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101. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Kahawa Oban wrote: I just want to be clear on this. A T2 BPC that was invented using a decryptor yeilding a -1/-1 ME/TE BPC will now require more components then previously? That is a big change for T2 battleships. My understanding was that BP...
- by DeODokktor - at 2014.07.19 12:07:00
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102. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Sir HyperChrist wrote: I second this. right now a Prorator bpo builds 51 units per month in a station, after patch only 18 a small T2 drone bpo builds 4125 units in a station, over 5500 at a pos (remotely), after patch only 2960 a medium T2 d...
- by DeODokktor - at 2014.07.19 01:51:00
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103. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
CCP Greyscale wrote: 1) Yes. 2) Upwards, per unit. Acolyte II now requires 2 of most things (not the T1 drone obviously) Yay test server up. Acolyte II requires 1 of most things, not 2.. On test server that is.
- by DeODokktor - at 2014.07.18 23:14:00
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104. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Promiscuous Female wrote: Dinsdale Pirannha wrote: Yeah, wonder who the VIP's are that have had access to the server for the past few days, while the masses are locked out. confirming that I am on sisi right now as I am a vip If your ...
- by DeODokktor - at 2014.07.18 15:20:00
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105. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Sir HyperChrist wrote: CCP Greyscale wrote: Sir HyperChrist wrote: 2 questions: (again) 1) Are T2 BPO's jobs gonna cost 35-50% (depending on the previous ME) more materials? 2) For drones (small T2 drone, needs 1 robotics and 1 guidance...
- by DeODokktor - at 2014.07.18 14:26:00
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106. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
So in this new system, material and time will both have base levels of 1-10? I only ask because if the conversion system is working on 1-20 then that would mean something that's converted and then has 1 run added would be in between research level...
- by DeODokktor - at 2014.07.18 13:42:00
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107. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
CCP Greyscale wrote: Yes, that math looks legit. There's a lot of generosity being done in numeric terms to avoid hurting anyone's absolute blueprint numbers. Two side-effects of this are that 1) people are getting a lot of stuff "for free" in...
- by DeODokktor - at 2014.07.18 13:27:00
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108. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
I would be surprised if it worked that way. Devs have been known to often get things wrong when explaining how they think it works ;P... If someone would have found out about this 6 months ago they could have 10% cap prints after patch... Not a ...
- by DeODokktor - at 2014.07.18 13:03:00
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109. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
CCP Greyscale wrote: Sorry, edited original post to add the word "time" between "whenever" and "it's", that wasn't clear. Case 1, ME5. Case 2, ME9. We take whatever level the blueprint was at when the job started, convert that, and then when...
- by DeODokktor - at 2014.07.18 12:47:00
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110. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
At least the skill rank isn't as high as Research Project Management. They didn't touch that skill, but instead killed what it was used for. I have 18 chars with Prod Eff V, Needless to say that this "new" skill would likely only be trained to le...
- by DeODokktor - at 2014.07.18 09:00:00
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111. What to do with existing blueprints - in Test Server Feedback [original thread]
Sydian Rie wrote: My alt has all the BPO's to build the Archon and all four dreads including all the capital mod bpo's ie:repper, fighters, remote cap/shield/armor as well as the turret/bay bpo's for the dreads etc... All the component bpo's a...
- by DeODokktor - at 2014.07.18 08:12:00
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112. What to do with existing blueprints - in Test Server Feedback [original thread]
sci0gon wrote: Awkward Pi Duolus wrote: The best BPO/BPCs will be ME 10/ PE 20. In that sense, anything you have > ME10/PE20 was wasted effort. updated it for you Sydian Rie its basically a big FU to all long term industrialists who ...
- by DeODokktor - at 2014.07.18 08:00:00
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113. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Het Silenius wrote: Clayton Forester wrote: --question: I have several T2 ship bps that have multiple runs, for example 2 runs 5 runs, etc. From what I read, all T2 ship BPs are going to have only 1 run? So I'm losing runs on these BPs? Or...
- by DeODokktor - at 2014.07.17 22:25:00
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114. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Lady Zarrina wrote: Mostly excited for these changes since I do a fair amount of industry. But the deal with material efficiency skill needs to be dealt with. I know you are hoping it will get forget about in a few weeks. This will not happen...
- by DeODokktor - at 2014.07.17 19:34:00
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115. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Lion El'Johnson wrote: Just one thing... Someone who has a BPO researched to ME 9 ( which will translate to ME 9 post-crius ) shouldn't have a smaller time to research it to level 10 than someone who had the same BPO at level 5 ( which will als...
- by DeODokktor - at 2014.07.17 19:31:00
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116. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Tech2 bpo's will be converted the same as Tech1 bpo's. There was no mention of Tech1 bpo's that had a lower wastage factor, so be sure to check those after patch. Tech2 bpcs also convert differently. Also be aware Tech2 building cost is going up...
- by DeODokktor - at 2014.07.17 19:28:00
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117. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
Hmm... I though the Principle of industry was changing to be the new Isk Sink of eve?... I mean... You just made 85 changes that will help to sink everything.
- by DeODokktor - at 2014.07.02 17:45:00
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118. Solving the T2 BPO Issue and PLEX Prices - in Science and Industry [original thread]
Marcus Ulpius Trajanus wrote: A lot of people have been complaining about T2 BPOs and how they are an out dated item for Eve Online. At the same time we have PLEX prices that are higher than ever. Why not simply convert all the T2 BPOs into the...
- by DeODokktor - at 2014.06.26 12:22:00
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119. machariel bpos in the game ? - in EVE New Citizens Q&A [original thread]
It's a bug because the blueprint went from x runs down to 0 runs. In the past 0 runs were treated as "bpos" for display, but when this changed to how it is showing now is unknown to me, Perhaps it has been that way for years, but I think not. The...
- by DeODokktor - at 2014.06.02 22:53:00
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120. Thoughts on GOON Manipulation of T2 BPOs - in Science and Industry [original thread]
Yawnnnn... Same story, every year... New people posting... Tech2 bpo's are not the problem, users are. If CCP changes waste on Invention from 10% to 0%, people will just change their price and then moan that tech2 bpo holders are holding them ...
- by DeODokktor - at 2014.05.19 08:08:00
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