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381. Brainstorming: What it takes to get you to move to 0.0 ? - in EVE General Discussion [original thread]
Originally by: Herko Kerghans With all due respect to your titles... you do realize that your thread has been indeed turned into a (pseudo)psychologycal debate, thus making your above claim (4th post) "hijack wont happen" kinda void, don'...
- by Derisor - at 2005.07.18 10:14:00
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382. Brainstorming: What it takes to get you to move to 0.0 ? - in EVE General Discussion [original thread]
Originally by: Heritor Edited by: Heritor on 18/07/2005 10:05:03 0.0 IS NOT DANGEROUS NEITHER IS IT BAD FOR YOUR HEALTH, ANYBODY CAN ENTER. IT IS NOT HARD TO SURVIVE, NO UBER AMOUNT OF SKILLS NEEDED AND EVERYBODY KNOWS THIS AND IF THE...
- by Derisor - at 2005.07.18 10:13:00
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383. Brainstorming: What it takes to get you to move to 0.0 ? - in EVE General Discussion [original thread]
Originally by: mahhy Originally by: Derisor Too long to deploy. Cant be deployed at a belt. Cant be undeployed easily in an emergency. Too big to be carried in a small group. Cant be supported by small number of players (read 5 in ...
- by Derisor - at 2005.07.18 10:11:00
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384. The three reasons why 0.0 will never be populated. - in EVE General Discussion [original thread]
Originally by: Discorporation See, what I think would 'fix' 0.0 population is to give the people there the opportunity to build their empire to their own specifications. Nothing more. Oh I totally agree with this. Have been advocating...
- by Derisor - at 2005.07.18 09:57:00
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385. The three reasons why 0.0 will never be populated. - in EVE General Discussion [original thread]
Originally by: Avon Edited by: Avon on 18/07/2005 09:15:12 Originally by: Derisor You dont have a *f* clue what im asking for so stop trying to practice your mind readng skill. Its not working. For all you know Im the alt of t...
- by Derisor - at 2005.07.18 09:53:00
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386. Brainstorming: What it takes to get you to move to 0.0 ? - in EVE General Discussion [original thread]
Originally by: Avon Originally by: Derisor This is called a flippant comment. Totally without content, totally non-sequitur and totally pointless. See what I mean about you being a flamer? Its ok man. Forums need flamers like the g...
- by Derisor - at 2005.07.18 09:48:00
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387. Brainstorming: What it takes to get you to move to 0.0 ? - in EVE General Discussion [original thread]
Originally by: MaiLina KaTar Originally by: Avon So, basically, you want to make it easier, safer, and less rewarding? I agree with removing pilots in space though... in .0 that is Apart from that it's just another "Derisor...
- by Derisor - at 2005.07.18 09:43:00
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388. Brainstorming: What it takes to get you to move to 0.0 ? - in EVE General Discussion [original thread]
Edited by: Derisor on 18/07/2005 09:42:28 Originally by: mahhy Edited by: mahhy on 18/07/2005 09:33:51 Originally by: Derisor 2) Twice as many entrances, no three times as many. Make it impossible to chokepoint gatecamp. In...
- by Derisor - at 2005.07.18 09:41:00
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389. Brainstorming: What it takes to get you to move to 0.0 ? - in EVE General Discussion [original thread]
Edited by: Derisor on 18/07/2005 09:33:59 Originally by: Avon Originally by: Derisor Most people in the game dont come to the forums for the simple reason of habitual flamers like yourself. Im a tad more hardened. I have bee...
- by Derisor - at 2005.07.18 09:33:00
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390. Brainstorming: What it takes to get you to move to 0.0 ? - in EVE General Discussion [original thread]
Edited by: Derisor on 18/07/2005 09:28:34 Personally the things it would take to get me to move to 0.0 permanently rather than simply visiting as I do. 1) Removal of active ships in space on map, removal of docked and active pilots on map. R...
- by Derisor - at 2005.07.18 09:28:00
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391. Brainstorming: What it takes to get you to move to 0.0 ? - in EVE General Discussion [original thread]
Originally by: Avon Originally by: mahhy but the majority of players will always be in Empire because they are completely afraid of 0.0. Yup, and why would that be? Personal experience? Nooo... dumb Derisor threads pointing ou...
- by Derisor - at 2005.07.18 09:22:00
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392. Brainstorming: What it takes to get you to move to 0.0 ? - in EVE General Discussion [original thread]
Edited by: Derisor on 18/07/2005 09:18:25 Originally by: Avon Enough of this thread duplication. Derisor .. please .. stop .. seriously. Stop trying to play unsanctioned moderator. 1) I believe its against the rules. 2) I dont giv...
- by Derisor - at 2005.07.18 09:17:00
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393. The three reasons why 0.0 will never be populated. - in EVE General Discussion [original thread]
Originally by: Matthew Well, I don't claim to speak for anyone but myself, but I would be surprised if there were no others that felt the same way. So, what don't I like about 0.0 that keeps me out of it? Again, all based only on my person...
- by Derisor - at 2005.07.18 09:13:00
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394. The three reasons why 0.0 will never be populated. - in EVE General Discussion [original thread]
Originally by: Avon I have 2 kids, 6 and 2. You know the biggest difference between them? Th 6 year old can play with a group of other people. The 2 year old can play in a group of other people. The 6 year old joins in with the current g...
- by Derisor - at 2005.07.18 09:11:00
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395. Brainstorming: What it takes to get you to move to 0.0 ? - in EVE General Discussion [original thread]
This is a thread for brainstorming, not mindless flaming. We all know 0.0 has various factors keeping people from moving out there. What these factors are is a subject of debate, often heated debate. However, this thread is not about that debate o...
- by Derisor - at 2005.07.18 09:08:00
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396. The three reasons why 0.0 will never be populated. - in EVE General Discussion [original thread]
Man I always miss that bloody drop down box. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one.
- by Derisor - at 2005.07.18 09:03:00
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397. The three reasons why 0.0 will never be populated. - in EVE General Discussion [original thread]
Originally by: Rod Blaine It's the area where the players that want to open their characters up to a 100% player driven, full-competition environment go and play a complicated form of command & conquer with individual people as units. ...
- by Derisor - at 2005.07.18 08:54:00
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398. The three reasons why 0.0 will never be populated. - in EVE General Discussion [original thread]
Originally by: Rod Blaine In Eve CCP decides what is a waste of programming, not some guys like us, and most certainly not one like you. Well aside from your irrelevant posturing and bandwagon jumping. (nah, ill give you credit, you a...
- by Derisor - at 2005.07.18 08:41:00
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399. The three reasons why 0.0 will never be populated. - in EVE General Discussion [original thread]
Originally by: Rod Blaine Originally by: Derisor Originally by: Marcus Aurelius Suuure. Anything that is not to your liking is wasted programming ? 0.0 is probaly 70% of the area of eve with 2% of the population. Thi...
- by Derisor - at 2005.07.18 08:32:00
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400. The three reasons why 0.0 will never be populated. - in EVE General Discussion [original thread]
Originally by: Discorporation I would like to take the time to state that I suspect Derisor from being Callas. That'll be all. The only alt I have is Kraythe and I have made no effort to hide that. Unline MANY people on the forums, I ...
- by Derisor - at 2005.07.18 08:24:00
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