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1401. Combat questions - in Ships and Modules [original thread]
Originally by: Seto Mazzarotto 1: Yes. Setting your ranges -- closing in, pulling away... as you're a new player you might not know this, but double-clicking in any direction will get you flying in that direction. Be creative with that, no...
- by Derisor - at 2004.10.22 11:10:00
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1402. Combat questions - in Ships and Modules [original thread]
Originally by: Seto Mazzarotto 1: Yes. Setting your ranges -- closing in, pulling away... as you're a new player you might not know this, but double-clicking in any direction will get you flying in that direction. Be creative with that, no...
- by Derisor - at 2004.10.22 11:10:00
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1403. Bounty Hunter Question - in Crime and Punishment [original thread]
I am currious if there is a bounty on someone, 1) how do you find out about it and 2) how can you possibly find that person in the universe? Is there some skill you can train to allow you to track people ? --------- The words "Exciting" and "Sa...
- by Derisor - at 2004.10.22 01:55:00
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1404. Bounty Hunter Question - in Crime and Punishment [original thread]
I am currious if there is a bounty on someone, 1) how do you find out about it and 2) how can you possibly find that person in the universe? Is there some skill you can train to allow you to track people ? --------- The words "Exciting" and "Sa...
- by Derisor - at 2004.10.22 01:55:00
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1405. Combat questions - in Ships and Modules [original thread]
I am currious about a couple of combat things. First of all, is there any sort of maneuvering in PvP combat or do people merely orbit each other? What is the most effective strategy against level 2 mission rats and their missiles? (they blew m...
- by Derisor - at 2004.10.22 01:53:00
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1406. Combat questions - in Ships and Modules [original thread]
I am currious about a couple of combat things. First of all, is there any sort of maneuvering in PvP combat or do people merely orbit each other? What is the most effective strategy against level 2 mission rats and their missiles? (they blew m...
- by Derisor - at 2004.10.22 01:53:00
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1407. Questions about Fitting out for Combat - in Ships and Modules [original thread]
Do the range modifiers on hybrid weapon ammo (ie -50% on antimater) change the Effective range of the weapon? How do I know when a ship is in the effective range? Is it better to have high capacitor volume or faster recharge. I noticed cap rela...
- by Derisor - at 2004.10.22 01:50:00
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1408. Questions about Fitting out for Combat - in Ships and Modules [original thread]
Do the range modifiers on hybrid weapon ammo (ie -50% on antimater) change the Effective range of the weapon? How do I know when a ship is in the effective range? Is it better to have high capacitor volume or faster recharge. I noticed cap rela...
- by Derisor - at 2004.10.22 01:50:00
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