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101. Ship officers - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Sounds to me like he is describing rigs except for the upkeep cost Overall seems like an unnecessary ISK sink that would mainly be used by mission runners and ratters. Exactly. I would say no additiona...
- by Di Mulle - at 2010.05.17 14:26:00
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102. Pilot Skill Training Booster Card... - in Player Features and Ideas Discussion [original thread]
Originally by: Dare Devel ugliest idea ever Discuss Nothing to discuss there. Don't train capital skills if they are too long for you. Don't train other skills if they are too long for you. Or, better, find a game where you can...
- by Di Mulle - at 2010.05.17 14:20:00
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103. Ice mining drones - in Player Features and Ideas Discussion [original thread]
Have you ever mined ice actually ? You should know the size of one ice unit then... Either your drones will pick up volume similar to their ore mining counterparts - i.e. too small to be even one ice unit, and therefore reduced to zero. Or they ...
- by Di Mulle - at 2010.05.16 15:59:00
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104. Solving the Jita Problem. - in Player Features and Ideas Discussion [original thread]
Originally by: DarkSchneider666 Edited by: DarkSchneider666 on 15/05/2010 20:49:51 With the upcoming planetary interaction and the eventual removal of NPC's selling commodities such as skill books as pos fuel, the population and lag pr...
- by Di Mulle - at 2010.05.15 22:26:00
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105. JF jumping into high sec? Yes, for a cost. - in Player Features and Ideas Discussion [original thread]
Originally by: Dr Karsun I think some of you didn't get my point. I don't want to ban their normal gate jump drive. I want to allow them to use their jump drive in high sec to avoid places like niarja. /quote] And this is exactly why th...
- by Di Mulle - at 2010.05.15 17:16:00
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106. Safe entry point to low sec space - in Player Features and Ideas Discussion [original thread]
Originally by: Ragedman In all my years of going into low-sec I have probly seen gate camps like 10% of the time. Just don't be a dumbass and avoid Black Rise, or any low sec close to trade hubs. Seriously! Actually, this. I wonder wh...
- by Di Mulle - at 2010.05.15 01:31:00
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107. low sec population / jump freighter - in Player Features and Ideas Discussion [original thread]
Originally by: Abaddon Zen If jump freighters were allowed to jump from low sec and 0.0 into high sec space any system could become a trade hub, removing the congestion in jita, rens, and hek, not increasing it. Where you got that fun...
- by Di Mulle - at 2010.05.15 01:10:00
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108. CCP plz read Cloaking Field Destabilizer Array - in Player Features and Ideas Discussion [original thread]
Originally by: Swed X PLz this is a solution propose to the problem, and a new idea, and yes i read it th 18 page So can we plz discus that instead of the old whining crap this could be a possible solution Your "idea is not "new" at...
- by Di Mulle - at 2010.05.15 01:02:00
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109. CCP PLEASE Realign planets out of warp paths. It's annoying - in Player Features and Ideas Discussion [original thread]
Whats the point of your scripts ? One can make BM's on opposite sides of planet and still warp through the planet to his heart content. If you are so obsessed, ask for some cute effect when warping through planet. Or simply ask to not render pla...
- by Di Mulle - at 2010.05.09 17:41:00
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110. Ship Customization [Decales/Limited color changing] - in Player Features and Ideas Discussion [original thread]
Originally by: Jerid Verges [ Oh look. A lag whiner who thinks he's qualified to make that judgement. Tell us all then, why does the server not crash when it is already rendering ship skins? Graphically they may be different, but its onl...
- by Di Mulle - at 2010.05.08 11:52:00
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111. Rig Slot Modifier - in Player Features and Ideas Discussion [original thread]
Originally by: Koryllian Sha 6 rigs, not 12 And I would leave it to CCP to work out the details...I can't be expected to do everything CCP already worked out... never heard about calibration limit ? You will not be able to put rigs i...
- by Di Mulle - at 2010.05.07 21:02:00
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112. POS Fuel Cells - in Player Features and Ideas Discussion [original thread]
This idea was already brought in, and even not by the players, but by CCP itself. Search for "fuel pellets". Can't remember exactly their excuse for not going to this full speed, has been something to do with "integrating with other changes" perh...
- by Di Mulle - at 2010.05.04 17:03:00
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113. Character Creation - in Player Features and Ideas Discussion [original thread]
Originally by: Elgin Galad stuff Elaborated, but still instant gratification in all its' glory.
- by Di Mulle - at 2010.05.04 16:35:00
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114. how about some fairness on DT - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound I pay for it so that I do not have to care about it. So does the person from the opposite side of the planet. Am I missing something, you are very special in some other way too, apart from being a paying cust...
- by Di Mulle - at 2010.04.30 14:37:00
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115. how about some fairness on DT - in Player Features and Ideas Discussion [original thread]
Edited by: Di Mulle on 30/04/2010 12:53:27 Moving DT is rather, hehe... exotic and impractical idea. But CCP should really look into their spawning code. On the other hand europeans pay more, at least until euro hasn't fallen down j/k
- by Di Mulle - at 2010.04.30 12:51:00
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116. Giving structures & objects substance. - in Player Features and Ideas Discussion [original thread]
Originally by: Captain Futur3 I will try to explain it for you, how the calculation would work: You know the direction between ship A and B. This is already known because the turrets already aim at ship B at every moment. So what you hav...
- by Di Mulle - at 2010.04.30 10:53:00
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117. Giving structures & objects substance. - in Player Features and Ideas Discussion [original thread]
Originally by: Captain Futur3 Originally by: darius mclever show me real life raytracing with 1000 moving light sources (ships), emitting directional light (fire) in all kind of directions and 1000+ objects which you got to check ...
- by Di Mulle - at 2010.04.30 08:00:00
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118. Jump bridge device on POS - why dont use titan-like module on POS? - in Player Features and Ideas Discussion [original thread]
Originally by: Giakom Like in the title - why there's no modules to generate bridge between jump-module and cyno on POS? ;p Of course there are some Jump-Bridge modules already but they can work only when both side are in the same SOV. Wha...
- by Di Mulle - at 2010.04.29 14:13:00
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119. Lowsec Suggestion - in Player Features and Ideas Discussion [original thread]
Originally by: Ephemeron I would like to take that suggestion and apply it to high sec instead Who's with me? CCP is with you. They actually applied that suggestion from the very beginning.
- by Di Mulle - at 2010.04.23 23:21:00
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120. The next frontier after Incarna and Dust 514 - in Player Features and Ideas Discussion [original thread]
Originally by: Tsabrock Edited by: Tsabrock on 20/04/2010 18:52:48 However as I think about it more, I haven't read anything how Dust/Incarna will handle these very mechanics? Are they using a different setup serverside, or are there m...
- by Di Mulle - at 2010.04.20 19:26:00
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