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21. Improving Time Dilation - in Player Features and Ideas Discussion [original thread]
Flamehaired Death wrote: If you do not -- ships that that should not have had time to travel to the battle (if the battle occurred at full speed) can totally reverse the balance of forces due to arriving during dilation. You could ambush an e...
- by Di Mulle - at 2011.10.07 02:17:00
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22. Improving Time Dilation - in Player Features and Ideas Discussion [original thread]
Flamehaired Death wrote: Callic Veratar wrote: Fairly certain your point is moot. Time dilation is applied to the entire system, not just to a grid. Fairly certain you are wrong. Fleet battles occur in their own grid and get their own se...
- by Di Mulle - at 2011.10.07 02:12:00
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23. Tech 3 Weapons & Ammo - in Player Features and Ideas Discussion [original thread]
Dante KamiyaX wrote: [ So then enlighten us in some ideas you may have to balance out the power instead of giving nothing towards the discussion of the thread but disagreement? Perhaps be more constructive to the reasons why and post your own ...
- by Di Mulle - at 2011.10.05 22:28:00
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24. Tech 3 Weapons & Ammo - in Player Features and Ideas Discussion [original thread]
Dante KamiyaX wrote: I believe due to the extreme price and skill requirements that this would balance out any issues of being overpowered. Note that this is months of training time to even use T3 weapons. A mistake, both common and extrem...
- by Di Mulle - at 2011.10.05 11:59:00
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25. Ihub Upgrade, Covert Sensor Array - in Player Features and Ideas Discussion [original thread]
EthanPow wrote: I find it that being any better is sitting in a ship cloaked in a system only to waste server resources. As a side note I find your confidence that your wasting of server resources is somehow better than others somehow... f...
- by Di Mulle - at 2011.09.27 10:34:00
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26. Intense Studying (ISK for SP) - in Player Features and Ideas Discussion [original thread]
Originally by: XrizZ So what do you think? :) What I think ? Just no. Spare your keyboard.
- by Di Mulle - at 2011.04.28 18:19:00
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27. P.I. drug production - in Player Features and Ideas Discussion [original thread]
Would it make sense to be able to produce PI stuff in a drug production process ?
- by Di Mulle - at 2011.04.23 12:52:00
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28. skill develop by using skills in game EXPERIENCE - in Player Features and Ideas Discussion [original thread]
Originally by: DINGDONG DING Edited by: DINGDONG DING on 19/04/2011 07:50:03 only gained on missions. limit it to ship and guns and science for those r and d agents (Have an hour cap within 24 hours) You got the quite common but n...
- by Di Mulle - at 2011.04.19 13:09:00
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29. Regarding Time Dialation - a critical problem - in Player Features and Ideas Discussion [original thread]
Originally by: Astroka Edited by: Astroka on 14/04/2011 04:05:43 I'm all for helping out with lag, but seriously, making any one area of space operate slower than the rest is absolute bull. NOT the way to go about it, IMO. Genera...
- by Di Mulle - at 2011.04.14 04:49:00
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30. Put insurance system in the hands of players - in Player Features and Ideas Discussion [original thread]
Edited by: Di Mulle on 05/04/2011 05:58:16 No sane player ever will be into your insurance business - because it brings loss just by definition and is purposely designed that way. "Realistic insurance price" ? It is 100% of a market value in ...
- by Di Mulle - at 2011.04.05 05:56:00
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31. Captains Quarter's Idea - in Player Features and Ideas Discussion [original thread]
Well, CCP said there will be some news ticker in CQ. They may give an alliance an ability to interrupt that with emergency message or something.
- by Di Mulle - at 2011.03.26 15:17:00
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32. Line of sight v. the Blob - in Player Features and Ideas Discussion [original thread]
Originally by: Vincent Athena Ships are big. You could use 100 m boxes, then you only need 7 gig. While 1 m unit may be an overshot, 100 m is already too big. If you happen to be blocked by a nearby BS, his movement by a mere 50 meters...
- by Di Mulle - at 2011.03.24 16:10:00
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33. Line of sight v. the Blob - in Player Features and Ideas Discussion [original thread]
Originally by: De'Veldrin V=(4/3)*pi*(250,000 ^ 3) 65,476,190,476,190,476 1m3 boxes - give or take. 7,443 terabytes, if I did my math right. Per grid. Lol, I somehow counted an area, and even then it is unbearable
- by Di Mulle - at 2011.03.24 14:41:00
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34. Line of sight v. the Blob - in Player Features and Ideas Discussion [original thread]
Originally by: Rastigan Why would you need boxes ? the game obviously has a coordinate system , the client knows where to place ships and objects with those coordinates and knows the distance of said objects so you could just make the calc...
- by Di Mulle - at 2011.03.24 13:13:00
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35. Line of sight v. the Blob - in Player Features and Ideas Discussion [original thread]
Originally by: Kabaal S'sylistha It depends on how it's coded. You're still thinking of checking all the objects in grid to see if they exist anywhere on that line. If every 1m fragment of space has an "occupied" variable that alters as ...
- by Di Mulle - at 2011.03.23 21:32:00
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36. Line of sight v. the Blob - in Player Features and Ideas Discussion [original thread]
Originally by: Kabaal S'sylistha If the minimum step is one distance, you just plot the line and check for objects. It would add <=250k if statements to every attack, but it has nothing to do with the number of people or objects on gri...
- by Di Mulle - at 2011.03.23 20:25:00
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37. Line of sight v. the Blob - in Player Features and Ideas Discussion [original thread]
Edited by: Di Mulle on 23/03/2011 11:20:54 Originally by: Kabaal S'sylistha You would just have to check each point in the line. It's still pretty computationally heavy and therefore unlikely, but could you people please stop theorycra...
- by Di Mulle - at 2011.03.23 11:18:00
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38. Autopilot Function - in Player Features and Ideas Discussion [original thread]
Originally by: MorliDots22 No just in Empire and only if you are on autoplitot. If you have at least two ounces of brain to rub together you should see what the autopilot is for - save time. If not its just a case of known or unknown sca...
- by Di Mulle - at 2011.03.22 00:05:00
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39. Autopilot Function - in Player Features and Ideas Discussion [original thread]
Originally by: MorliDots22 What do you think about forbidding autopilot ganks at least in Empire space or a possibility to insure the cargo ? So you can't even notice what you actually asking for ? Full immunity everywhere ? Really ?
- by Di Mulle - at 2011.03.21 21:56:00
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40. Prisons in EVE - in Player Features and Ideas Discussion [original thread]
Originally by: ScoRpS y You put your ship, crew and liberty of freedom at risk when you do something naughty and the epic lol's of imprisoning an entire enemy fleet would be priceless. But yea we pay to play and 24-48 hour sentances in p...
- by Di Mulle - at 2011.03.21 17:45:00
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