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1. ECM virus - in Player Features and Ideas Discussion [original thread]
So will the new ECCM be Norton anti virus then?
- by Dmoney3788 - at 2010.09.14 00:19:00
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2. Revamp Personal Wallet - in Player Features and Ideas Discussion [original thread]
tbh I don't see the need to have wallet divisions for the personal wallet. For corp it is very useful so that you can have specific people access specific wallet divisions, the key being multiple people accessing different parts of the entire corp...
- by Dmoney3788 - at 2010.09.13 05:18:00
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3. Balance for Dreads - in Player Features and Ideas Discussion [original thread]
I think I see your point, as I'm not a dread pilot atm, but I've plugged in the common dread fits, and the common theme is that you'd be tanking a couple thousand DPS less than what a mom (DARE I SAY) can dish out, and from what I gather, dreads c...
- by Dmoney3788 - at 2010.09.13 00:55:00
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4. How to encourge people out of the npc-corps - in Player Features and Ideas Discussion [original thread]
At least this way you're not invulnerable to being popped, anywhere, like it should be. I never understood how NPC corps part of a faction were perfectly safe roaming their faction's enemies territory. This will hopefully make it easier to hunt d...
- by Dmoney3788 - at 2010.09.10 20:03:00
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5. Traveling in Eve is mind-numbingly boring and time-consuming. - in Player Features and Ideas Discussion [original thread]
If AP could warp to 0, I would be extremely happy. However, if you're moving all your stuff from region to region, get a freighter (takes about a month to train), repackage your ships, drop them in and you're good to go. Just make sure you're not ...
- by Dmoney3788 - at 2010.09.10 19:57:00
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6. new skill idea./ new game mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari 5 Originally by: Terra Mikael Why not just add this ability to modules that already exist. For example your AB/MWD can switch between tactical maneuvers or speed. that way if you are just trying to go 20 jump...
- by Dmoney3788 - at 2010.09.09 07:18:00
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7. wormhole limbo - in Player Features and Ideas Discussion [original thread]
Originally by: Arrendis Originally by: Dmoney3788 Wormholes degrade over time the longer someone lives in one. Patently untrue. Wormhole mining sites spawn at random intervals, but the system overall does not degrade. Instead, ...
- by Dmoney3788 - at 2010.09.09 07:14:00
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8. Dynamic Security Status - in Player Features and Ideas Discussion [original thread]
Originally by: Lost Greybeard All of those sound like positive changes to me. Variations in 'rat difficulty and ore availability from week to week, plus forcing people to actually pay attention to where they log out (retreat to somewhere ...
- by Dmoney3788 - at 2010.09.08 22:07:00
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9. wormhole limbo - in Player Features and Ideas Discussion [original thread]
Wormholes degrade over time the longer someone lives in one, not to mention the insanely more complex and difficult logistics one must overcome to live in w-space for long periods of time. The fact that they can put up with moving around to differ...
- by Dmoney3788 - at 2010.09.08 21:51:00
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10. Dynamic Security Status - in Player Features and Ideas Discussion [original thread]
Sec status is more than just whether or not you can shoot someone, but it controls the type of rats, ore and exploration in system. Not to mention that anyone with low faction/sec status would instantly hate this idea because they could park thems...
- by Dmoney3788 - at 2010.09.08 21:30:00
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11. Ice in wspace please! - in Player Features and Ideas Discussion [original thread]
w-space was never intended to be permanent residence; hence, no ice in w-space.
- by Dmoney3788 - at 2010.09.08 21:27:00
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12. Couple more ideas on limiting the macro mining problem - in Player Features and Ideas Discussion [original thread]
So whats the problem? Well the problem is that the current mining system is extremely simple and repetitive, allowing for any average programmer to create a macro for mining. The solution approach should be based around something that makes the cu...
- by Dmoney3788 - at 2010.09.08 17:05:00
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13. Best idea EVER! c/d? - in Player Features and Ideas Discussion [original thread]
Titans used to be a good 'crowd control' ship before dominion...
- by Dmoney3788 - at 2010.09.08 15:32:00
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14. POS needs overhauling - in Player Features and Ideas Discussion [original thread]
Well I'm sure there's a plethora of ideas out there pertaining to changing POS's. I've delt with POS's on and off for what feels like almost a year and will hopefully make some decent suggestions of how POS's could be improved. Ranked as my #1 ...
- by Dmoney3788 - at 2010.09.08 15:20:00
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15. Skill book pricing needs some control - in Player Features and Ideas Discussion [original thread]
If you can't afford the skillbooks you probably shouldn't fly a carrier in the first place.
- by Dmoney3788 - at 2010.09.08 14:46:00
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16. Dead Space, Land of the Free - in Player Features and Ideas Discussion [original thread]
Speaking of using wormholes as a transportation device, as we all know there are some wormholes that connect different k-space systems to each other randomly. But what if we could remove that randomness and create a device that allows you to inten...
- by Dmoney3788 - at 2010.09.08 07:03:00
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17. Compromise on local chat? - in Player Features and Ideas Discussion [original thread]
Originally by: mollymaguire I like the cloak idea and as far as macros, I still maintain it's a small enough percentage of EVE players that it doesn't really make a difference. And also, a local delay will allow the roamer to d-scan a mac...
- by Dmoney3788 - at 2010.09.08 06:45:00
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18. Minmatar & Gallente Command Ships - in Player Features and Ideas Discussion [original thread]
Sleipnir with an x-l booster, blue pills and a crystal set is a mean active tank. They work really well for small gang pvp in lowsec.
- by Dmoney3788 - at 2010.09.08 02:06:00
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19. Farmland to Burn - Small Gang Incentive - in Player Features and Ideas Discussion [original thread]
Edited by: Dmoney3788 on 08/09/2010 02:03:20 Edited by: Dmoney3788 on 08/09/2010 02:02:49 I'm not sure where most ppl get their information, but I found this eve news website and read the articles there. Basically you should probably start...
- by Dmoney3788 - at 2010.09.08 02:02:00
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20. Farmland to Burn - Small Gang Incentive - in Player Features and Ideas Discussion [original thread]
Originally by: spoon reaver In history the only real way to see an empire crumble and disperse is for it to kill itself. Thus brings the question ..how many more years is it going to take for another empire to vanish to make room for the r...
- by Dmoney3788 - at 2010.09.08 01:42:00
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