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1. REVOVLING SPACE - in Player Features and Ideas Discussion [original thread]
First, learn to use search please. Second, try to educate yourself beyond "oh, it all should rotate". Right now, if to take your suggestion about "one year cycle for them all" almost nothing will change, except that you may notice some change in ...
- by Di Mulle - at 2015.10.04 22:39:45
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2. Advocating for a real Eve banking system - in Player Features and Ideas Discussion [original thread]
warzonetemp wrote: ... Tons of writing, not so much of thinking. You still do not bother to answer most basic questions. What banks will be working for ? Giving "small corps money for war", i.e. basically to burn that money ? Where is a pr...
- by Di Mulle - at 2012.05.30 14:27:00
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3. Advocating for a real Eve banking system - in Player Features and Ideas Discussion [original thread]
warzonetemp wrote: So the last 500 years and especially the last 200 years never happened, we don't have highways, trains, or even buildings, because capitalism doesn't work. In a sense, it worked, because not so many people took your ...
- by Di Mulle - at 2012.05.29 19:34:00
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4. Free to Play account for EVE online - in Player Features and Ideas Discussion [original thread]
Say, the proposeal would be implemented. What for I would want to play in that F2P mode at all ? When a trial account is much better ?
- by Di Mulle - at 2012.04.26 17:50:00
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5. New Server - RvR - in Player Features and Ideas Discussion [original thread]
Alyssa Cristole wrote: If I offered you a choice of (300,000 x $15) $4,500,000 a month or (10 mil x $15) $150,000,000 a month which would you choose? From a business prospective, which is better? I heard that argument more times thatn you...
- by Di Mulle - at 2012.03.06 11:47:00
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6. Idea: Directed shield/armor - in Player Features and Ideas Discussion [original thread]
Bent Barrel wrote: requires sooooo many changes to the game that this will never be implemented. it sounds cool on paper :-) also the math is not simple in the scale that EVE works on. imagine a 200vs200 fleet fight and the server having to ca...
- by Di Mulle - at 2012.02.28 14:08:00
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7. Idea: Directed shield/armor - in Player Features and Ideas Discussion [original thread]
Daedalus II wrote: Besides mathematically it's not complicated. All the data is there and can be used if needed. Given it's not as simple as giving an afterburner +10% speed, but usually you can't get great reward without some effort. Math ...
- by Di Mulle - at 2012.02.27 14:22:00
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8. Battleships and newbs. - in Player Features and Ideas Discussion [original thread]
Sashi Serakhoi wrote: As some other earlier postrs pointed out: a change to the ship pre-requisits or the ship durability etc., would probably only create some alternative 'problem.' Indeed. OP is falling into a classical trap of curing a ...
- by Di Mulle - at 2012.02.15 12:56:00
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9. Give more skills for the Planetary Industrialist to evolve - in Player Features and Ideas Discussion [original thread]
mxzf wrote: PI was designed from the start to be very low barrier to entry, to make everyone equally able to participate. Any additional skills added to improve efficiency will raise the barrier to entry because you will need certain skills t...
- by Di Mulle - at 2012.02.15 10:13:00
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10. Give more skills for the Planetary Industrialist to evolve - in Player Features and Ideas Discussion [original thread]
I guess a lot of balnacing would be needed, but in general - yes, of course !
- by Di Mulle - at 2012.02.14 17:10:00
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11. 'Pause Skill' & 'Leave Ship' buttons in jump clone window - in Player Features and Ideas Discussion [original thread]
Kokochu Korguz wrote: Di Mulle wrote: How about 3,4 and 9 done automatically ? You have to do that just by definition, so what's the point of having to make it separate clicks at all, new buttons or not ? That's a good point. I'd argue ...
- by Di Mulle - at 2012.02.14 16:57:00
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12. 'Pause Skill' & 'Leave Ship' buttons in jump clone window - in Player Features and Ideas Discussion [original thread]
How about 3,4 and 9 done automatically ? You have to do that just by definition, so what's the point of having to make it separate clicks at all, new buttons or not ?
- by Di Mulle - at 2012.02.14 10:02:00
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13. Suggestions for new interface - in Player Features and Ideas Discussion [original thread]
Zayn Longson wrote: Di Mulle wrote: Danika Princip wrote: 1) Yes, please, push more of the game to the client side. there is no way at all that could go wrong. There is no way when the client is hacked open that this could be abused. No w...
- by Di Mulle - at 2012.01.12 19:07:00
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14. Suggestions for new interface - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: 1) Yes, please, push more of the game to the client side. there is no way at all that could go wrong. There is no way when the client is hacked open that this could be abused. No way at all. Nope. It seems you are ta...
- by Di Mulle - at 2012.01.12 12:26:00
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15. Emergency button! - in Player Features and Ideas Discussion [original thread]
Jack Carrigan wrote: Cannot support yet another attempt at an "Easy Button" in EVE. GTFO. Cannot support yet another attempt to get the clunky interface as a replacement for an "hard " play. Oh, and GTFO yourself.
- by Di Mulle - at 2011.10.29 19:22:00
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16. Insurance revamp - in Player Features and Ideas Discussion [original thread]
reamau wrote: Its not just about the hi-sec ganking. While I understand the arguments for insurance- "encourages ppl to get blown up", and "Eve doesn't need to be like real life", people gotta realize that the current insurance system is pre...
- by Di Mulle - at 2011.10.13 23:08:00
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17. Black OPs and Wormehole enhancement idea - in Player Features and Ideas Discussion [original thread]
Sir Substance wrote: Zuteh wrote: Afraid to get your precious hole invaded? You do understand the concept of supply and demand, yes? Then can you wrap your head around the market consequences of wormhole living being more predictable and...
- by Di Mulle - at 2011.10.10 14:19:00
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18. Tinted Giant Secure Containers (a little thing that would make a big difference) - in Player Features and Ideas Discussion [original thread]
Simple but usable and usefull. I'd support. Market clogging indeed is a problem but not exactly big one.
- by Di Mulle - at 2011.10.07 15:01:00
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19. Weapon Batteries - in Player Features and Ideas Discussion [original thread]
Samantha Tel'Vellor wrote: Di Mulle wrote: I guess capitalizing that word means you consider this as a God-given law. Then of course you have problems understanding what others try to say you, when they in no way hold that idea as sacred. Ga...
- by Di Mulle - at 2011.10.07 02:55:00
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20. Weapon Batteries - in Player Features and Ideas Discussion [original thread]
Samantha Tel'Vellor wrote: [ And why should you have to take such a heavy blow, just to have a little defense against ships you SHOULD be able to defend against? I guess capitalizing that word means you consider this as a God-given law. The...
- by Di Mulle - at 2011.10.07 02:34:00
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