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21. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
CCP Greyscale wrote: OK, so it seems like the best course of action right now is to leave the skill in its current state for now, and commit to re-evaluating it once Crius has settled? I'm likely on holiday for most of August, so I can book mys...
- by Denidil - at 2014.07.17 16:18:00
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22. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
CCP Greyscale wrote: Hi everyone, We're throwing around ideas for better bonuses for this skill that we can get implemented for the initial Crius release. How does say 2%/level install cost reduction feel? It ends up being most advantageous in...
- by Denidil - at 2014.07.17 15:50:00
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23. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Querns wrote: It's very unlikely that CCP is going to agree to any sort of cost reductions as a potential replacement to this skill. At its core, Material Efficiency is a cost reduction skill , and the whole idea of removing its current effect...
- by Denidil - at 2014.07.16 20:53:00
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24. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
CCP Greyscale wrote: - We are aware that you're are unhappy with how far the new skill is moving from its original value proposition, and we'll have another look at it this week. *If* we decide to make changes, they may not be viable for the...
- by Denidil - at 2014.07.16 20:42:00
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25. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Pie Napple wrote: I have nothing against the new skill, but i agree that is not worth the train. Its simply too much sp for what it does. I would prefer if the new skill was changed from a x3 skill to a x2 or even x1 skill, everyone should get...
- by Denidil - at 2014.07.16 13:10:00
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26. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
mynnna wrote: Gabriel Quill wrote: I can understand the argument to keep jimmies in order, but I don't understand what the argument is against refunding the SP. If this new skill is worth it then people will use those SP toward training it. ...
- by Denidil - at 2014.07.16 12:59:00
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27. Sticky:Dev blog: Industry & 3rd Party Developers - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Denidil wrote: CCP Nullarbor wrote: Any questions about the math / endpoints, let us know in this thread. Will the personal inventory API endpoint show Time and Material reserach levels on blueprints? We are goi...
- by Denidil - at 2014.07.10 19:03:00
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28. Sticky:Dev blog: Industry & 3rd Party Developers - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Any questions about the math / endpoints, let us know in this thread. Will the personal inventory API endpoint show Time and Material reserach levels on blueprints?
- by Denidil - at 2014.07.10 17:51:00
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29. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
CCP Greyscale wrote: Hi everyone, Update on multiple-structure bonuses for starbases. We've just had another discussion about this system as-implemented, and based on your feedback, the technical challenges involved in implementing it in a ...
- by Denidil - at 2014.07.09 18:10:00
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30. disconnect - in EVE General Discussion [original thread]
Sean Sonnach wrote: You are a cabbage. Unfortunately, due to the nature of this game, it doesn't take long to become an end user expert in teh server connection issues, we have seen them all before, and this was a very suspicious sausage o...
- by Denidil - at 2013.12.22 01:20:00
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31. disconnect - in EVE General Discussion [original thread]
Sean Sonnach wrote: Log is problems, black screen, mass dc, other pilots across eve getting traffic control, loading grid times spike, all points to servers. I mean relogging was typical of server issues, had all the usual symptoms. nothing ...
- by Denidil - at 2013.12.22 01:00:00
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32. disconnect - in EVE General Discussion [original thread]
Sean Sonnach wrote: CCP Explorer wrote: We've heard reports that people lost the connection to voice servers so this affected more than EVE. EU players mostly stayed online, this was most likely in the NA transit handoff of the provider that...
- by Denidil - at 2013.12.22 00:40:00
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33. disconnect - in EVE General Discussion [original thread]
Shiva Darksun wrote: I Love Boobies wrote: Logged in with no issues just now when I seen this thread. And those complaining about CCP, it might not even be CCP's fault. They rely on ISPs just like you and I, and sometimes, the ISPs can fart....
- by Denidil - at 2013.12.21 23:48:00
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34. disconnect - in EVE General Discussion [original thread]
Dust went down too. i was logged into both.
- by Denidil - at 2013.12.21 23:38:00
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35. Turalyon Alliance got there first! - in Live Events Discussion [original thread]
and died gloriously
- by Denidil - at 2013.11.08 17:26:00
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36. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
It is a good skill, but i think 1 hour is not enough Untrained: 24 hours Level 1: 23 Level 2: 22 Level 3: 21 Level 4: 20 Level 5: 19 Perhaps it should be 2? Level: 0/1/2/3/4/5 Timer: 24/22/20/18/16/14 Or maybe 3? Level: 0/1/2/3/4/5 Timer: 24...
- by Denidil - at 2013.08.05 18:33:00
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37. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Denidil: 98, 13, 17, 67, 94, 95, 15, 12, 9, 14, 29, 55, 62, 64, 24, 21, 73, 84
- by Denidil - at 2013.08.01 22:02:00
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38. "Intel HD 4000 graphics arent good enough" - in EVE General Discussion [original thread]
Tippia wrote: GÇ£Minimum requirementGÇ¥ doesn't mean GÇ£less than this and the game will not run/uninstall itself in shame/explodeGÇ¥ GÇö it means that they offer no guarantees that it will work or that you will see any kind of reasonable perfo...
- by Denidil - at 2013.07.12 16:43:00
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39. The Real Solution to "AFK Cloaking" - in EVE General Discussion [original thread]
Have fast combat ships in system ready to save your ass. Watch for redspikes. AKA: You're in 0.0, HTFU and pay attention. Yes AFK cloakers suck ass, Yes sometimes they're going to get you, no there is not NOTHING you can do against them. Sure it ...
- by Denidil - at 2013.07.12 16:40:00
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40. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: When selecting Manufacturing from a BPC the Run count defaults to the max runs of the BPC, not 1 Keywords: Industry, BPC Suggestion: Add a "Repeat Count" to the Industry job windows. IE 10xHeavy Pulse Laser II BPC -> right click, ...
- by Denidil - at 2013.07.11 18:34:00
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