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81. Valve open-sources its DirectX to OpenGL translation software - in Player Features and Ideas Discussion [original thread]
Assuming that it's a step up from WINE's performance--which has come a long way itself since the build that EVE's Mac client currently uses--that's very good news! Thanks for the link.
- by Dersen Lowery - at 2014.03.13 18:49:00
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82. How to utterly demolish bot mining easily - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: 1. Part of the reason why bot miners are a big issue is because of market inflation; Mining is bigger business now than it was simply for the fact that once they make the initial investment, it's basically free money fo...
- by Dersen Lowery - at 2014.03.04 21:42:00
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83. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Batelle wrote: I don't think what he said implies that at all, although its entirely possible that he hasn't consulted with them. In the paragraph you're talking about he specifically says "...don't have a lot of flavor associated with their ...
- by Dersen Lowery - at 2014.03.04 21:06:00
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84. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Batelle wrote: How do you know he hasn't? The paragraph I quoted strongly implies that either he hasn't, or he has and decided it didn't apply. Did you read it, or are you just firing off one-liners?
- by Dersen Lowery - at 2014.03.04 20:38:00
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85. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Batelle wrote: Dersen Lowery wrote: So the extremely close collaboration with the lore/story team on the SoE ships was a fluke? Because that was awesome. Sansha are great lore, prominently featured in the game. While I love the idea in the ...
- by Dersen Lowery - at 2014.03.04 20:17:00
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86. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: At this point it seems that most people agree the new Sansha bonus is useful and powerful but some worry it may not fit Sansha flavor-wise. I'm not a huge expert on flavor of course, but from my perspective, Sansha really don't ...
- by Dersen Lowery - at 2014.03.04 17:30:00
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87. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Vaju Enki wrote: Tyberius Franklin wrote: Vaju Enki wrote: About the Worm, i think some of you are missing the point, overpowered is not a synonym of fun. The Worm should remain a shield tanked frigate(Caldari) with 5/10 drones(Gallente)...
- by Dersen Lowery - at 2014.02.26 22:58:00
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88. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Speedkermit Damo wrote: However, the Punisher really does need more help. To be honest, all ships need a mimimum of three mid-slots. Or, someone at CCP needs to sit down and take a good hard look at the decisions behind the need for nearly e...
- by Dersen Lowery - at 2014.02.26 16:25:00
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89. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Destoya wrote: Also I must ask how you intend to deal with the Gila and Rattlesnake if you are going to give them a 300% bonus and 50m3 bandwith to launch two large size drones, since 5 mediums/lights bonused like that would be incredibly power...
- by Dersen Lowery - at 2014.02.25 17:05:00
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90. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Lady Ayeipsia wrote: Sorry, I think the worm needs major revision. In the least, the bonuses should aid the worm as a drone support ship. Give a bonus to repping and ewar drones instead of just damage. Hell, this could even give gurista a speci...
- by Dersen Lowery - at 2014.02.25 16:23:00
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91. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: I just read Grath's confirmation of PL evac'ing to the Drone Regions. Remarkably convenient for PL that Rise decides to gift the Drone Regions, and screw high sec. Confirming that Nestcats are on track to replace Slo...
- by Dersen Lowery - at 2014.01.31 20:50:00
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92. uh.... what?? - in Player Features and Ideas Discussion [original thread]
Gerald Mardiska wrote: THe ESS seems kinda stupid, whats wrong with the current payout system Iit's responsible for the vast majority of the ISK injected into the game, according to CCP. Unlike high sec income, you get it without interacting...
- by Dersen Lowery - at 2014.01.27 19:37:00
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93. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Dersen Lowery wrote: What am I missing [about MMJU]? That you can deploy them BEFORE the fight start, to give your gang advantage in positioning. For very small gangs, perhaps. At 5k EHP, an opposing fleet of any s...
- by Dersen Lowery - at 2014.01.09 17:49:00
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94. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Petrus covered a lot of the ground I wanted to cover: namely, that in this incarnation, the MMJU is useless to deploy under fire, and borderline useless to deploy at leisure. Frigates, destroyers and cruisers can slowboat the 100km in the same tim...
- by Dersen Lowery - at 2014.01.09 16:24:00
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95. Voices! - in Player Features and Ideas Discussion [original thread]
I'd support one addition: when you have an autopilot route set, and you warp to a celestial that is not on the route, Aura says, "Recalculating." :-D
- by Dersen Lowery - at 2014.01.06 21:43:00
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96. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Randy Wray wrote: If I've got this right this means that a nullsec ratter running anomalies can sit at 0 on an anomaly with scan inhib and MJU up, which blocks anyone that doesn't have a prober from doing anything to them and if something warps...
- by Dersen Lowery - at 2014.01.06 20:45:00
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97. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Eeeenterestink. I love the idea of the Mobile Scan Inhibitor, especially with the proviso that it can't hide things from the Discovery Scanner (finally, something good about the Discovery Scanner!). As to the implementation: if I were you, I'd of...
- by Dersen Lowery - at 2014.01.06 20:30:00
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98. WHAT THE ****!! - in Player Features and Ideas Discussion [original thread]
Drinking and posting is bad, mmkay?
- by Dersen Lowery - at 2013.12.12 21:22:00
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99. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Why not introduce a bonus based on some of the new shinies? Hull bonus: -75% bonus to anchoring time of Mobile Depots The ship can now refit for its various roles relatively quickly, without its being a "pocket carrier." Add rep amount of logi...
- by Dersen Lowery - at 2013.12.04 20:55:00
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100. Add more gender options - in Player Features and Ideas Discussion [original thread]
Zi'el Aubaris wrote: Aglais wrote: I would vastly prefer if Social Justice bait was not forcefully injected into EVE, thanks. This. Just remember for every 100 social justice warriors there are thousands of people who literally don't giv...
- by Dersen Lowery - at 2013.12.04 19:36:00
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