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121. Sell All - in Player Features and Ideas Discussion [original thread]
Perhaps they could just have a spread sheet sort of view open up listing all of your items, the price you'll get, and the totals at the end... They could put a tick box next to each item so you could unselect the ones your not happy to sell to. A...
- by DeODokktor - at 2013.06.30 03:33:00
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122. ISK in your hangar? - in Player Features and Ideas Discussion [original thread]
We used to have ISK in our hangar :/... I cant remember how it got there, but I had a large stack for a while ;).. Then ccp locked it so it couldn't move, then they removed it... It's a bit silly to think that currency in the future wouldn't be 1...
- by DeODokktor - at 2013.06.30 03:29:00
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123. Market Order Failed - Penalty - Put it back in (You removed it, you idiots)... - in Player Features and Ideas Discussion [original thread]
A long time ago, prior to the "market skills" we could do all the stuff we can do now with "market skills". part of that revamp included removing things like the old Escrow Penalty for failed buy orders not being able to be completed (due to lack ...
- by DeODokktor - at 2013.06.30 03:26:00
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124. Sticky:Dev blog: Dual Character Training - in EVE Information Portal [original thread]
I would have much rather of had a system where you can Queue up skills and when they are done they move to another character. But hey, I guess that doesn't eat plex. And for those of you wanting to do this for a whole year... Buy a second accou...
- by DeODokktor - at 2013.05.16 22:38:00
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125. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Andski wrote: DeODokktor wrote: I am with you on this one. I am sure a freighter going 35 jumps through empire, passing through gank systems, getting bumped by hundreds of ships, and taking several hours for it to happen causes a LOT less lo...
- by DeODokktor - at 2013.04.20 20:20:00
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126. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
CCP Peligro wrote: "It doesn't impact gameplay negatively for the vast majority of players." Oh really? What is this based on? Modified clients place additional load on the servers, they are therefore detrimental to the ability of our legiti...
- by DeODokktor - at 2013.04.20 08:57:00
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127. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
CCP Stillman wrote: Team Security focuses on what we can do to stop macroing and RMT. That is where we will spend our time. So take that for what you want. To remove RMT all you need to do is remove the Market, player isk transfers, and isk...
- by DeODokktor - at 2013.04.19 13:17:00
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128. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
CCP Eterne wrote: EDIT: CCP Peligro addresses concerns regarding CCPs current policy on cache scraping: https://forums.eveonline.com/default.aspx?g=posts&m=2900665#post2900665 Sweet Jesus you guys are asking questions, and I am not go...
- by DeODokktor - at 2013.04.19 13:08:00
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129. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
raylu D wrote: Now that we're on page 20, is it a good time to point out that cache scraping is completely undetectable? At best, you can try to check access time but you're somewhat hosed when dealing with multiple EVE clients, hour delays (...
- by DeODokktor - at 2013.04.19 12:56:00
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130. Sticky:EVE Online: Retribution 1.1 Feedback - in EVE Information Portal [original thread]
I do like how at 11:58 they extend downtime to 12:00 As for the Asian players, it is a shame that You couldn't play a trial of this game or something where the downtime would have been noticed..
- by DeODokktor - at 2013.03.26 12:12:00
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131. Announcement:A friendly message from the GM Team regarding current events in Luminaire - in EVE Information Portal [original thread]
Does this mean server logging is off and we can use bugs and exploits to gain massive wealth because it will not be recorded? Or Does this mean that if a lot of people stay confused and the DEVs have no effin clue what is going on that they wil...
- by DeODokktor - at 2013.03.22 08:28:00
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132. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
DeODokktor wrote: Reactivate "Mrs GhewRhew" Reactivate "Mrs GhewRhew" please.
- by DeODokktor - at 2013.02.25 22:09:00
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133. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Chi'Nane T'Kal wrote: Savira Terrant wrote: Malcanis wrote: You get the use of the ship before the change. Another one of those? Really? Even someone wanting to be on CSM? I do not care how much time I spent in a ship. The only thing ...
- by DeODokktor - at 2013.02.22 03:27:00
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134. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
API Error. "General Error: Scotty the docking manager heard you were talking **** about him behind his back and refuses to service your request." I know this "error" has been around for a couple of years now, just wondering if it has to do with...
- by DeODokktor - at 2013.02.22 03:12:00
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135. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Reactivate "Mrs GhewRhew"
- by DeODokktor - at 2013.02.20 15:59:00
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136. Sticky:EVE Online: Retribution 1.1 Issues - in EVE Information Portal [original thread]
James Amril-Kesh wrote: Rommiee wrote: James Amril-Kesh wrote: Shokre O'Corwi wrote: I get an API error and am unable to update my skill queue in any third party program (EVEMon, EVEnova, EVEhq) when the Armor Honeycombing skill is in ...
- by DeODokktor - at 2013.02.20 13:15:00
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137. Sticky:EVE Online: Retribution 1.1 Issues - in EVE Information Portal [original thread]
Non-Faction NPC's (Read Cosmos), are granting "Faction" losses to a "Unknown" Faction. This looks untidy in the character standings sheet. and 12% loss, PHEW, bigun.... (For Kruul)
- by DeODokktor - at 2013.02.20 12:55:00
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138. Sticky:EVE Online: Retribution 1.1 Issues - in EVE Information Portal [original thread]
TruthState wrote: Exactly at the 36.2% while updating with this patch, my computer does this, __________________ Flat Lines. And i have to reboot my computer as it gets frozen. Has happened 3 times so far while trying to patch the client up. ...
- by DeODokktor - at 2013.02.20 03:33:00
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139. Sticky:EVE Online: Retribution 1.1 Issues - in EVE Information Portal [original thread]
Alexis Antollare wrote: All of my assets and bookmarks are listed as being 2,147,483,647 jumps away. The ONLY exception are the bookmarks for locations in an adjacent system. Additionally, the route setting to these destinations is not working...
- by DeODokktor - at 2013.02.20 01:55:00
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140. Bring Back R&D (With Changes) - in Player Features and Ideas Discussion [original thread]
Yea, Manufacturing went through changes to make it non-passive as well quite a few years ago. Labs too. In the past we could just turn a job "on" and as long as there were materials it would start another 1 run job (Until you stopped the job, or ...
- by DeODokktor - at 2013.02.11 18:02:00
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