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81. A way to tax traders so they dont just get a free ride in a corp. - in Player Features and Ideas Discussion [original thread]
Originally by: Rhadia wall of text, hardly any brick of a clue You speak so much about "realizzzm", but apparently have little clue about it, as well as about trading in this game. Ever wondered, why there is a skill which lower...
- by Di Mulle - at 2010.07.01 08:21:00
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82. NEW Skills for AUTOPILOT - Auto piloting skills for navigation - in Player Features and Ideas Discussion [original thread]
Originally by: PishMaster I couldn't care less what some other players say(especially pirates). I really really like your style. Now, just apply this attitude to your own posting.
- by Di Mulle - at 2010.06.27 19:05:00
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83. Idea to reduce blobs - introduce ship fuel to enhance warp capacitor? - in Player Features and Ideas Discussion [original thread]
How that would reduce blobs? Or this was only for the sake of making attractive topic name? This will impact gameplay disregarding the fleet size...
- by Di Mulle - at 2010.06.20 00:04:00
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84. Tyrannis-New ideas - in Player Features and Ideas Discussion [original thread]
Originally by: DuneManta Any other feedback? Please? Basically, you want to pack every existing manufacturing into planets. While we are at it, I also see see potential for great improvement and new ideas. Lets make PI stuff productio...
- by Di Mulle - at 2010.06.19 23:58:00
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85. Proper Coordinates system - in Player Features and Ideas Discussion [original thread]
If you check any of your bookmarks, coordinates system is already here . Its is in x,y,z form, not a polar one which you describe, however, I don't see any problem here. In fact any movement, real or virtual, cannot be done without coordinates, ...
- by Di Mulle - at 2010.06.09 00:25:00
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86. Wormhole gates visible on the overview as they spawn - in Player Features and Ideas Discussion [original thread]
Originally by: kerjin To worm occupants trolling this thread, listen up, your days of zero risk ratting are numbered. Troll ran out of fuel pretty quick...
- by Di Mulle - at 2010.06.08 16:19:00
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87. Warning if subscription is about to expire :) - in Player Features and Ideas Discussion [original thread]
Originally by: El'hith I must be being blind lol! Where-abouts ? Character screen. Though it not use the word "WARNING", if you want exactly that :)
- by Di Mulle - at 2010.06.03 13:22:00
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88. Warning if subscription is about to expire :) - in Player Features and Ideas Discussion [original thread]
Originally by: El'hith Edited by: El''hith on 03/06/2010 12:48:52 * Provide a warning on logon if your subscription will expire that day Cheers Already there , in case you haven't noticed. With a plenty of time, like week or...
- by Di Mulle - at 2010.06.03 12:57:00
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89. Level 5 missions issue - in Player Features and Ideas Discussion [original thread]
Originally by: AmitZ This message is intended for CCP only. CCP, so far we got no response for you if this issue is going to be reverted back to how it was. For years as previous players stated, this is how things were. I have subscribed...
- by Di Mulle - at 2010.06.02 13:39:00
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90. Nerf Alliances, Super caps, Blobs and Corporations to open up 0,0 - in Player Features and Ideas Discussion [original thread]
*********** There was some post, but I recalled I am not a doctor. Even if I would, some things cannot be cured anyway...
- by Di Mulle - at 2010.05.30 01:25:00
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91. Drop Insurance now - in Player Features and Ideas Discussion [original thread]
Aww, cool proposal. Now, how much you are going to ask from me as insurance payment ? 100% 101 %
- by Di Mulle - at 2010.05.29 13:23:00
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92. corporation ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Sampson Dakota ok had a little think about some issues and think that these could improve gameplay 2: Use of ships for passenger running - How about putting passengers at stations with destinations, the passengers would th...
- by Di Mulle - at 2010.05.26 10:45:00
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93. Energy Degeneration Matrix - in Player Features and Ideas Discussion [original thread]
Edited by: Di Mulle on 25/05/2010 21:37:44 Originally by: Aerilis This was an idea I thought of. An AoE energy neutralizer. Of course its stats can be changed to make it balanced, but I envisioned it to have a 10km range, and have the ...
- by Di Mulle - at 2010.05.25 21:37:00
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94. Reworking Stargates? Updating Sovereign Defense - in Player Features and Ideas Discussion [original thread]
Edited by: Di Mulle on 25/05/2010 21:31:31 Originally by: Helixios You say it's a specialized fleet, but I suppose I should repeat. The same engineering ships require to hack a sovereign gate would be the same ships you would use to ...
- by Di Mulle - at 2010.05.25 21:29:00
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95. Reworking Stargates? Updating Sovereign Defense - in Player Features and Ideas Discussion [original thread]
Originally by: Helixios Go ahead and ignore what I said about "dead" stargates, and try focusing on the mechanics of the sovereign gates- Ever since I mentioned it the main game mechanic changes haven't being discussed at all, so lets get...
- by Di Mulle - at 2010.05.25 20:23:00
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96. Reworking Stargates? Updating Sovereign Defense - in Player Features and Ideas Discussion [original thread]
Originally by: Helixios These dead systems would then be easily taken and used by any invasion force to mount a direct assault on the system just next door? No. Leaving your lawn open for the enemy to attack you from is never a good idea...
- by Di Mulle - at 2010.05.25 13:24:00
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97. Reworking Stargates? Updating Sovereign Defense - in Player Features and Ideas Discussion [original thread]
Originally by: Helixios Silly? So you think Local is a realistic use of intel gathering, and doesn't break the reality of the game? I don't think so, Local has always been an annoyance to me. Local is bad replacement for proper intel ...
- by Di Mulle - at 2010.05.24 16:33:00
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98. longer skill queue... - in Player Features and Ideas Discussion [original thread]
Originally by: Mr Barksdale Originally by: Grarr Dexx You really are running out of straws to draw at. Let the idea rest. The problem ain't gonna go away for me so, no, I won't let the idea rest until I cancel my subscription. ...
- by Di Mulle - at 2010.05.22 12:05:00
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99. T2 Micro Auxiliary Power Cores - in Player Features and Ideas Discussion [original thread]
Originally by: Marquis Zenas So there I was fitting up a frigate on an alt, ready to dish out some Dakka and, buggerit, I'm out of PG by 12 but have tons of CPU left over. No problem, I'll buy a Micro Auxillary Power ... HOW MUCH? No chanc...
- by Di Mulle - at 2010.05.17 22:30:00
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100. this would be the BEST set of updates ever. YES IT WOULD. - in Player Features and Ideas Discussion [original thread]
Originally by: xplosiv Edited by: xplosiv on 17/05/2010 08:40:13 1. Completely new intel mechanics. No, direct scanner as it is now doesn't counts. Then get rid of local. 2. No idea, but you still can shoot them, don't be lazy probably...
- by Di Mulle - at 2010.05.17 19:53:00
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