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241. Change of ROE in high sec - in Player Features and Ideas Discussion [original thread]
If you want high sec to be the place where you learn the game, well, you generally learn something when you get ganked. You learn something when you get podded, too. Besides, there is at least one epic example of a guy getting tricked into killin...
- by Dersen Lowery - at 2012.05.16 18:54:00
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242. Adding a bit of realism - in Player Features and Ideas Discussion [original thread]
You shouldn't be able to hear any weapons unless they physically impact your ship, either, and ships shouldn't lean into turns, but EVE uses Star Wars physics. Even if it makes no sense from a purely simulationist point of view, it's more intuit...
- by Dersen Lowery - at 2012.05.15 20:53:00
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243. Top Hats - in Player Features and Ideas Discussion [original thread]
A bowtie, vest, and pocket watch would complete the outfit. And patent leather shoes. Make it so, CCP.
- by Dersen Lowery - at 2012.05.15 20:22:00
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244. No Amarr/Gallente Faction ships? - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: Ilnaurk Sithdogron wrote: The Amarr and Gallente are not allied in any sense of the word. The two alliances in hisec are Caldari/Amarr and Minmatar/Gallente. From a dev, in this post: https://forums.eveonline.com/defaul...
- by Dersen Lowery - at 2012.05.11 14:25:00
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245. Faction Warfare- LP Rank and Navy Ships - in Player Features and Ideas Discussion [original thread]
Since one of the big gripes seems to be EWAR, maybe the faction ships could have a per-rank resistance to EWAR by the opposing faction? And maybe half that to EWAR of an indirectly opposed faction (Gallente/Amarr, Minmatar/Caldari)? The main prob...
- by Dersen Lowery - at 2012.05.10 21:18:00
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246. Electronic Support Vessels - in Player Features and Ideas Discussion [original thread]
I wonder what would happen if the categories were collapsed to Electronic Superiority [Frigate|Cruiser], a ship fitted for electronic superiority of all kinds: logistics, cap, neuts, EWAR and ECCM, with the exact specialties and bonuses varying by...
- by Dersen Lowery - at 2012.05.09 22:08:00
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247. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
Aren Dar wrote: Dersen Lowery wrote: The Navitas is currently 1/4 to 1/5 the price of a Tristan because it's worth about 1/4 as much. Bump it up, which tiericide will accomplish, and I imagine the price will go up, too. As long as CCP elimi...
- by Dersen Lowery - at 2012.05.02 18:56:00
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248. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
Aren Dar wrote: Dersen Lowery wrote: Instead of frigate categories that are imposed across all four empires, I like the emergent idea of frigates as the smallest expression of a design philosophy that spans every size of ship up to battleshi...
- by Dersen Lowery - at 2012.05.02 15:29:00
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249. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
Instead of frigate categories that are imposed across all four empires, I like the emergent idea of frigates as the smallest expression of a design philosophy that spans every size of ship up to battleships, and maybe beyond. For example, the Torm...
- by Dersen Lowery - at 2012.05.01 18:48:00
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250. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
Off the top of my head: 1) remove all penalties to armor resist rigs, so that there's a clear and concrete reason to prefer them to Trimarks. 2) Extend the armor repper bonus on those ships that get it to apply to remote reps as well, as long as ...
- by Dersen Lowery - at 2012.04.23 19:18:00
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251. Changing PLEX, instead of giving game time, it should give skill points - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: no. eve is about time = skill. not money = skill. And by that equation, it already gives the OP what he wants. Money buys time (PLEX). Time buys skill points. Therefore, money buys skill points. You just get them over 3...
- by Dersen Lowery - at 2012.04.23 15:34:00
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252. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
Oberine gave me an idea: What if you could capture not only portraits, but expressions? You could have a default (maybe your toon has a perpetual smirk), a grin, smile, frown, etc., all customized in the character creator and assigned to emotes. (...
- by Dersen Lowery - at 2012.04.10 16:07:00
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253. Drag/drop players and item types into textfields - in Player Features and Ideas Discussion [original thread]
Spy 21 wrote: Being able to perform overview functions on a name in the chat channel (not the list of the members, but the linkable text) such as target, warp to (if in fleet), approach etc etc... Think fleet engagements. Thanks You can d...
- by Dersen Lowery - at 2012.03.28 14:42:00
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254. Drag/drop players and item types into textfields - in Player Features and Ideas Discussion [original thread]
This may not be a text line, but right now if you drag too much stuff into an open cargohold window, a window pops up letting you select how much of that stuff to move in. If you drag too much stuff onto a ship in the ships window, it just errors....
- by Dersen Lowery - at 2012.03.27 18:19:00
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255. Non-linear skill gain progression - in Player Features and Ideas Discussion [original thread]
Stare at a learning curve for a while. The current system actually models it well: Most people go for Average (3) or Good (4), and only some people take the considerable extra time to get that little extra edge (5). I don't see any problem with ...
- by Dersen Lowery - at 2012.03.27 02:31:00
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256. Web based skill trainer/queue - in Player Features and Ideas Discussion [original thread]
Two ideas: 1) replace the time-based queue with a slot-based queue; 2) allow people to queue certificates as well as skills. I also don't understand the impulse to force interaction. If someone really wants to pay $15/month to do nothing but ru...
- by Dersen Lowery - at 2012.02.23 19:40:00
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257. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
Lots of good ideas here. Sticking to relatively short-term, minor suggestions: 1) Please do something about the load time. I dock to the hangar exclusively now just so that I can start interacting with my ships and items immediately instead of st...
- by Dersen Lowery - at 2012.02.22 17:23:00
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