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1181. "Don't get hit with the ban stick" Dev (GM) Blog - in EVE General Discussion [original thread]
Originally by: Discorporation Originally by: Derisor There is also another problem of people that walk AFK while skill training. I like to have the game open and to train my skills when doing family matters. When it says that my sk...
- by Derisor - at 2004.11.11 10:36:00
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1182. "Don't get hit with the ban stick" Dev (GM) Blog - in EVE General Discussion [original thread]
Originally by: Discorporation Originally by: Derisor There is also another problem of people that walk AFK while skill training. I like to have the game open and to train my skills when doing family matters. When it says that my sk...
- by Derisor - at 2004.11.11 10:36:00
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1183. "Don't get hit with the ban stick" Dev (GM) Blog - in EVE General Discussion [original thread]
And BTW coordinating a fight without TS would SUCK badly and would likely result in a great number of people leaving the game. It is fundamentally impossible to effectivly fly a ship and be talking in chat at the same time. I would never go on a m...
- by Derisor - at 2004.11.11 09:50:00
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1184. "Don't get hit with the ban stick" Dev (GM) Blog - in EVE General Discussion [original thread]
And BTW coordinating a fight without TS would SUCK badly and would likely result in a great number of people leaving the game. It is fundamentally impossible to effectivly fly a ship and be talking in chat at the same time. I would never go on a m...
- by Derisor - at 2004.11.11 09:50:00
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1185. "Don't get hit with the ban stick" Dev (GM) Blog - in EVE General Discussion [original thread]
There is also another problem of people that walk AFK while skill training. I like to have the game open and to train my skills when doing family matters. When it says that my skill training is complete then I will get up, come over and change tra...
- by Derisor - at 2004.11.11 09:41:00
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1186. "Don't get hit with the ban stick" Dev (GM) Blog - in EVE General Discussion [original thread]
There is also another problem of people that walk AFK while skill training. I like to have the game open and to train my skills when doing family matters. When it says that my skill training is complete then I will get up, come over and change tra...
- by Derisor - at 2004.11.11 09:41:00
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1187. Question about percentage and fixed bonus calculations. - in EVE General Discussion [original thread]
Originally by: Danton Marcellus Quote: ...Maybe others of us like knowing how to calculate things and love the intellectual aspect of the game. What does intellect have to do with you having an algoritm fetish? A game should ...
- by Derisor - at 2004.11.11 01:24:00
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1188. Question about percentage and fixed bonus calculations. - in EVE General Discussion [original thread]
Originally by: Danton Marcellus Quote: ...Maybe others of us like knowing how to calculate things and love the intellectual aspect of the game. What does intellect have to do with you having an algoritm fetish? A game should ...
- by Derisor - at 2004.11.11 01:24:00
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1189. Question about percentage and fixed bonus calculations. - in EVE General Discussion [original thread]
Originally by: meowcat Originally by: Derisor Originally by: Danton Marcellus Please, it was a post against predeterminism and being able to calculate the outcome of everything before hand given a certain scenario. Making ...
- by Derisor - at 2004.11.10 13:40:00
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1190. Question about percentage and fixed bonus calculations. - in EVE General Discussion [original thread]
Originally by: meowcat Originally by: Derisor Originally by: Danton Marcellus Please, it was a post against predeterminism and being able to calculate the outcome of everything before hand given a certain scenario. Making ...
- by Derisor - at 2004.11.10 13:40:00
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1191. Question about percentage and fixed bonus calculations. - in EVE General Discussion [original thread]
Originally by: voidvim me too what Danton Marcellus makes no sence I think the first guess is right Sf = (Sb + Vm) * Pm * PS as modules fitted will get your skill bounus, say a overdrive that gives 30 will increas your speed by 32 ...
- by Derisor - at 2004.11.10 13:30:00
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1192. Question about percentage and fixed bonus calculations. - in EVE General Discussion [original thread]
Originally by: voidvim me too what Danton Marcellus makes no sence I think the first guess is right Sf = (Sb + Vm) * Pm * PS as modules fitted will get your skill bounus, say a overdrive that gives 30 will increas your speed by 32 ...
- by Derisor - at 2004.11.10 13:30:00
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1193. Question about percentage and fixed bonus calculations. - in EVE General Discussion [original thread]
Originally by: Dust Puppy I have no idea about either Deresor or Danton are talking about. As for modules modifying stats then they are multiplied. The only time percentages are added are for skill levels as rapid firing gives 5% to rof pe...
- by Derisor - at 2004.11.10 13:27:00
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1194. Question about percentage and fixed bonus calculations. - in EVE General Discussion [original thread]
Originally by: Dust Puppy I have no idea about either Deresor or Danton are talking about. As for modules modifying stats then they are multiplied. The only time percentages are added are for skill levels as rapid firing gives 5% to rof pe...
- by Derisor - at 2004.11.10 13:27:00
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1195. We should be able to change skill thur the website! - in EVE General Discussion [original thread]
Edited by: Derisor on 10/11/2004 13:27:06 Personally, I dont understand why skills arent queuable anyway. If they are worried about people cancellign and letting the skill queue run, that would be easy to block. You merely dont train AT ALL un...
- by Derisor - at 2004.11.10 13:21:00
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1196. We should be able to change skill thur the website! - in EVE General Discussion [original thread]
Edited by: Derisor on 10/11/2004 13:27:06 Personally, I dont understand why skills arent queuable anyway. If they are worried about people cancellign and letting the skill queue run, that would be easy to block. You merely dont train AT ALL un...
- by Derisor - at 2004.11.10 13:21:00
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1197. Question about percentage and fixed bonus calculations. - in EVE General Discussion [original thread]
Originally by: Danton Marcellus Please, it was a post against predeterminism and being able to calculate the outcome of everything before hand given a certain scenario. Making the game more of a gamble than a safe calculation. Uh ya ....
- by Derisor - at 2004.11.10 13:13:00
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1198. Question about percentage and fixed bonus calculations. - in EVE General Discussion [original thread]
Originally by: Danton Marcellus Please, it was a post against predeterminism and being able to calculate the outcome of everything before hand given a certain scenario. Making the game more of a gamble than a safe calculation. Uh ya ....
- by Derisor - at 2004.11.10 13:13:00
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1199. Question about percentage and fixed bonus calculations. - in EVE General Discussion [original thread]
Originally by: mahhy Originally by: Danton Marcellus Skills and modules having more of a spectrum with a percentage chance of success instead of it being cemented and the outcome when two stacked skills are pinned against eachother...
- by Derisor - at 2004.11.10 13:06:00
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1200. Question about percentage and fixed bonus calculations. - in EVE General Discussion [original thread]
Originally by: mahhy Originally by: Danton Marcellus Skills and modules having more of a spectrum with a percentage chance of success instead of it being cemented and the outcome when two stacked skills are pinned against eachother...
- by Derisor - at 2004.11.10 13:06:00
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