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41. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: and if these changes do not make NS fully self sufficient (which they don't) why can we not also have anoms available in HS and LS that have ore with Megacyte and Zydrine? It won't make them fully self sufficient, but it will...
- by Dersen Lowery - at 2015.04.21 15:45:22
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42. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
I'm not entirely sure what the excitement is about warping around systems even faster. It must be a nullsec-is-so-empty thing. If I had a magic wand, I'd go the other way. If it took several tries, varying by ship type and fit, to get across a si...
- by Dersen Lowery - at 2015.04.20 18:08:53
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43. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Rain6637 wrote: At the very least, I think Entosis links should have skills that reduce cycle time. Cycle time is irrelevant to capture time. All those skills would do is increase the capacitor and fuel cost of running the link.
- by Dersen Lowery - at 2015.04.13 20:47:46
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44. Ships and System Performance - in Player Features and Ideas Discussion [original thread]
Colette Kassia wrote: I always through it odd that the models are still rendered when the camera is zoom out enough that they are fully occluded by the bracket sprites (something that doesn't take much in the case of drones). The client could e...
- by Dersen Lowery - at 2015.03.12 20:17:29
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45. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Aivlis Eldelbar wrote: Quote: Google Translate choked on "-+-ü-é-Ç-+-¦-+-é-¦-+-Å-à," and none of my attempts at guesses came close. -+-ü-é-Ç-¦-¦-+-é-¦-+-î is the correct singular, meaning fighter :) OK, so he's taking a pot shot at Val...
- by Dersen Lowery - at 2015.03.12 16:48:13
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46. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
xttz wrote: Dersen Lowery wrote: Just spitballing, but what if the T2 module had 100km range, but 250km overheated? That would make max-range trolling something you only do if you have grid control, or if you don't mind burning through a lot...
- by Dersen Lowery - at 2015.03.12 16:40:02
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47. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Just spitballing, but what if the T2 module had 100km range, but 250km overheated? That would make max-range trolling something you only do if you have grid control, or if you don't mind burning through a lot of expensive nanite paste.
- by Dersen Lowery - at 2015.03.12 15:59:39
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48. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
AlexandrBK wrote: -» -¦-¦-¦-+-+ -+-¦-Ç-¦-Ä -¦ -ì-é-â -+-¦-Ç-â, -+ -+-+-ü-é-+-Å-+-+-+ -+-¦-¦-+-Ä-¦-¦-Ä -¦-Ç-+-¦ -+-¦-¦-+-¦-+-+-î-ü-é-¦-¦ -+-+ -+-é-+-+-ê-¦-+-+-Ä -¦ -ü-â-+-¦-Ç--¦-¦-+-+-é-¦-+-¦-+, -¦ -ç-¦-ü-é-+-+-ü-é-+ -¦ -+-+-ü-+-é-¦-+-Å-+ -¦-Ç-+...
- by Dersen Lowery - at 2015.03.12 15:57:06
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49. Sticky:[Scylla] Medium Railguns - in Player Features and Ideas Discussion [original thread]
Entirely fair. After the buff, I remember mocking up a 250mm Brutix and thinking, why would I ever fit blasters?
- by Dersen Lowery - at 2015.02.27 15:14:03
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50. Getting people out of NPC corporations - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: I think that 80% are hiding in high sec, where it is safe and far too profitable means they are missing out on so much that EVE has to offer and indicates to me that EVE must have some core design flaws if it is weight...
- by Dersen Lowery - at 2015.02.11 21:41:36
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51. Option to disable corp friendly fire. - in Player Features and Ideas Discussion [original thread]
Capqu wrote: Dersen Lowery wrote: Didn't Awox just get on grid with anomaly-running corpmates, light a cyno, and suddenly reds? Meaning that the whole scheme relied on people out of corp, and this change wouldn't affect it at all? If anythi...
- by Dersen Lowery - at 2015.01.15 21:23:00
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52. WIS - question. - in Player Features and Ideas Discussion [original thread]
I still like the theme in the Incarna trailer, that there are some things you want off the record. Contraband? Crime? Grey market? Black market? Espionage? Bribery? Meeting people you don't want to be seen meeting? Stations are absolutely immense...
- by Dersen Lowery - at 2015.01.15 21:18:26
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53. Option to disable corp friendly fire. - in Player Features and Ideas Discussion [original thread]
Didn't Awox just get on grid with anomaly-running corpmates, light a cyno, and suddenly reds? Meaning that the whole scheme relied on people out of corp, and this change wouldn't affect it at all? If anything, it would make that tactic more effec...
- by Dersen Lowery - at 2015.01.15 21:06:33
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54. Changes to increase pvp interactions in high sec - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: I would argue that for 0.5 systems, the facpo should never get beyond "weak help" -- that is, you can sit -10 on gate in a sufficiently large ship (BC) and tank them all day with the right fit (which can still be ganky enough t...
- by Dersen Lowery - at 2015.01.15 20:59:58
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55. Graphics , no cockpit ...ok so.....what about windows and crew? - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: If someone would show me a lore page explaining EVE's equivalent to transparisteel or transparent aluminum and how trivial the cost was, I wouldn't be having this discussion. Why? Because you've never seen a Gallente or Minmat...
- by Dersen Lowery - at 2015.01.15 19:48:44
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56. Graphics , no cockpit ...ok so.....what about windows and crew? - in Player Features and Ideas Discussion [original thread]
WoD had some cool procedural shader technology that could make it look like TVs were on in rooms behind windows. Maybe something like that would work? With the new on-demand loading, you might even be able to situationally load only the relevant l...
- by Dersen Lowery - at 2015.01.12 22:59:26
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57. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Succubus gets a +4/level modifier to pilot's derived standings with anyone on grid from Amarr Frigate: after all, it's a succubus.
- by Dersen Lowery - at 2015.01.12 20:52:41
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58. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
Rixx Javix wrote: As usual I can't leave well enough alone and decided to quickly mock-up what I was talking about in the previous post. Again, this was done quickly and essentially used what is already available with some improvements taken fr...
- by Dersen Lowery - at 2015.01.07 15:19:20
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59. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
Add hull bonuses to the suggestion that modules should display what is modifying their stats and how. Maybe, for new players, there should be an intuitive and easy-to-see indication that a module works well with a ship (and its character, and fit...
- by Dersen Lowery - at 2015.01.05 19:45:22
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60. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Interesting. BRB buying Lachesis, even if it doesn't have enough low slots. Can we get a gas-huffing version of the Prospect with this feature, instead of a cloak? D-scan is still a terrible mechanic, and ECM is still broken--not because it's ...
- by Dersen Lowery - at 2014.12.18 19:01:21
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