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1. CCP asked, "why don't we have more forum activity?" He... - in EVE General Discussion [original thread]
Two reasons. 1: The reason OP mentioned, people spend more time feeling smug and talking other people down rather than being constructive. Sometimes I need to double check the HTML address to see if I haven't accidentally navigated to /b/. 2: Be...
- by Deadonstick - at 2014.02.06 15:04:00
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2. Increasing Server Tick Frequency to 2Hz ... Good, Bad, Ugly? - in EVE General Discussion [original thread]
I definitely agree this should happen for non-giant population systems. Drone control since the AI patch has been a ***** because it takes a second for your drones to react.
- by Deadonstick - at 2014.02.06 15:02:00
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3. High Sec Injustice - in Player Features and Ideas Discussion [original thread]
I am beginning to wonder if you are intentionally misunderstanding me. Again, I've been to null sec, spent quite some time there, I have no problem taking risks. Unfortunately logic dicates no sane person will take huge risks without potential hug...
- by Deadonstick - at 2014.02.05 23:32:00
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4. High Sec Injustice - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Fit an omni tank Does not work, do the math. 8 Tornadoes can quite easily alpha out even an omni tanked officer fitted Golem, esspecially when going into lower high sec. Don't fly around massive mission hubs, go so...
- by Deadonstick - at 2014.02.05 23:21:00
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5. High Sec Injustice - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Pray tell how someone stops you jumping into any ship you want, fitted how you want and undocking it? Not someone, something, this thing is called common sense. In null sec PVP your chances of survivability go up the better fitt...
- by Deadonstick - at 2014.02.05 23:15:00
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6. High Sec Injustice - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Deadonstick wrote: Having to adapt to gankers is one thing, being forced into not spending the ISK you made is a different matter alltogether No one is forcing you to do anything. But within the Eve sandbox, certain actions ...
- by Deadonstick - at 2014.02.05 23:07:00
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7. High Sec Injustice - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: List of Problems: 1) Eve is a PVP game. 2) No one is forced to do anything. But when you undock, you consent to everything. 3) Stay docked if you want risk free Eve. 4) Everyone in Eve is forced to interact with everyone....
- by Deadonstick - at 2014.02.05 23:05:00
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8. High Sec Injustice - in Player Features and Ideas Discussion [original thread]
Petrified wrote: There is much injustice and often, in the pursuit to enforce justice more injustice is created. Your best way of dealing with gankers is not be shiny. As much as I love the Covetor and Hulk for pure mining volume, they are ea...
- by Deadonstick - at 2014.02.05 22:59:00
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9. High Sec Injustice - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Okay seriously... we have already had this discussion before. You never answered my question; why should a ship that is more expensive be less profitable to kill by virtue of being expensive? The idea behind this is that ...
- by Deadonstick - at 2014.02.05 22:54:00
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10. High Sec Injustice - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Deadonstick wrote: About The Game Let me start off by saying that I in no way agree with the statement "EVE is a PVP game". Name any activity in EVE that can be done with out some kind of PVP, that does not ne...
- by Deadonstick - at 2014.02.05 20:43:00
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11. High Sec Injustice - in Player Features and Ideas Discussion [original thread]
Dun'Gal wrote: Oh god... I propose that for every mission run you lose 2million SP to simulate how they make you dumb, fat, and lazy. And for every "faction" ship killed in said missions, you should receive the same ISK penalties you have sugge...
- by Deadonstick - at 2014.02.05 20:39:00
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12. High Sec Injustice - in Player Features and Ideas Discussion [original thread]
Problems with the Solution A problem with the solution is that, inevitably eventually you can get what is known as a negative wallet balance. CCP can already give you one of these and it basically means that until your balance is positive you ca...
- by Deadonstick - at 2014.02.05 20:18:00
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13. High Sec Injustice - in Player Features and Ideas Discussion [original thread]
About The Game Let me start off by saying that I in no way agree with the statement "EVE is a PVP game", if it was, CCP wouldn't invest nearly as much time as they did in making new PvE content. That being said, I do however think EVE is the o...
- by Deadonstick - at 2014.02.05 20:17:00
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14. Fix: Target spectrum breaker - in Player Features and Ideas Discussion [original thread]
I agree that the spectrum breaker should be fixed, but this is not the way to do it. The problem with it currently is is that it only really becomes more useful than another invulnerability field/shield extender/shield boost amp when you're being...
- by Deadonstick - at 2014.02.05 19:49:00
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15. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Tech 3 Strategical Titans, useable in high sec.
- by Deadonstick - at 2014.02.05 19:46:00
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16. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó) - in Player Features and Ideas Discussion [original thread]
I like the idea, although making it consumable-only seems a bit stupid. You're already sacrificing a slot for it and you already need to buy the module. I think it's generally a better idea to give it a moderate warp speed increase normally, and ...
- by Deadonstick - at 2014.02.05 19:36:00
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17. Faster Warp Speeds - in Player Features and Ideas Discussion [original thread]
It's not really warp speeds that should change IMO, rather the acceleration (and esspecially the DEacceleration). The fact that a 30000KM warp is near indistinguishable from a 3AU jump is just rediculous. I would really like to see longer warps ac...
- by Deadonstick - at 2014.02.05 19:34:00
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18. Suspect upon entering someone's mission (illegally) - in Player Features and Ideas Discussion [original thread]
Henry Plantgenet wrote: If someone enters your mission uninvited in highsec they should become suspect. this could be explained from an RP standpoint like this: "I want you to do this mission, shoot anything that moves, we'll take care of conco...
- by Deadonstick - at 2014.02.05 19:23:00
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19. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
I agree with OP. For one a freighter is quite damn expensive and thus should have a use for being so expensive. Now carrying enormous amounts of goods is ofcourse a good way to make them worth their price, unfortunately seeing as a single guy can...
- by Deadonstick - at 2014.02.05 19:20:00
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20. Can a rattlesnake outperform marauders? - in Ships and Modules [original thread]
-removed-
- by Deadonstick - at 2014.01.28 23:55:00
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