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1. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Are you concerned that the reduced gap between T1 and T2 will severely diminish the value of Gravitron Physics V which is only used for T2 WDFG and T2 Capital Tractors? Will the drop rate of meta WDFGs or the build cost of T1 WDFG's be modified t...
- by Destoya - at 2015.11.05 11:12:31
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2. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Endeavour fits it much better in my opinion, even continues with the space shuttle theme
- by Destoya - at 2015.10.27 15:45:42
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3. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Do you expect these to cost about the same as their combat counterparts (slicer comet etc)?
- by Destoya - at 2015.10.16 17:08:43
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4. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Big Orthrus, Gila, Worm nerfs. Can't say that they don't deserve it though.
- by Destoya - at 2015.10.16 17:07:02
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5. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
I'd like to be considered for participation in the focus group. I have extensive experience with PVPing in ships of every size including t3ds. As an alliance tournament team member who is deeply involved in the theorycrafting metagame I also feel...
- by Destoya - at 2015.10.01 16:28:36
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6. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
This flat 12.5% drone velocity bonus on the Proph and Myrm is a little strange in my opinion. Was there any consideration made to it being something like 10% speed, 10% tracking? I have concerns that increasing the drone speed without increasing t...
- by Destoya - at 2015.09.11 17:21:18
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7. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
I'll admit I laughed when I saw the Drake Navy damage statistics. Was the worst ship in the game in my opinion. Adding that resist bonus and extra shields will help a lot.
- by Destoya - at 2015.09.11 17:11:52
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8. Remote repair modules - rebalance of the mechanic. - in Player Features and Ideas Discussion [original thread]
The real broken thing here is warfare links. It makes logistics scale so incredibly well that it leads to the dominance of remote repair on the battlefield. Having the resist and repair speed warfare links means that you tank 82% more from remote...
- by Destoya - at 2015.09.09 14:18:46
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9. New Deployable: The Automated Cargo Scanner - in Player Features and Ideas Discussion [original thread]
Come on, how lazy can you get?
- by Destoya - at 2015.09.08 17:53:43
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10. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Straight from one extreme to the other in typical ccp fashion. The tracking enhancers seem quite bad. Their bonuses get squashed by stacking penalties and as such they end up being fairly useless. Most missile ships are quite low on slots as it i...
- by Destoya - at 2015.06.27 04:35:09
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11. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
James Zimmer wrote: CCP Terminus wrote: So, as I mentioned earlier, I brought up the Shield Flux Coils and Shield Rechargers comments people have made at the latest module tiericide meeting. It was mentioned that Shield Rechargers are used ...
- by Destoya - at 2015.06.24 15:47:23
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12. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Quote: One more post for the Aegis release covering a couple more small balance changes. Am I correct in assuming the combat BC changes are pushed back until the next release?
- by Destoya - at 2015.06.22 17:31:59
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13. Sticky:[AEGIS] The Hecate - in Player Features and Ideas Discussion [original thread]
Airi Cho wrote: Jayne Fillon wrote: this looks like it'll be the highest dps destroyer in the game if I'm not wrong even more than the 800 dps eris from Suitonia? 859 DPS with 3x T2 MFS (no gun rig), 810 with 2x MFS and a burst aerat...
- by Destoya - at 2015.06.22 00:56:30
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14. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
All of these mods suck and as such will never be used. I think you guys missed an opportunity here; passive shield tanking isnt exactly the most riveting gameplay design but it would be at least nice if shield rechargers and flux coils could shake...
- by Destoya - at 2015.06.20 07:04:05
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15. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
I do really like the squad warp idea. Go with that, see how people react and adapt and go from there. Squad leadership mechanics have been almost completely ignored over the course of eve's history so it's an interesting idea from that aspect to...
- by Destoya - at 2015.06.12 05:00:34
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16. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
Armor plates really seem to have gotten the shaft here... Reduced max tank on all rolled tungsten plates as well as on 800mm/1600mm T2 plates. Small shield extender gives comparable tank to a 200mm plate with a third of the fitting requirements. ...
- by Destoya - at 2015.05.20 22:21:06
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17. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Liking the fitting reqs and mass addition for the entosis links. Should still make small ships viable for capturing structures when nobody is around but entirely removes the problem of troll ceptors which dont fit with the design decisions you are...
- by Destoya - at 2015.04.01 23:01:45
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18. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still fee...
- by Destoya - at 2015.03.03 21:27:13
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19. Sticky:[Scylla] Bouncer Sentry Drone Optimal and Falloff - in Player Features and Ideas Discussion [original thread]
BLACK OPS HYPE
- by Destoya - at 2015.02.26 17:34:37
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20. Emojis in the eve client - in Player Features and Ideas Discussion [original thread]
:DDDDD :DD
- by Destoya - at 2015.01.29 05:06:21
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