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61. Killing, so called, Ninjas !!! - in Player Features and Ideas Discussion [original thread]
Originally by: Merc Powers I don't own the wrecks, OK, but I do own the mission and the space while I am in it. You don't "own" a space either.
- by Di Mulle - at 2010.08.19 09:48:00
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62. Moon Mining in WH's - in Player Features and Ideas Discussion [original thread]
Originally by: Kcarr1 I apologize if it has been discussed before but with the introduction on PI in WH's, it would beg the question as to why Moon Mining cannot be done in WH's? I mean, if I can set up a PI facility on a planet in a WH wh...
- by Di Mulle - at 2010.08.18 15:13:00
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63. Advanced Drone Control - in Player Features and Ideas Discussion [original thread]
Originally by: Eragon Recart Edited by: Eragon Recart on 12/08/2010 02:47:02 I wasn't being lazy. I only just found out i was jammed by the time i knew i needed to get out, but the 14 seconds it took for my ship to target the frigate...
- by Di Mulle - at 2010.08.13 00:16:00
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64. Depth Charges - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever do people think ideas through to the end ever? No. Why ? "sounded like a cool idea" is more than enough, isn't it.
- by Di Mulle - at 2010.08.06 22:55:00
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65. Depth Charges - in Player Features and Ideas Discussion [original thread]
Not even going into discussion whether afk cloaker is so horrible doom as you try to paint it... these discussions are spawning here constantly and you should have look for them before posting... You talk about afk cloakers much here, but your pr...
- by Di Mulle - at 2010.08.06 15:05:00
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66. Skill advancement / gap between old and new players - in Player Features and Ideas Discussion [original thread]
Originally by: Miss Misses like 1 for frig 5 for bc and 10 for bs, this will also reward active players Most active players are scammers in Jita, they don't touch any rat... reward them SP for each post in local ?
- by Di Mulle - at 2010.08.04 23:16:00
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67. Game ballance in respect to cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: StrokeRD01 I will state for the last time. This is not a post to debate whether or not the tactics are sound with cloaking or if you feel that it is balanced or unbalanced. This thread is to discuss possible in game implem...
- by Di Mulle - at 2010.08.04 16:18:00
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68. Game with most features unrequested? - in Player Features and Ideas Discussion [original thread]
Edited by: Di Mulle on 27/07/2010 21:31:30 Originally by: Edam Galum 1. Cloaking 2. High-sec suicide-ganking 3. T2 BPO's 4. Local chat 5. Lengthy skill training 6. anything else? How come so many features are hated in this game? I mea...
- by Di Mulle - at 2010.07.27 21:31:00
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69. @ CCP - in Player Features and Ideas Discussion [original thread]
Originally by: Yuriko Hikari @ Gelvina And your notion of new ship classes being laughable from a new player is laughable in itself. Who the hell would use a fighter or micro ship class in the scale of this game from 100km away? Are you ...
- by Di Mulle - at 2010.07.20 00:42:00
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70. logistics drones - in Player Features and Ideas Discussion [original thread]
Originally by: Apollo Gabriel The OP was clearly asking "Why do you need to target lock yourself in order to heal your ship?" Or more precisely why can't you use them on yourself through another means that can be stopped with ECM (the on...
- by Di Mulle - at 2010.07.19 07:39:00
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71. Owning capital ships while living in empire - in Player Features and Ideas Discussion [original thread]
Originally by: Boobytrapper If you leave your 0.0 corp and bring your cap ships with you, like carrier, rorqual etc, what would the ideal place to keep it garaged be? I m thinking it d feel kinda awkward to have it in a random lowsec syst...
- by Di Mulle - at 2010.07.15 17:50:00
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72. why are miners a target - in Player Features and Ideas Discussion [original thread]
Originally by: iceman32577 why is it that miners can not play the game but every one can kill us. we make the ships for eve. when will ccp give us are time to play the game. i log in and find out that miners r being hunted and ganked in ev...
- by Di Mulle - at 2010.07.15 00:53:00
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73. Mission Reward SP without violating the current system - in Player Features and Ideas Discussion [original thread]
Originally by: Cho Loki Originally by: MoeJoe Green Every 16 completed, you get a special mission, That can give you an implant. That reduces training time. There. Already done. Why are you in the suggestion forum, again? G...
- by Di Mulle - at 2010.07.14 20:58:00
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74. [zomg another one] Skillpoints: The Final Solution. - in Player Features and Ideas Discussion [original thread]
Edited by: Di Mulle on 12/07/2010 17:31:15 Originally by: James Vayne SP is not exclusive to missions. You still get SP from normal training times if you don't do missions. Ergo my logic is not fail. SP is not exclusive to miss...
- by Di Mulle - at 2010.07.12 17:27:00
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75. [zomg another one] Skillpoints: The Final Solution. - in Player Features and Ideas Discussion [original thread]
Edited by: Di Mulle on 12/07/2010 13:43:00 Originally by: James Vayne Err...what? o.0 I don't think EVE is nothing but missions. Thanks for trying though. You most certainly do. As you propose that missions should give SP - and I...
- by Di Mulle - at 2010.07.12 13:41:00
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76. [zomg another one] Skillpoints: The Final Solution. - in Player Features and Ideas Discussion [original thread]
Originally by: James Vayne 3) Introduce a choice between Skillpoints or Loyalty Points upon completing missions. The amount of skillpoints would increase proportionately to the amount of Loyalty points in any given mission. (The catch be...
- by Di Mulle - at 2010.07.12 13:35:00
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77. A Way To Fix The Bounty System - in Player Features and Ideas Discussion [original thread]
In order to kill a mosquito you stomp it with elephant and kill elephant on the way. Maybe you are concerned about mosquitos only. Hm, indeed you are - "as far as I'm concerned"... Flash news, lots of people are more concerned about elephants....
- by Di Mulle - at 2010.07.11 11:09:00
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78. A new unexploitable Bounty system - in Player Features and Ideas Discussion [original thread]
As stupid as it can ever be.
- by Di Mulle - at 2010.07.11 08:03:00
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79. Market Activity, Standings, and Corp Taxes - in Player Features and Ideas Discussion [original thread]
The idea of taxing trading by corp taxes pops out every so often. Can't say about you yet, but usually people proposing this do not bother to get some clue about how taxes work and what would be needed to implement really working tax system. Bas...
- by Di Mulle - at 2010.07.10 21:49:00
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80. skills and experience - in Player Features and Ideas Discussion [original thread]
You forgot the way to award haulers, manufacturers , inventors, pirates, scouts, traders... what else I forgot ? Ah, spammers and chatters. Probably they can get SP proportionally to number of typed letters. Idea is free for grabs for you.
- by Di Mulle - at 2010.07.04 22:57:00
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