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1. Mining carrier or other drone based mining ship. - in Player Features and Ideas Discussion [original thread]
I would just love to see a mining carrier, or at least some form of drone based mining ship. I just love my drones.
- by Deliceous - at 2015.01.03 18:28:38
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2. Lowsec - in Player Features and Ideas Discussion [original thread]
low sec needs to be bigger, more of it so it can't be easily patoled with an alt scout. Deep space complexes may help with mass per minute restrictions, Number or size restrictions. sorta limited access rooms. Like FW but with different limitati...
- by Deliceous - at 2011.12.04 11:26:00
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3. Allowing people to Hide from Local by Detection inhibiting the Local Communicati... - in Player Features and Ideas Discussion [original thread]
A little confusing a few diagrams or something would help express your point could this work also for null sec?
- by Deliceous - at 2011.12.04 11:18:00
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4. Better Missioning Experience - in Player Features and Ideas Discussion [original thread]
i am looking forward to the opportunity for Incarna bots so we can make our own player created missions
- by Deliceous - at 2011.08.01 04:37:00
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5. FAO: CCP Soundwave, CCP Tallest - New Ships wishlist? - in Player Features and Ideas Discussion [original thread]
I would like to see some ships that are extremely skill intensive that only most veterans can fly possibly a Battle ship or a middle ship that is between a capital a Battle ship that requires max capital skills to fly. There are those vets that ...
- by Deliceous - at 2011.08.01 04:31:00
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6. Suggestion- shield and armor resistance transporter - in Player Features and Ideas Discussion [original thread]
would this mean a lessening of you ships resistances? I had though that shield transporters should have actually taken shield from your shield and placed it on another.
- by Deliceous - at 2011.08.01 04:17:00
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7. Pets for AUR - in Player Features and Ideas Discussion [original thread]
This something I would pay for. This would also give me a reason to pay for rent at station I am not at, to keep my pet fed and alive while I am off for an adventure. This may be a good introduction to bots for Incarna containing limited script ...
- by Deliceous - at 2011.07.24 21:00:00
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8. POS Refineries need higher returns - in Player Features and Ideas Discussion [original thread]
destroyable Outposts has been talked about by CCP and CSM. I think it was mentioned the last CSM minutes. Will it be in a some time, it it ever happens...
- by Deliceous - at 2011.07.18 03:41:00
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9. destroyers? - in Player Features and Ideas Discussion [original thread]
I think a Tech 1 Small ship with loaded with a large weapon slot or 2 - the fragile artillery ship Slow, Weak, Long Range, Poor tracking, large Punch vs Larger targets. Useless vs small targets Direct fire but weaker than the bomber. Destroyer f...
- by Deliceous - at 2011.07.18 03:14:00
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10. How to fix super caps, buff the dread - in Player Features and Ideas Discussion [original thread]
I am just thinking the Super carrier needs a weekness.
- by Deliceous - at 2011.07.15 02:23:00
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11. pets/picture frames/tv's from the noble exchange - in Player Features and Ideas Discussion [original thread]
I am sorta torn. I say yes because I would like to buy this stuff.... I would say no because I don't think I would stop till my apartment is full,, then I would have to upgrade my apartment......
- by Deliceous - at 2011.07.15 02:18:00
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12. Anybody appose making mining automatic? - in Player Features and Ideas Discussion [original thread]
For passive in come you have PI and Data Cores the Semi laid back of income of mining is needed. I am a group Miners, Direct of group of individuals in Null sec and we go mining as a group, some times as many a 20 Players, some of these people pla...
- by Deliceous - at 2011.03.29 19:37:00
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13. Simulator for Newbs - With new Captain Quarters - in Player Features and Ideas Discussion [original thread]
Since we will start life in the captain quarters can it possible to spend life in a simulator, my own private instance of eve.(one small constellation in size)This should protect the newb from the harsh reality of Eve till he/she is invested into ...
- by Deliceous - at 2011.03.28 10:39:00
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14. Unique Indestructable drop component for Uber ship - in Player Features and Ideas Discussion [original thread]
I the past the Titan was this super ship that was supposed to be rare. and after time it became so common every Power block had several. so they nerfed it. For the next be Super ship - ie T2 Titan or some world ship have 1 component that can not ...
- by Deliceous - at 2011.03.10 22:13:00
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15. revamping fleet fights -> removal of logis as current - in Player Features and Ideas Discussion [original thread]
orca providing access to the refitting service, get can repair modules in Giant Secure Cans for ships to equip, repair them selves and then refit the old modules and place the repairing modules back in the container. That is what I do at a Mining...
- by Deliceous - at 2011.01.02 08:07:00
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16. Twitched Based fighters layer of combat in current fights? - in Player Features and Ideas Discussion [original thread]
I am seeing these new mmo's out there with twitched based fighter games. Was wondering if that could be introduced into the eve game as a layer of extremely small ship combat. Possibly allowing players to control Fighters or drones directly in la...
- by Deliceous - at 2011.01.02 07:56:00
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17. Module to allow Tanking ships to shield those behind them - in Player Features and Ideas Discussion [original thread]
Module to allow Tanking ships to shield those behind them - for direct fire weapons Short Version An upper slot module when active will increase the pilot's ships signature radius by double but reduce the signature radius of those ship friendly ...
- by Deliceous - at 2010.08.22 18:21:00
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18. Cargo Holds Set to Self Destruct if the Ship is Destroyed - in Player Features and Ideas Discussion [original thread]
If there was a modual that I could fit in the Medium or low slot that would destroy all the cargo in the hold if the ship was destroyed probably at the expense of CPU and Cargo Space ( Would not work with Selfdestruct as it gets over ridden by the...
- by Deliceous - at 2009.11.27 23:49:00
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19. Placing a Cap on the amount a Structure can Take Per Second û Via Tech - in Player Features and Ideas Discussion [original thread]
A tool that could help reduce the benefit of blobs: Have structures have a limit of how much damage which can take per second. I have been apart of some blobs where a 50 Dreadnought fleet moves from point to point destroying Towers. The Blob was ...
- by Deliceous - at 2009.11.01 23:44:00
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20. Destroying asteriods - in Player Features and Ideas Discussion [original thread]
Mining Missile or other item that would allow players to "Explode" Asteroids. This would make area effect explosion - to find off close range attackers - sorta was we we saw in the Beer Ship Clip from Fan Fest This would also give the put forth ...
- by Deliceous - at 2009.11.01 22:47:00
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