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61. Retriever and T2 Mining Barge Boost Please - in Player Features and Ideas Discussion [original thread]
Kiddoomer wrote: -retriever are for H-S solo miners (better and cheaper to use procurer for skills-noobs in null, and cheap to replace after gankin H-S) We kept a stack of T1-fit Retrievers in our wormhole POS in case anyone felt like a sp...
- by Dersen Lowery - at 2014.12.03 21:29:37
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62. Aura should have a holographic form that follows you around in CQ. - in Player Features and Ideas Discussion [original thread]
... interesting. I agree that the current little multi-page windows are kind of sad, and I'm not sure it's a good idea for Aura to be dispensing skillbooks and modules in them either. I bet that that's a source of confusion for new players. I'm ...
- by Dersen Lowery - at 2014.12.03 21:10:35
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63. List and discussion on ships that could use the remodel Lovings. - in Player Features and Ideas Discussion [original thread]
The Atron is in urgent need of a refresh, as is the Dominix. The Harbinger could use one.
- by Dersen Lowery - at 2014.12.03 19:24:37
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64. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Mercoxit no longer has explosive potential; instead, Omber does.
- by Dersen Lowery - at 2014.11.24 15:15:42
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65. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Mr Omniblivion wrote: Logistical and cost restrictions would enforce the power projection that was hard coded into the game instead. And this would in no way tilt the battlefield toward your alliance, which famously has the best logistics in...
- by Dersen Lowery - at 2014.11.17 21:05:43
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66. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Mike Azariah wrote: Someone asked why I think the Bowhead could stand a shade more EHP shield/armor/hull 10750/6900/46000 orca 21000 / 11000 / 39500 bowhead 90000/30000/250000 rorqual 14000/40000/110000 obelisk Not really useful without...
- by Dersen Lowery - at 2014.11.13 19:24:39
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67. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
What gets lost in the "should high sec be safe or not" side discussion is that the question is what, exactly, this ship is for, and who it's aimed at. Given the huge price spread between, say, an EVE Uni fit vanilla Dominix and a T2-rigged Nightma...
- by Dersen Lowery - at 2014.11.13 17:55:18
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68. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: Red Bluesteel wrote: Hey CCP, with these changes, do you also implement an Ingame Jump Planer witch do all the calculations for us, so that we can plan things like how long we need to stay till we can Jump again / Fat C...
- by Dersen Lowery - at 2014.10.18 03:22:00
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69. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
If part of the problem with the Ishtar is that it can have an effectively unlimited drone bay (and sure, I've done the eject-from-cargo-scoop-to-drone-bay trick, too), what if drone bays worked like turrets? Make them able to be filled and ammo s...
- by Dersen Lowery - at 2014.08.14 18:21:00
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70. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: I still find it hilarious that the people who are so against this module are completely ignoring how difficult it is to fit a MJD and an MWD to a CBC. That mid slot is super valuable (especially on shield tanks) and the util...
- by Dersen Lowery - at 2014.05.28 17:04:00
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71. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
OK, since there's a lot of Thorax-measuring going on here, I'll start with the disclaimer that I make no claims about my skills as a solo PVPer, or any other kind. I just have a simple question: Given that I can fly Command Ships, why would I eve...
- by Dersen Lowery - at 2014.05.22 21:44:00
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72. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Someone mentioned web immunity, and something like -15% -10% to the effectiveness of all webs per level of Transport Ship would give them a unique flavor and make them better at powering through any attempt to stop them. They would still be vuln...
- by Dersen Lowery - at 2014.05.21 19:49:00
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73. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: You can forget about ganking anshars alltogether 670k+ ehp. They can still carry well over 100k m3 at that ehp. That person has made the decision to fly a bomb shelter at the expense of pretty much every other consideratio...
- by Dersen Lowery - at 2014.05.21 18:24:00
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74. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
Not just yes, but HELL yes. Gallente hull tanking FTW! Now make the hull repairers useful again.
- by Dersen Lowery - at 2014.04.29 19:51:00
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75. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Kellaen wrote: Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual? why would they its just a industrial command ship .. so bonus to links is all it needs If it could ...
- by Dersen Lowery - at 2014.04.11 18:46:00
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76. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Nicen Jehr wrote: So a five pack of Atrons could be represented as Fitted Atrons, Qty 5 Each of 5 contains: Hull - Atron Fitted Modules: Light Neutron Blaster I x3 Each holds Caldari Navy Antimatter Charge S x40 Limited 1MN Microwarpdrive...
- by Dersen Lowery - at 2014.04.11 15:10:00
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77. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
I increasingly like the idea that the Hulk's advantage would be versatility. The Skiff and the Mack are good at exactly one thing each (well, two, if you rig them for ice mining). If the Hulk's advantage was slots and fitting room, then they could...
- by Dersen Lowery - at 2014.04.10 15:28:00
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78. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Brewlar Kuvakei wrote: Where going afk, botting or ISboxing was frowned upon and punished hard. When was that? Also: +1 to bonuses being more skill-dependent. Looks good all around. The Skiff looks like the kind of mining barge I could ...
- by Dersen Lowery - at 2014.04.01 16:25:00
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79. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Vincent Athena wrote: Changing the mining bonus to a duration based one is of some help to the issue I will bring up. But the Skiff, and to some extent the Mack still have one big disadvantage compared to the Hulk: fewer strips. To see the issu...
- by Dersen Lowery - at 2014.04.01 16:05:00
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80. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Weaselior wrote: what's a skiff cost point-wise in the alliance tournament Fill the next tournament area with asteroids to create terrain, then allow barges and exhumers in to modify the terrain.
- by Dersen Lowery - at 2014.04.01 15:51:00
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