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141. Sticky:EVE Online: Retribution 1.0 Macintosh Issues and Feedback - in Macintosh [original thread]
I only had about 5 minutes to test this morning. Everything looks good sofar, especially my Megathron. The hangar view is much smoother, and for once the CQ doesn't stutter badly. Dersen navigated the stairs smoothly for the first time in months, ...
- by Dersen Lowery - at 2012.12.04 16:45:00
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142. Constant re-installs - in Macintosh [original thread]
Sounds like a hard crash. I'm not sure what would be causing that level of corruption, though. Are you running anything else? Say, a Torrent client? I don't have a Retina MBP, so I can't offer more specific help than to say that EVE doesn't play ...
- by Dersen Lowery - at 2012.12.03 22:36:00
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143. Announcement:Opt in beta test of new Mac Launcher - in Macintosh [original thread]
\o/ I look forward to trying it out. Thanks!
- by Dersen Lowery - at 2012.12.03 22:33:00
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144. eve gate and IOS6 - in Macintosh [original thread]
Confirming that the skill list gets right-justified on EVE Gate in Mountain Lion and iOS 6, so that the Skill and Skill Queue tabs are hidden beneath the character portrait.
- by Dersen Lowery - at 2012.09.27 21:21:00
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145. Eve client putting iMac to sleep - in Macintosh [original thread]
I'm going to ditto the Internet Diagnosis(TM) that your iMac is overheating. Follow Pak's suggestion or just dial down the graphics settings on your client.
- by Dersen Lowery - at 2012.09.26 19:29:00
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146. Constantly freezing up - in Macintosh [original thread]
Wow. So it's trying to free memory it didn't allocate, and then consistently failing to allocate memory at all. Looks like (a) bad pointer(s) from here. I'm going to go out on a limb and say that the bulk of those errors are from Cider. That does...
- by Dersen Lowery - at 2012.08.10 20:36:00
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147. Constantly freezing up - in Macintosh [original thread]
I'm starting to get DCs more often. The most recent one was in a mission. It happened when I recalled my drones. The client just showed them orbiting my Vexor, no matter what I did. Then I noticed that the Damage Control was permacycling, no matte...
- by Dersen Lowery - at 2012.08.09 16:18:00
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148. DirectX to OpenGL - in Macintosh [original thread]
Vincent Athena wrote: There is also the second idea I proposed: add Pre-translated calls to eve. That is; If ( UseOpenGL = true ) then OpenGL call else DirectX call where the OpenGL call is exactly the call Cider would have made if it was ask...
- by Dersen Lowery - at 2012.08.03 00:37:00
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149. Mountain Lion - in Macintosh [original thread]
Dersen Lowery wrote: Running a single client works well for me, after the long, long first launch. However, nothing can coax the second client, created with the clone maker, to run. Even if it's the only instance, it fails silently before displ...
- by Dersen Lowery - at 2012.07.30 20:00:00
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150. Mountain Lion - in Macintosh [original thread]
Running a single client works well for me, after the long, long first launch. However, nothing can coax the second client, created with the clone maker, to run. Even if it's the only instance, it fails silently before displaying the launcher. I'll...
- by Dersen Lowery - at 2012.07.29 05:19:00
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151. Eve is spamming my /var/log/system.log with this - - in Macintosh [original thread]
Looks like somebody forgot to remove a debugging message.
- by Dersen Lowery - at 2012.07.28 02:08:00
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152. Constantly freezing up - in Macintosh [original thread]
Oli Kai wrote: Curious to me how random this is and how it only seems to affect some users and even then with differing levels of severity. I have a retina MBP maxed out 2.7, 16 gig ram. My suspicion is I need to shutdown before I play and afte...
- by Dersen Lowery - at 2012.07.26 16:48:00
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153. DirectX to OpenGL - in Macintosh [original thread]
Vincent Athena wrote: Im willing to give up having the eve window transparent, or an eve preview window once eve is running, and even minimizing. Im willing that to have the only way to do screenshots of eve be the routine built into eve. Would...
- by Dersen Lowery - at 2012.07.23 19:34:00
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154. DirectX to OpenGL - in Macintosh [original thread]
Vincent Athena wrote: Why could not Cider talk directly to the hardware? If you could boot into Cider, sure, but there's a better solution: Boot Camp into Windows. All applications running on modern OS's only know what the OS tells them abo...
- by Dersen Lowery - at 2012.07.20 21:37:00
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155. DirectX to OpenGL - in Macintosh [original thread]
Vincent Athena wrote: Sort of, but I still do not see why the driver needs to interact with the OS. Why not use a driver that directly drives the GPU without any consideration of the OS at all? The whole point of a driver is to tell the oper...
- by Dersen Lowery - at 2012.07.20 15:08:00
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156. DirectX to OpenGL - in Macintosh [original thread]
Vincent Athena wrote: Im still missing something. DirectX drivers do not have to be written, they already exist. Otherwise no one could use DirectX on any computer with any operating system. Furthermore DirectX drivers that work on a Macintosh...
- by Dersen Lowery - at 2012.07.19 20:16:00
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157. DirectX to OpenGL - in Macintosh [original thread]
Vincent Athena wrote: Why cannot a native DirectX driver be part of Cider? Somebody would have to write the drivers. Usually, that would be the companies responsible for the cards, in cooperation with the operating system vendor. Apple pro...
- by Dersen Lowery - at 2012.07.19 17:09:00
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158. DirectX to OpenGL - in Macintosh [original thread]
Apple doesn't see it as in their interest to allow a native DirectX driver on OS X. As soon as there is one, it will become the preferred graphics driver by sheer inertia, and then Apple will be dependent on Microsoft for a crucial piece of their ...
- by Dersen Lowery - at 2012.07.19 16:39:00
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159. CCP - Drop the Mac Client - CCP & Apple should quit their racketeering! - in Macintosh [original thread]
1) If you want people to understand you, don't bury your lede. "CCP - drop the Mac client" will somehow may people think that you want CCP to drop the Mac client, not that you're picking nits; 2) 99% of Mac games have been ported to the Mac by th...
- by Dersen Lowery - at 2012.07.02 03:24:00
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160. Running one EVE client installation in two instances - in Macintosh [original thread]
Denuo Secus wrote: Vincent Athena wrote: Yes, two ways. Just open the launcher. It will start a second instance when you hit "play". I tried this. The launcher disappears after hitting "play". Is there a setting to keep it open so I can...
- by Dersen Lowery - at 2012.06.27 02:09:00
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