent the last year preparing my perfect fit Vargur, not going to lie this sucked at first glance. However, in the end I think I'll be happy with the changes. My only request, PLEASE call it a Tactical Siege Module, it won't confu...
- by Darenthul - at 2013.08.30 13:29:00
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5. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Actual Mining Rigs. Like, Ore Hold Rigs, Mining Laser Yield/Cycle Time/Range Rigs, Foreman rigs, etc.
- by Darenthul - at 2013.01.21 17:12:00
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6. New Faction Ships [Destroyer/Cruiser/Battleship] - in Player Features and Ideas Discussion [original thread]
Verlaine Glariant wrote: Now that you mention faction Battlecruisers (its #1 in my wishlist, especially Sansha), I would like CCP to implement faction specific skills, i.e. Sansha Battlecruisers, Sansha Cruiser, Sansha Battleship, Angel Cartel ...
- by Darenthul - at 2012.12.20 14:12:00
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7. New Faction Ships [Destroyer/Cruiser/Battleship] - in Player Features and Ideas Discussion [original thread]
Tsobai Hashimoto wrote: if your going to add in pirate faction dessies and bc id like to see standard faction dessie amd bc would love to fly an imperial navy harbie in fw! That's something I can agree with as well.
- by Darenthul - at 2012.12.20 13:16:00
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8. New Faction Ships [Destroyer/Cruiser/Battleship] - in Player Features and Ideas Discussion [original thread]
tankus2 wrote: I think having no actual stats is a good thing, as it gives the Devs their own room to spread. Artwork would be nice though. I could do artwork, was planning on it, its just coming up with designs that are cohesive with curren...
- by Darenthul - at 2012.12.19 23:31:00
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9. New Faction Ships [Destroyer/Cruiser/Battleship] - in Player Features and Ideas Discussion [original thread]
Destination SkillQueue wrote: What stats and bonuses did you have in mind? Also you forgot about faction battlecruisers. If we're going to get faction destroyers, I don't see a reason for not getting battlecruisers, since both will be getting r...
- by Darenthul - at 2012.12.19 22:43:00
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10. Change to the wanted sign. - in Player Features and Ideas Discussion [original thread]
It shouldn't be removable, and should scale based on the bounty size imo. Special wanted sign for the top 100 most wanted players as well.
- by Darenthul - at 2012.12.19 20:48:00
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11. New Faction Ships [Destroyer/Cruiser/Battleship] - in Player Features and Ideas Discussion [original thread]
I had previously posted these ideas to Reddit, decided to take some modifications to them and repost them here. Quote: I was bored at work, had some time to kill. Was looking through the faction ships and it felt really lacking. Everytime we r...
- by Darenthul - at 2012.12.19 20:26:00
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12. New Faction Ships [Destroyer/Cruiser/Battleship] - in Player Features and Ideas Discussion [original thread]
================================================== Blood Raider ================================================== Beleth Class : Destroyer Role : Close Quarters Striker and Capacitor Burner Stories of fringe pirate raids on colonies an...
- by Darenthul - at 2012.12.19 20:26:00
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13. Allow injecting skills and putting them on the queue without prerequisites met - in Player Features and Ideas Discussion [original thread]
I just made this post last week. I had to cram about 8 hours of skills into a character (at least it was something he'd finish training later) solely because of having to go to work right before it finished. Science-Astrogeology is the big one fo...
- by Darenthul - at 2012.12.19 19:52:00
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14. Tiercide Industrials - in Player Features and Ideas Discussion [original thread]
I like how the Hoarder looks.. its my favorite Industrial.. D: It looks like I'd imagine an actual space-based transport would look, a **** ton of boxes stuck together screaming curses at physics and laughing maniacally all the way to the next sy...
- by Darenthul - at 2012.11.26 20:29:00
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15. [Concept] ORE Industrial Haulers - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Given that the ORE Frigate has a 5000m3 ore hold, I still dont see a need for the smaller hauler. I didn't realize it had that large of a hold, and I can agree with that now.
- by Darenthul - at 2012.11.26 20:05:00
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16. [Concept] ORE Industrial Haulers - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Totally up for more ships in the ORE Industrial tree, (as suggested in my own thread - please see my SIG.) But I dont see a use for the 'Formica'. A standard industrial would out perform it. The other two, not bad. I woul...
- by Darenthul - at 2012.11.26 18:27:00
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17. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: Saracha wrote: Just add one more turret, come one, do it. Then we can have a dedicated gas mining ship. I forsee the utility highslot being used with a prober; solo work finding ladar and grav sites could be part...
- by Darenthul - at 2012.11.26 17:05:00
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18. Racial pods - in Player Features and Ideas Discussion [original thread]
Miranda Ctan wrote: This is just a small change that I think would add a nice little bit of flavor to the game. Why not have racial pod designs? We already have the racial rookie ships that are given to a player based on their heritage, having...
- by Darenthul - at 2012.11.26 16:13:00
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19. [Concept] ORE Industrial Haulers - in Player Features and Ideas Discussion [original thread]
Originally posted to /r/EVE (http://www.reddit.com/r/Eve/comments/13tayd/concept_ore_industrial_ore_haulers/) So the past few days my brother and I have noticed a lot of newbies mining around the belts in our area, and they always are using the m...
- by Darenthul - at 2012.11.26 15:37:00
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20. W-ORE ships - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: ORCA wrote: Role Bonus: 250% bonus to tractor beam range 100% bonus to tractor beam velocity 500% bonus to survey scanner range 99% reduction in CPU need for Gang Link modules Can use 3 gang link modules simultaneously. ...
- by Darenthul - at 2012.11.20 20:52:00
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