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1. Drones - in Ships and Modules [original thread]
Edited by: Deloup Drakar on 26/07/2004 14:39:29 Originally by: Jowen Datloran Many pages indeed, but I don't think I did see a sugestion for a... DRONE REPAIR MODULE. Repairing drones in-flight would be handy, and a fair penalty for ...
- by Deloup Drakar - at 2004.07.26 14:36:00
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2. Drones - in Ships and Modules [original thread]
Edited by: Deloup Drakar on 26/07/2004 14:39:29 Originally by: Jowen Datloran Many pages indeed, but I don't think I did see a sugestion for a... DRONE REPAIR MODULE. Repairing drones in-flight would be handy, and a fair penalty for ...
- by Deloup Drakar - at 2004.07.26 14:36:00
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3. Drones - in Ships and Modules [original thread]
Edited by: Deloup Drakar on 26/07/2004 14:41:26 Originally by: Baun 2. Will heavy/medium drones be able to hit webified frigates? I think this is a must. If frigates arent moving at their normal speed (i.e if they arent mwding while we...
- by Deloup Drakar - at 2004.07.26 14:33:00
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4. Drones - in Ships and Modules [original thread]
Edited by: Deloup Drakar on 26/07/2004 14:41:26 Originally by: Baun 2. Will heavy/medium drones be able to hit webified frigates? I think this is a must. If frigates arent moving at their normal speed (i.e if they arent mwding while we...
- by Deloup Drakar - at 2004.07.26 14:33:00
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5. drone expanders modules, titans - in Ships and Modules [original thread]
I hope they are soley a player ship carrier (or perhaps if there are 2 flavors, one of them serves this role) as loading up your attack force, and using your Jump Drive to shoot deep into enemy territory then 'releasing the dogs of war'. All the w...
- by Deloup Drakar - at 2004.07.26 12:32:00
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6. drone expanders modules, titans - in Ships and Modules [original thread]
I hope they are soley a player ship carrier (or perhaps if there are 2 flavors, one of them serves this role) as loading up your attack force, and using your Jump Drive to shoot deep into enemy territory then 'releasing the dogs of war'. All the w...
- by Deloup Drakar - at 2004.07.26 12:32:00
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7. 100KM warp in range! - in Ships and Modules [original thread]
Originally by: NTRabbit I would rather keep the current ranges and tack 80km and 100km on to the end of them. Imo 150km is too long, and 0km is just not an acceptable range, its like adding a fully supported and legitimate instajump system...
- by Deloup Drakar - at 2004.07.26 12:28:00
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8. 100KM warp in range! - in Ships and Modules [original thread]
Originally by: NTRabbit I would rather keep the current ranges and tack 80km and 100km on to the end of them. Imo 150km is too long, and 0km is just not an acceptable range, its like adding a fully supported and legitimate instajump system...
- by Deloup Drakar - at 2004.07.26 12:28:00
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9. Good Dominix mission runner setup? - in Ships and Modules [original thread]
Edited by: Deloup Drakar on 16/06/2004 04:26:30 I run... High 3x 425mm rails w/ Uranium 3x 250mm rails w/ Uranium Mid F-90 Positional Sensor Subroutine L Shield Booster I 100mn MWD I Tracking CPU II Cap Recharger II Low Signal Amplifier II ...
- by Deloup Drakar - at 2004.06.16 04:24:00
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10. So much for balance... - in Ships and Modules [original thread]
Every ship and gun type has it's hayday. 1400 are just leaving the top of the hill now is all. Think back to when everyone had tachyons since any race's ship fitting tachs did more dmg than thier race's guns on that ship. 425's had thier time was ...
- by Deloup Drakar - at 2004.06.16 03:50:00
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11. Are the classic Fighter/Healer combos possible in EVE? - in Ships and Modules [original thread]
For the comment about high slot armor repairers...comnig soon(tm) will be repair drones...that will effectivly do what your proposing there, and there are already shield/cap transporters. Also, remote sensor boosters, remote tracking links...etc e...
- by Deloup Drakar - at 2004.05.28 16:43:00
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12. Next patch: Best battleship, and why? - in Ships and Modules [original thread]
Originally by: dalman The Dominix is very good on TQ, but without a powergrid boost it will loose that. I think that might have been the first time I've heard someone say that the dom was good. I was figuring that wouldn't have been sa...
- by Deloup Drakar - at 2004.05.21 19:20:00
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13. Webbers - in Ships and Modules [original thread]
Edited by: Deloup Drakar on 09/01/2004 16:47:00 Viceroy is right........wow that sounds weird.
- by Deloup Drakar - at 2004.01.09 16:46:00
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14. How do u name ur precios? - in Ships and Modules [original thread]
Bestower - Giant Slug
- by Deloup Drakar - at 2004.01.08 14:23:00
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15. Tomb ....SAY IT AINT"T SO !! - in Ships and Modules [original thread]
Dont' forget, Tech 2 is to be using parts, not just minerals. That said, who here thinks some of those parts might drop from pirates?
- by Deloup Drakar - at 2003.12.05 21:52:00
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16. Tomb ....SAY IT AINT"T SO !! - in Ships and Modules [original thread]
Quote: I have spent half my time blowing up NPCs. The that is what you will do Darth, from the sounds of it you'r not trying to specialize in manufacturing anyway. Once tech 2 comes out, it'll seperate the feild finally. Those who want t...
- by Deloup Drakar - at 2003.12.05 14:16:00
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17. Why are Battleships so common?? - in Ships and Modules [original thread]
Edited by: Deloup Drakar on 25/11/2003 14:39:13 Quote: But I think I very simple alteration that should have been made was to make the building time as it should be instead of the 5 hours to make a battleship it should have been 2 weeks,...
- by Deloup Drakar - at 2003.11.25 14:37:00
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18. Defender missle¦s. - in Ships and Modules [original thread]
They already beefed up the strength of defenders once, I doubt they'll do it again soon.
- by Deloup Drakar - at 2003.11.24 13:42:00
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19. 100% resists - in Ships and Modules [original thread]
hehe, I was mainly being a tight azz about you putting cargo expanders and shield resistance mods in the same catagory since the formulas for them are slightly different, same theory behind them, but slightly different. ~raises a beer to you~
- by Deloup Drakar - at 2003.11.14 20:35:00
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20. 100% resists - in Ships and Modules [original thread]
Edited by: Deloup Drakar on 14/11/2003 19:20:27 Quote: That's not what (s)he meant. There is a difference between... (3500 base, 18% expanders) (0.18*3500)*5 = 6650 (wrong) (1.18^5)*3500 = 8007 (correct) first off (0.18*3500)*5 doesn...
- by Deloup Drakar - at 2003.11.14 19:09:00
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