Pages: [1] 2 3 4 5 6 7 8 9 |
1. Which dread to pick? (post Phoenix buff) - in Ships and Modules [original thread]
I have to agree with Dato - both the Moros and the Naglfar are good all around general purpose dreads. You really can't go wrong with either one, so it's more a matter or preferences.
- by De'Veldrin - at 2014.06.26 15:11:00
|
2. PvE Typhoons? - in Ships and Modules [original thread]
I used an armor tanked typhoon for years running level 4s. Cruise missiles, target painter and plenty of medium and light drones. Use the ship's speed to your advantage and keep in that sweet spot where you can hit their ships but they can't hit you.
- by De'Veldrin - at 2014.05.20 18:17:00
|
3. Huginn: New to that ship and need experienced pilots advice. - in Ships and Modules [original thread]
Angelique Duchemin wrote: So where are we on with Huginns? It looks like an interesting ship to dual web and paint enemy targets but with shiny webs the total cost will easily pass half a billion for a ship that is still going to be at the mer...
- by De'Veldrin - at 2013.08.01 15:47:00
|
4. Is the Dramiel still the king of speed? - in Ships and Modules [original thread]
Zhilia Mann wrote: 12583 cap stable? [Dramiel, fast] Navy Micro Auxiliary Power Core Navy Micro Auxiliary Power Core Navy Micro Auxiliary Power Core 10MN Digital Booster Rockets Cap Recharger II Cap Recharger II Cap Recharger II [empty high ...
- by De'Veldrin - at 2013.06.25 18:35:00
|
5. "dont triage/rat/pvp in thannies; get an archon" - in Ships and Modules [original thread]
Onictus wrote: Rain6636 wrote: adding insult to injury is it like offensive drones in logi just for kilmails, or is there more to it than that 1500 sentry drones will alpha most sub caps, you have to bomb them off our stay.100km or more ...
- by De'Veldrin - at 2013.06.14 19:52:00
|
6. Carrier training - in Ships and Modules [original thread]
Ginger Barbarella wrote: Anyone care to take bets on how many carriers suddenly start popping up dying like lemmings in low sec on June 4th? I fixed your post to make it more accurate. Personally, I think removing the BS 5 requirement f...
- by De'Veldrin - at 2013.05.30 15:46:00
|
7. Cyclone set-ups after change - in Ships and Modules [original thread]
Jonas Staal wrote: Hi all, I'm kind a confused about how to set up a decent cyclone after the change. Forinstance after 3 BCS2's and a DC2, what to use in the leftover low slot? Mid slots seem to become harder/harder/boost ampliifier/LAS/Prop...
- by De'Veldrin - at 2013.03.21 18:38:00
|
8. Capital Shield Transmitter range... Am i being Dumb? What am I missing? - in Ships and Modules [original thread]
Praxximus wrote: you could call them pigeons. and they can only be equipped on a carrier, that way they are carrier pigeons. get it? yeah ok...its monday leave me alone ;) I loled.
- by De'Veldrin - at 2013.03.19 13:35:00
|
9. Capital Shield Transmitter range... Am i being Dumb? What am I missing? - in Ships and Modules [original thread]
Angelique Duchemin wrote: Yalawni wrote: I have lvl 5 Minmatar carrier Yalawni wrote: my math is bad but shouldn't that therefore be 16.5km X 1.5 x 1.5 x 1.5 x 1.5 x 1.5 or am I wrong? With that math the fighter range bonus on C...
- by De'Veldrin - at 2013.03.18 17:33:00
|
10. Erebus Fitting - in Ships and Modules [original thread]
Best. Topic. Ever.
- by De'Veldrin - at 2013.03.06 18:30:00
|
11. Do warfare links work in a 1-man fleet? - in Ships and Modules [original thread]
SMT008 wrote: If I recall correctly, it needs more than one member. In order to give (and presumably receive) bonuses, you would need to be in the squad commander position, and have someone from your squad in system. This. You have to have ...
- by De'Veldrin - at 2013.02.26 17:38:00
|
12. Caldari - Master of Missiles? - in Ships and Modules [original thread]
Mr Chili Palmer wrote: does this mean if you train the main destroyer skill now you will not have to train the individual faction destroyer skillas in summer? As long as you have all the racial frigates to 3, then yes. Same for the Battlecr...
- by De'Veldrin - at 2013.02.20 19:50:00
|
13. Vargur. - in Ships and Modules [original thread]
After reading all four pages of this thread, I still can figure out what the the problem with the Vargur is supposed to be, aside from the OP can't fit it exactly the way they feel it should be fit.
- by De'Veldrin - at 2013.02.11 19:50:00
|
14. Carrier tips and tricks. - in Ships and Modules [original thread]
I'll offer some advice from a carrier pilot: 1. A carrier (any capital ship really) is not something you can squeak by with while you finish training your skills. Train the skills, then buy the ship. And I mean train them to level 4 or 5, not 2 o...
- by De'Veldrin - at 2013.01.04 20:48:00
|
15. V3 for Caps/T3s? - in Ships and Modules [original thread]
According to the patch notes, Retribution will see the following get updated to V3: The following ship classes have been transformed into beautiful V3 versions! CONCORD ships Tournament ships ORE ships SOCT ships Sansha ships Fighters Fighter bom...
- by De'Veldrin - at 2012.11.30 19:45:00
|
16. Split Weapons mounting - Hmmm ... why? - in Ships and Modules [original thread]
Sheynan wrote: Hannott Thanos wrote: Sheynan wrote: There is no advantage, in theory these ships (like the Typhoon for example) should have a 7.5%lvl damage bonus to missiles and guns plus a second bonus. In reality some, like the Typhoo...
- by De'Veldrin - at 2012.11.30 19:43:00
|
17. Officer drone control units - in Ships and Modules [original thread]
When I saw they were coming out with these I was all: Then I saw the stats and I was all: Seriously CCP, could you have made a more useless module?
- by De'Veldrin - at 2012.11.29 18:28:00
|
18. Amarr or Minmatar for PvE? - in Ships and Modules [original thread]
In my experience (which is limited in the Amarr area, admittedly) the Machariel is FOTM for a good reason. My own (sadly now unused) Machariel was achieved a 1300 DPS tank with 1000 DPS (EFT) against Sansha targets, with a range of 65km (give or t...
- by De'Veldrin - at 2012.11.19 15:45:00
|
19. dread is it really that scary - in Ships and Modules [original thread]
Hatsumi Kobayashi wrote: De'Veldrin wrote: Against sub-caps, they are LOL-useless. You can't track them, and even if they sit still you won't hit them. I was going to write a lenghty reply detailing why you are entirely wrong on this poin...
- by De'Veldrin - at 2012.11.01 16:17:00
|
20. dread is it really that scary - in Ships and Modules [original thread]
Dreads are designed to do two things: Bash stationary structures Kill other capital ships That said, they're really almost useless alone. Even in a high DPS dread, you're going to spend a while shooting at the tower to reinforce it, and even lon...
- by De'Veldrin - at 2012.10.30 14:22:00
|
Pages: [1] 2 3 4 5 6 7 8 9 |
First page | Previous page | Next page | Last page |